|QUOTE (GT-1 @ Mar 29 2005, 22:01)|
You have posted it round a fair bit Cerbera and I feel it is helpful, I now see that its relevant to this topic. Your part of the way through this mod but not very far, what you do have appears to be good but there has been no progress on teh main part of the mod over the last few months. I don't really see this changing unfortunately either. You should have stopped doing the GTA3 version a while back imo, but its for you to decide. If you get some progress done I feel you will only get halted by the release of SA.
| The Starters Guide to Total Conversions will make for sobering reading. Make sure you take it on board because this project will just be a waste of your time. Try something less ambitions... |
I see you have got Gangsta Killa to help out and maybe this will be of help, good luck with that GK.
It would be nice to see some progress on the map but I unfortunately doubt there will be much to show. Imo people's intrest in Majera has been and gone. Remember Cerbera this is my opinion it cannot be right or wrong. I wrote a very similar post about 6 months back also.
An opinion cannot be right or wrong? By that "logic" Hitler's opinion that the Jews were an inferior race was neither right nor wrong. Opinions are ideas and as such are subject analysis. Especially when they are expressed publically.
How is a guide written for "starters" relevant to this topic? None of the members of the Curveshire (past or present) team could really be called "starters" since they all had experience of doing what they came here to do. Indeed, the current team are anything but starters. Y-less has been commended for tutorials he was written about the aspect he is here to help with and GK has written a fair few tutorials himself, as well as leading the Tutorials Forum here on GTAF. Indeed, it was him who began that starters guide which you support. My own experience speaks for itself.
Also, I don't understand how the release of GTASA would "halt" the progress of Curveshire. The progress of Curveshire is not run to a strict timetable because my experience has taught me that these projects always take a long, long, long time and progress on them is always erratic. To expect anything else would be rather unrealistic and somewhat naive. Incidentally, I am on the prowl for modellers to join this project and have turned up GK so far. Hopefully more will be to follow. If I cannot get a consistant set of modellers on board before 2006, I will take on the modelling aspects myself. Need to shift through a bunch of other projects before I can commit to learning that, hence I am placing it quite far off.
Thanks for your interest, though. I'm glad you approve of me helping to educate newcomers on the difficulties and immense workload that ambitious modifications for the third generation of GTA editions. It shows you know about the community.
(EDIT) The handling overhaul for GTAVC is now complete! Here are the lap times using it around the development version of Curveshire for GTAVC:
Have not used the Angel yet but fiddling with the "default.ide" classes should make it spawn as a citizen vehicle so I can use it.