Curveshire is a replacement city for GTA3 and GTAVC. It is basically a big chunk of English country-side with a 4 mile long route which you can do time trials on. Both versions use my completely overhauled handling, so it will need to use weight shifting, counter-steering and other advanced driving techniques to get good times.
IJS from the MTAVC team has always responded positively to my Handling Overhauls I have sent his way, so Curveshire seems well placed to receive good support from the MTAVC team, most likely using their upcoming Blue technology. I am hoping to have multiplayer support in 2006.
This post is occasionally updated to keep the public informed on the current direction of Curveshire. I am actively seeking modellers to work on Curveshire so that, with the scripting efforts of Y_Less, the project can get back up to full speed.
Curveshire was started for the GTA3 engine and it will feature a basic time trial mode for single player. Once the time trial mode has been made no further work will take place on the GTA3 edition. Releases for the GTA3 platform are made in the Curveshire for GTA3 topic.
The main focus of this modification is for GTAVC, for which no version has currently been released. It will feature a complete time trial system and when you save the game your fastest times will be stored in the stats page, along with your most recent attempt. The circuit will be developed solely in the GTAVC engine until GTASA modifying tools become stable and efficient to use.
full version (twice this size)
I have made a couple of videos which can be downloaded from these beow locations. They are arranged with the oldest video first:-
- #1 - GTA3, single lap using Cheetah. (40MB)
- #2 - GTA3, single lap using Banshee with my handling. (35MB)
- #3 - GTAVC, single lap using PCJ600. (35MB)
- #4a - GTAVC, wooden box section of the Sanchez trials course. (7MB)
- #4b - GTAVC, wooden box section again but in the other direction. (7MB)
2nd August, 2005
I have decided to make it official: Curveshire is cancelled
Lots of reasons and excuses I can think of but the biggest reason is that while testing and developing my GTASA Handling Overhaul I have found that the quality of the roads and landscape in this game are far, far beyond anything Curveshire was likely to become. An endless variety of massive landscapes, cityscapes and water courses exist in GTASA.
Therefore, the idea of Curveshire as being a challenging, varied landscape for street racing is obsolete, so there is no point trying to develop this project any further. I learnt a lot by working on this and I am proud of my designs and the work contributed by other modders. Other, more feasible projects are what we should concetrate on, though.
29th March, 2005
Y-less has been on the team for a couple of weeks working on the mission script. We spent about two hours yesterday night figuring out the locations for the checkpoint to be used in the Time Trial mode. Car spawn icon grid is now in the correct position, player spawn/respawn are in the correct place. Refining the speedometer and the position of the car auto-generator.
Gansta Killa joined the team today. He will be working on illspirit's pub to get it into GTAVC, since the GTA3 version will not be receiving any more landscape updates.
6th January, 2005
Curveshire for GTA3 has been released! This and all future releases of Curveshire for GTA3 will be made in this thread.
17th September, 2004
By a wonderful quirk of fate, many members of the team have become active again and are now working on Curveshire afresh. Jcab has created our first new alpha version since Opius made one many months ago. Viperman has returned by taking on smaller tasks like the pit wall with team control booths. I have put together a simple promotional video which I've sent to D8cam as he agreed to host it. The link to that will be added here soon.
19th July, 2004
I recently made major changes to my webspace which included re-naming the project folder from "Majera" to "curveshire" to reflect the recent name change. This means many of the images in this thread will not work, although I've gone through the first and last couple of pages to fix my own posts. Some images simply don't exist any more because they have been superceeded.
07th April, 2004
I am still under my Forced Absence but the addition of Jcab42 to the team has given Majera a new lease of life. The couple of hours I am able to snatch on each week are mainly spent directing the team towards the version 0.01 release for GTA3.
Names and Locations
Below are all the companies, cars, characters and locations which I have thought up. I expect most will not be used in Curveshire and I do not mind people using them in their own projects.
UltiMart (Big hyperstore type thing.)
Octaco Fuels (Octane series of hydrocarbons, so it will be funny. To chemistry geeks.)
X-Torsion (Vehicle tuning firm.)
Cahokia (Actual name of an ancient megalith in St. Loius.)
O.M.G. (Over-priced electrical goods store.)
