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-/TNT\-

Member Since 06 Aug 2006
Offline Last Active Feb 04 2013 01:40 PM

Pencil | Multi/Sub-Object Materials

13 December 2007 - 03:25 PM

THIS. IS. PENCIL!

This is... what we will model and then I'll teach you how to apply a Multi/Sub-Object Material to it. We'll be modelling a rubber for the pencil as well, makes it harder.

Let's get this party started. You're gonna need:

• Patience
• Eyes
• A brain
• 3Ds Max or another suitable modeling app. (this one is highly recommended)

*Modeling*

1. Fire up 3Ds Max. Create a cylinder and set the parameters as shown in the table below:

 Radius 0,22 Height 9 Height Segments 1 Cap Segments 1 Sides 8

I find these proportions to make it look as normal as possible. If you are going to put it in a scene, just scale it up or down to your fit your scene. Here's how the cylinder should look now:

2. Convert the cylinder to an Editable Poly [right click on cylinder, Convert to -> Conver to Editable Poly]. Go to Polygon sub level.

Select one of the cap polies and extrude it by a small amount, say 1,2. Now select the new polies. Make sure Ignore Backfacing is unchecked so you don't miss any. When you've selected them you'll have an 8 poly selection that looks like this. Click on the small square next to the Extrude button. A dialogue box will appear. Select Local Normal and set an Extrusion Height of 0,01.

3. Select the cap poly again and click the box next to Inset. Set the Inset Amount to 0,03 in the window that opens and click OK. Extrude this poly by 0,2 in the same way we've done before.

4. Switch to Edge sub level. Select the cap poly's edges and click the box next to Chamfer. Chamfer by 0,03.

5. Ooook, we're nearly done with the modelling. Let's go to the other end of the model. Select this end's cap poly. Extrude it by 0,85. Now click the Collapse button which is located further down. The pencil is now pointy!

6. Select the 8 polygons at the tip. Click the Slice Plane button. Adjust/move it so it's 1/4 of the polygon's length down. Now click Slice. These 8 new polygons will come in handy when we texture the model.

7. Now we are going to add some minor details to the metal casing that surrounds the lower part of the pencil, right before the rubber. It's very simple but a bit tricky to explain. You don't have to do this step if you don't want to.

Here we go.

Select the edges [A]. Connect the edges with the Connect button. Chamfer them by 0,33 [B.].

Select edges [C] and Connect them.

Next on, Chamfer these new edges by 0,16 [D].

Select edges [E] and Connect them.

Select edges [F] and click Loop. You'll now have all the touching edges selected. [24 edges total] Chamfer these by 0,03. [G]

Slightly boring isn't it? Almost there.

Select edges* [H]. Click Connect.

Tip: You can do this either by manually selecting all of them or by selecting one from each row and clicking Ring.

Last thing. Besides the edges you already have in your selection, add these [I] Make good use of the Loop function, it makes your life a lot easier. Now scale them up just a little bit. [J]

You've succesfully modeled a pencil. Now let's start texturing.

*End of Modeling*

Official Rap Battle Topic

22 November 2007 - 04:16 PM

TT Productions Present

Official Rap Battle Topic

Well, can you?

Welcome to the Official Rap Battle topic. Here is where you prove that you've got lyrical talent and the wit to beat your opponent down with your rhymes.

The DJ is on "vacation," so the beat you use is entirely up to you.

Rules
• No racism will be tolerated. None at all.
• Swear words are allowed, but don't abuse this. Incorporate them in your verse.
• You are limited to at least 16 lines but no more than 24 lines each turn.
• Don't spam. Post ONLY general responses or your rap. No other posting will be alowed.
• You have 3 days to post your freestyle. Fail to do this and you are instantly disqualified.
• Don't take anything seriously. This is for fun, peeps.
What's Goin' Down?

This is what is going to happen:
• Two people, whom are randomly chosen, will be matched up.
• Both of them get to spit twice, first round has a random begginer while in the second round the roles are alternated and the other MC gets to start first.
• Winner from each battle advances to the next round against the winner of another battle and so on.
So this is that's what's goin' down. Blast on the fool your against. Show them ya have some balls. And if he is talkin' trash behind ya, get 'em back! And our judges here will vote to decide who's the winner. You think you're good enough? Can you dish the sh*t? Can You Serve It Up?

Let's spin dat sh*t!

1. 60 Cent.
2. FunkyChunky
3. -/TNT\-
4. Randomname01
5. TheJonesy
6. Tommy Corelli
7. ya mum
8. holy ghost

Match-Up:

Battle #1
60 Cent. vs. Tommy Corelli [complete/60 Cent. advances]

Battle #2
TheJonesy vs. Randomname01 [complete/The Jonesy advances]

Battle #3

Battle #4
ya mum vs. holy ghost

The Tarkers

09 October 2007 - 11:34 AM

We are the Tarkers. We originally started as a gang during the days of the Public Gang Chat. However on March 5th 2007 the PGC forum were closed and most unofficial gangs died. We were the newest gang at that time, but we still managed to be one of the few unofficial gangs that survived. Then on Oct 9th 2007 we decided to branch out and become a Online Multiplayer Clan and to cement our part in the emerging MP scene. Our in-game tag is [TT], so watch out for us if you want to get to know us. We mainly play SAMP, but we are known to play other games as well.

This thread may be used to talk about our clan, joining it and related subjects. This topic isn't for chatting, visit the gang's private forums for that. Our rules relating to joining the clan can be found there as well. For more information about us go here.

[TT]

-/TNT\-
nabo45
VCHolmes
Hollaz

[center]Probes

Vecis

If you want to show your support for the Tarkers here is our support signature:

 CODE [URL=http://z6.invisionfree.com/The_Tarkers/index.php?act=idx][IMG]http://i255.photobucket.com/albums/hh133/TheTarkers/11977737321.gif[/IMG][/URL]

Seen this statue?

19 December 2006 - 11:14 PM

I noticed this statue in San Fierro. It is a man holding a baseball bat. Does anyone know who it resembles?
Pic1
Pic2
the model and txd name are respectively sfe_park.dff and sfe_park1.txd if anyone wants to investigate.

SA Style Weapon Pickups

14 December 2006 - 12:26 AM

I cooked these up on Xara3D a couple of weeks ago. I thought you might like them.

Everyone can use them as long as you use my link and don't rehost them elsewhere. Enjoy:

Weapon Pickups

 CODE http://img187.imageshack.us/img187/4259/9mmiy1.gif

 CODE http://img187.imageshack.us/img187/1074/ak47mv3.gif

 CODE http://img185.imageshack.us/img185/2492/baseballbatgk8.gif

 CODE http://img301.imageshack.us/img301/7829/caneip5.gif

 CODE http://img301.imageshack.us/img301/1182/chainsawzo5.gif

 CODE http://img301.imageshack.us/img301/7971/chromegunbt9.gif

 CODE http://img301.imageshack.us/img301/2056/clubdt0.gif

 CODE http://img301.imageshack.us/img301/3273/deserteagleyp4.gif

 CODE http://img139.imageshack.us/img139/1553/detonatorwk9.gif

 CODE http://img139.imageshack.us/img139/5766/dildohu3.gif