Quantcast

Jump to content

» «
Photo

gift for my fans army band

4 replies to this topic
Sanmodder
  • Sanmodder

    Fan script

  • Members
  • Joined: 11 Sep 2017
  • Poland

#1

Posted 2 weeks ago Edited by Sanmodder, 2 weeks ago.

Army band

to jest skrypt na stworzenie armi w grupie
zalety
1 bardzo stabilny
2 wszyscy mają ak47
3 są sprawniejsi
4 mogą za tobą chodzić i cie osłaniać
5 skrypt tworzy 54 żołnierzy
sterowanie
-----------------------------------------
klawisz 4 //stworzenie armi w grupie
klawisz 5 //rozłączenie armi
klawisz 6 //rozkaz żeby za tobą szli w grupie
uwaga skrypt tworzy 54 aktorów musisz pamiętać że limit bez limit indjustera wynosi ponad 100 aktorów
zaopatrz się w limit indjuster obowiązkowo
jeśli używasz nowsze skiny armi w grze spadnie kilka fps

--------------------------------------------------------------------------------------------------------------

this is a script to create an army in a group
advantages
1 very stable
2 all have ak47
3 are more efficient
4 can walk behind you and cover you
5 script creates 54 soldiers
control
-----------------------------------------
key 4 // create an army in a group
key 5 // disconnecting the army
key 6 // order that they follow you in the group
note the script creates 54 actors you need to remember that the limit without the indjuster limit is over 100 actors
stock up on indjuster limit obligatorily
if you use newer army skins in the game will drop a few fps

look at my facebook has a lot of cool skins and other scripts

zajrzyj na mój facebook ma masę fajnych skryptów skinów i innych

https://www.facebook.com/qrivq.unpxf.9

31706411_177410103085372_860760635090350
31720653_177410449752004_491211930720010

{$CLEO .cs}

thread 'army_band'

Model.Load(#ak47)
Model.Load(#army)
038B: load_requested_models
while true
   wait 0
   if and 
       model.Available(#ak47)
       model.Available(#army)
   then break
   end
end
var
[email protected]:int
[email protected]:int
[email protected]:int
[email protected]:int
end
:start
repeat
repeat
repeat
wait 0 
until if Player.Defined(0)
077E: get_active_interior_to [email protected]
until if [email protected] == 0
until if 0AB0:  52 //4
[email protected] = 1
[email protected] = 1   
[email protected] = 2500.0 //cords x
[email protected] = -1659.0 //cords y
[email protected] = 12.3437 //cords z
//or 04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset 0.0 6.0 1.0 

WHILE TRUE 
    WAIT 0
    for [email protected] = 0 to 219 step 4
        //if slow load add WAIT 0 
        if [email protected] == 1
        then [email protected] = [email protected] 
        end                                          
        if and                                                            
           [email protected] >= 1                                                        
           11 >= [email protected]                                                       
        then [email protected] -= 1.0                                                    
        end                                                               
        if [email protected] == 11                                                       
        then [email protected] = [email protected]                                                
        [email protected] -= 1.0                                                         
        end                                                               
        if and                                                            
           [email protected] >= 11                                                       
           22 >= [email protected]                                                       
        then [email protected] -= 1.0                                                    
        end                                                               
        if [email protected] == 22                                                       
        then [email protected] = [email protected]                                                
        [email protected] -= 1.0                                                         
        end                                                               
        if and                                                            
           [email protected] >= 22                                                       
           33 >= [email protected]                                                       
        then [email protected] -= 1.0                                                    
        end                                                               
        if [email protected] == 33                                                       
        then [email protected] = [email protected]                                                
        [email protected] -= 1.0                                                         
        end                                                               
        if and                                                            
           [email protected] >= 33                                                       
           44 >= [email protected]                                                       
        then [email protected] -= 1.0                                                    
        end                                                               
        if [email protected] == 44                                                       
        then [email protected] = [email protected]                                                
        [email protected] -= 1.0                                                         
        end                                                               
        if and                                                            
           [email protected] >= 44                                                       
           55 >= [email protected]                                                       
        then [email protected] -= 1.0                                                    
        end                                                               
        if not [email protected] >= 55                                                   
        then                                                              
            [email protected] += 1                                                       
            [email protected] = Actor.Create(gang2, #army, [email protected], [email protected], [email protected])             
            Actor.GiveWeaponAndAmmo([email protected], 30, 8000)
            Actor.WeaponAccuracy([email protected]) = 98
            0446: set_actor [email protected] dismemberment_possible 0 
            0588: disable_actor [email protected] validate_position 1 
            actor.Health([email protected]) = 1000                                            
            07DD: set_actor [email protected] attack_rate 100 // previously known as temper_to                         
            0AC6: [email protected] = label @memory offset                               
            [email protected] += [email protected]               
            0A8C: write_memory [email protected] size 4 value [email protected] virtual_protect 0       
        end                                                               
    end
    break                                                  
end
while true
    wait 0                                                                                                         
    if 0AB0:  54 //6                                                                                               
    then                                                                                                           
        for [email protected] = 0 to 219 step 4                                                                                   
            0AC6: [email protected] = label @memory offset                                                                        
            [email protected] += [email protected]                                                                                               
            0A8D: [email protected] = read_memory [email protected] size 4 virtual_protect 0                                                     
            if 056D:   actor [email protected] defined                                                                            
            then 0850: AS_actor [email protected] follow_actor $PLAYER_ACTOR                                                                                                     
            end                                                                                                    
        end                                                                                                        
    end
    if or                                                                
        0AB0:  53 //5                                                    
        [email protected] > 54                                                          
        actor.Dead($PLAYER_ACTOR)                                        
    then break                                                           
    end                                                                                                        
    for [email protected] = 0 to 219 step 4                                                      
        0AC6: [email protected] = label @memory offset                                           
        [email protected] += [email protected]                                                                  
        0A8D: [email protected] = read_memory [email protected] size 4 virtual_protect 0                        
        if not actor.Dead([email protected])                                                     
        then                                                                      
            else if 056D:   actor [email protected] defined                                      
            then                                                                  
                Actor.RemoveReferences([email protected])                                        
                wait 50                                                           
                actor.DestroyInstantly([email protected])                                        
                [email protected] += 1                                                           
            end                                                                   
        end                                                                       
    end                                                                           
end
for [email protected] = 0 to 219 step 4
    0AC6: [email protected] = label @memory offset
    [email protected] += [email protected] 
    0A8D: [email protected] = read_memory [email protected] size 4 virtual_protect 0
    if 056D:   actor [email protected] defined             
    then actor.RemoveReferences([email protected])         
    end                                     
end
goto @start

