The best GTA game that would totally rock, but never will be made.
Hey everyone. Im a first-timer here. I played with many GTA games over the years. I have always been intersted in how to make games better. Here are some of my thoughts.
Nowadays, there is a big buzz about GTA VI. Of course, nobody knows anything significant for certain (as of May 5th anyways). This serves as a good occasion to share my thoughts about how a good GTA should look like. I am gonna say it right here right now: the more fanservice, the better.
I think there is a grave misunderstanding when it comes to the GTA genre. GTA is a very popular and succesful game, but I think with its over-reliance on story, to the detriment of gameplay, it sort of ran out of steam (I am talking about single player, not GTA online). In order to revitalize it, we need a complete reimagining of the whole series plus some other games, into one game. Take the best out of each game and distill it into one.
The following are my ideas, mostly how they popped into my head, with minimal editing.
- First. Bring back the taxi, police, emergency and firefighter missions, like they were in GTA3. This way, the player can earn money without doing any main story mission at all.
- The radar would be similar to GTA3. Some objects and goals would only be visible, when the player is near. This would make you learn to memorize the map. A big map would perhaps be available, after completing a certain number of missions. Map size does not matter in itself, as long as there are enough things to make the people occupied. When you make a big big city or countryside without many interesting things in it, you just created a desert (literally and metaphorically) with huge empty spaces without much to do.
- Let's bring back gang wars, like it was in San Andreas. Every part of the map could fall under some gang. There would be four main gangs. Blacks, Latinos, Asians and Whites. There can be even more, based on certain ethnicities (Japanese, Irish, Russian, etc). Firstly, you would be a freelancer, occupying territories for another gang for money. Later, you could take over a gang of your liking (or maybe create a gang on your own?), and just occupy the whole city/cities, becoming the kingpin. Or, completely sit out the whole thing. Your choice.
- There would be muggers with knives, whom you could kill with some knife-fighting skills. Redirecting their attack and stab them with their own knives.
- The driving mechanics should be a mix betwen gta3 and gta5. Gta4 specifically has really screwed-up driving.
- Succesful stunt jumps would give you money, similarly to gta3.
- The overall graphics should be a mix between gta4 and gta5. The point is user-friendliness here. No one should need a f*cking nuclear plant to run this game. Gta3's graphics holds up even today, in some respects, and its 320 megabytes. This is a modern madness, that every blade of grass should have 4k resolution. This is very much present in gta 5, hence the 60 GB of its size. Nonsense. I am gonna exaggerate a little to get my point across: cars with gta5 graphics and cities with gta 3 graphics would work. I think there is an overemphasis on world detail design. When it comes to weather effects (rain, fog, maybe snow, sunrays) and car lights and the cars themselves, these would be of the highest quality, though. The way the rear tires whip up dirt and rain and perhaps snow would be just amazing.
- This is more or less what i have in mind (San Andreas remodels):
- You could add nitro boost to your car, similar to Need For Speed Underground 2. Avoiding collisions would add some nitro to your nitro meter.
Protagonist backstory: single protagonist, US citizen, ex-military, did a few trips in Afghanistan and Iraq. Suffers from mild (or severe) PTSD. Somewhat muscular. Just came home. Needs adjustment. Noone employs him. A friend introduces him to some shady business. Before he knows it, he is running drugs and guns.
In the early missions, the player could take out loan sharks and debt collectors, people that make lives miserable. A silenced pistol would be introduced very early on, as an optional weapon, á la Hitman-style. There would be missions to help old ladies, taking out the (literal) garbage for them, and so on.
There could be some PTSD-induced hallucinations, like fighting on a battlefield or something, similar to when Trevor is high in GTA5.
I dont have much against the storylines of the GTA games, but I will say this. GTA5 is unnecesary brutal, Trevor is just a f*cking psychopath - for the sake of being a f*cking psychopath. No higher meaning, nothing. I have the same against how sexuality is depicted, maybe Im being old-fashioned, or just simply moral. BTW, GTA3 handled prostitution fine.