L. Mao's Joke Shop (Laugh My Arse Off abbreviation hidden in there.)
I.D.E.A. (Like IKEA.)
Boxbuster Rentals (Like Blockbuster.)
Plums (Software company, like Apple.)
DAMD (Like AMD, word play on damned or dammed.)
S-O (Like ESSO.)
Unhinged! Inc. (Door and gate suppliers. Joke is they only sell rolling and sliding versions, so no hinges. Also, "unhinged" means crazy.)
Mrs. Teak Lumber - garanteed to give you wood! (Timber suppliers, maybe have a sawmill building and have thier logo with a pile of wood on one of the utility trucks.)
Itchivani Research Labs - scratching below the surface. (Research offices/labratory complex. Say the name out loud, pronouncing the "v" softly if it don't get it.)
Postal Haulage - crazy about your package! (Postal as in deliveries and postage but also as in crazy and out of control. Package as in a box but also like your rude trouser bulge.)
Big Rod's Tackle (Fisherman type shop, plus innuendo aplenty.)
P-NOS - Professional Nitrous Oxide Systems (it sounds like...erm...hur-hur...yeah)
BOTCH (parody of BOSCH)
Are You Shipping Me? (long-distance haulage)
Monolith (something big and slow)
Vickers Parable (Like Vicar and short religious stories used to teach morals. Something slow and sensible.)
Vista (Nissan Skyline or similar)
Oval Corsette (Opel/Vauxhal Corsa.)
Accurate C-REX (Acura/Honda CRX.)
Bronco (Heavy van or lorry, like the Burrito or Rumpo.)
Sultan (big truck of some sort, or perhaps the semi tractor unit.)
Siberian (Another big truck, maybe a piece of heavy plant machinery like a crane or a tipper truck.)
Bulluck (The bulldozer DieselGT made.)
Porker (Porsche, the SUV one.)
Gull, Seagull (The land and water-borne helicopters.)
Kestrel, Vulture, Cyclone, Comanche (Other helicopters, the Comanche is the actual name of the future replacement for the real Apache.)
Eagle, Condor, Falcon, Peregrine (Planes.)
Dorsal, Pisces, Tadpole, Monger (Boats.)
Cossie (Ford Cosworth of some kind.)
ANL Probe (Like the Ford Probe, word play on "anal.")
ANL Guzzler (Some sort of fuel-hungry vehicle, possibly a muscle car.)
Summit, Mogul (Lincoln stretch limosine, it's the modern curvy one, other executive type cars.)
Fiend (Nissan Rascal, pokey little van thing.)
Ferroussi (My suggestion for the "ferrari" parody everyone making one might choose.)
Ferederick Mantissa (Remember the exponent-mantissa storage system for binary numbers? Urgh, another geek joke, then.)
Harold Fulcrum (Fulcrum is the posh name for the pivot point of a lever. Both these names suit mad scientist architypes.)
Evan Gelical (Like "evangelical" - would be like the "Pastor Richards" character from GTAVC.)
Crash testing area, pipe ramps for flips, walls, bridges, skidpan, etc.
Sports centre, treadmills, swimming pool, tennis courts with automatic tennis ball launchers, etc.
Indoor go-karts, RC car racing.
Tyre depot - stockpiles of old tyres, test track with circles, slaloms, skidpan, etc.
Off-road course, open to public but with a mission event to win the Sandking.
Outdoor supercross event, aggressive drivers following a vehicle path with an SCM exclusion zone would make for a unique event.
- This would be a bit like how Hyman stadium works with a shell and then a series of interiors. The player could compete in martial arts type fighting and get the infinite run as the reward for winning.
- Indoor trials riding over boxes, waterfalls would give the reward of the special trials bike parked outside the stadium - could replace the pizzaboy?
- Also have events like car-crashing, where you'd have to use a Bloodring Banger to leap off pipe ramps and do a stunt worth at least X amount of points. Points could be awarded for the amount of damage you do to the car without exploding it. Completing the course would make both bloodring bangers always be parked outside the stadium.
- Wheelie Bonus for the BloodrinA vehicle.
|Cerbera||Founder & Designer|
|Y-less||Mission Coder (away for exams)|
|Ghost_Master2000||Mission Coder (retired)|
|Jcab42||Lead Architect (retired)|
|Majestik||Founder & Architect (retired)|