Customization: cars should be customizable like San Andreas, the protagonist should be customizable regarding his race (skin color) and his face – beard, hair, eye color, nothing too specific. You would have more freedom in dialogue with diverging paths, similar to the Witcher 3, although not as deep of course. Basically there would be 2 main paths, a good path and a bad path, with a good ending and a bad ending. The good path would see you reintegrate into society, the bad path would see you becoming a mafia boss. It would maybe even convey some ethical message, some kind of a purifying experience, not something Rockstar is famous for. Gta ’heroes’ are all just glorified thugs anyways, with zero or minimal character development.
Several motifs could be copied from Just Cause 3, such as the Grappling hook, off the top of my head. That is a good game. Racing elements could be copied from Burnout Paradise and Need For Speed Underground 2, I can go into more specifics in the comments. People who know these games know what I'm taking about.
I think the biggest problem with Rockstar games and GTA is that they tend to misplace the emphasis. Playing GTA should give you the freedom to be what you want, earn money the way you want, and become what you want. Instead, GTA presents us with pre-set and largely predestined characters, with very specific - and completely unnecessary – backstories. The more the character is a blank slate in the beginning, the better you can identify with him. He can develop later characteristincs, based on the decisions you make for him.
GTA games during the years have become more and more sanitized, politically correct (left-leaning). I think the underlying motive here is to avoid identifying with the lead character too much, because they fear that you would to these things in real life as well. In this respect, the best game from the series was GTA3. San Andreas was able to get away with a lot of edgy and risque stuff, because the protagonist was a negro. The multiple protagonists for GTA5 also served this purpose (not identifying with the main character).
Of course this reimagined GTA would be very politically NOT correct, hence it will never be made.
I watched this video about "Top 10 Things We Want to See in GTA 6". I will only focus on the points I find worthy of commenting.
- I totally agree with the demand of removing needless fillers. It just shows what i previously mentioned: the lack of ideas on the part of Rockstar. When you force people into doing something, the enjoyment is simply lost.
- I also agree with more interiors, although this is not as important.
- I agree that MOD support should be a big thing.
I also watched this one: "GTA 6 - 15 Things We WANT To See".
- "more mission variety" - I dont have any major problems with the missions in GTA games per se - apart from boring fillers discussed above, and those can be simply scrapped.
- "better side activities" - right on the mark, although this is part of a bigger problem - that is what my article is all about.
- "destructible environments" I think they overemphasize this. The base game should be interesting as it is. Perhaps you could destroy buildings as part of missions (pre-scripted), these should be enough.
- "customizable houses" - a few basic house and furniture designs would be enough. What looks good to the eye. In our modernist age, people think that each and every one of us is a unique special snowflake with totally individual needs. False. There are simple standards of beauty - of course these are lost a nowadays. one thing i wil say though: house interiors should be of the highest resolution textures. house interiorsy come with a loading screen anyways, so this is totally doable, creating a mini-world for them.
- player stats and deeper character customization - I agree. Either when it comes to outside look (face, hair, musculature) or character traits (stealth, melee combat abilities etc).
- "multiple protagonists" - just when i thought they got something right, they screw it up spectaculary LOL. No. The better you can identify with single lead character, the better the whole experience is. The whole multiple protagonist-thing is just an attempt to muddy the waters, so you couldnt identify with a single character. Next time, Rockstar should make a GTA with a hippie commune or with Social Justice Warriors LOL. Nonsense. Mark my words though, the next GTA will be more left-leaning than anything you have ever seen before. O'Sullivan's Law.
- Better NPC-s - debatable. NPC-s were good as they were in most GTA games. There should be more of them, granted, but they were mostly good as they were.
I feel that both of these vids are largely missing the point, and they focus on little derivatives, instead of the big picture.
What do you think? Tell me in the comments.