:memory
hex
 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
 00 00 00 00 00 00 00 00 00 00 00 00
end






bonus

army path

 

bonus zawiera
-----------------------------------
1 patriot army
tworzy przy 6 gwiazdkach
patriota ze strzelcem na dachu
zalety skryptu
strzelec używa
1 działko i granatnik
jeżdzi za carl
bardzo stabilny
-----------------------------------
2 heli army
tworzy przy 6 gwiazdkach
śmigłowiec ze strzelcem z boku
zalety skryptu
strzelec używa
1 działko i granatnik
leci za carl
bardzo stabilny
-----------------------------------
the bonus contains
-----------------------------------
1 patriot army
creates at 6 stars
patriot with a shooter on the roof
the advantages of the script
the shooter uses
1 cannon and grenade launcher
rides for carl
very stable
-----------------------------------
2 heli army
creates at 6 stars
helicopter with a shooter on the side
the advantages of the script
the shooter uses
1 cannon and grenade launcher
I'm flying for carl
very stable
-----------------------------------
31890331_178551806304535_229423863035015
 

{$CLEO .cs}

thread 'patriot_army' 

:start
repeat
repeat
repeat
wait 0 
until if Player.Defined(0)
077E: get_active_interior_to [email protected] 
until if [email protected] == 0
[email protected] = Player.WantedLevel(0)
until if [email protected] == 6
Model.Load(#PATRIOT)                                     
Model.Load(2985)                                    
Model.Load(287)                                     
Model.Load(356)
Model.Load(1598)                                     
038B: load_requested_models                         
                                                    
while true                                          
    wait 0                                           
    if and                                            
       Model.Available(#PATRIOT)                         
       Model.Available(2985)                        
       Model.Available(287)                         
       Model.Available(356)                         
    then break                                       
    end                                              
end                                                 
04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset 40.0 40.0 0.0 
04D3: get_nearest_car_path_coords_from [email protected] [email protected] [email protected] type 0 store_to [email protected] [email protected] [email protected]
[email protected] = Car.Create(#PATRIOT, [email protected], [email protected], [email protected])
Car.SetImmunities([email protected], 1, 1, 1, 1, 1)
Car.Health([email protected]) = 9000
Car.SetMaxSpeed([email protected], 253.0)
00AE: set_car [email protected] traffic_behaviour_to 2 
Car.SetDriverBehaviour([email protected], FollowRoad)
053F: set_car [email protected] tires_vulnerability 0 
039F: set_car [email protected] race_to [email protected] [email protected]
Car.DoorStatus([email protected]) = 5
0587: enable_car [email protected] validate_position 0 
072F: enable_car [email protected] stuck_check_distance 0.5 time 4000 and_restore_if stuck 1 flipped 1 unk_place_on_road_properly 1 to_path 7 // extended 03CC 
0190: add_car [email protected] to_flipped_check // 6 max 
//--------------------------------------------
[email protected] = Actor.CreateAsDriver(Gang1, 287, [email protected])
Actor.Health([email protected]) = 100000
Actor.SetImmunities([email protected], 1, 1, 1, 1, 1)
0446: set_actor [email protected] dismemberment_possible 0
//--------------------------------------------                                                                                                   
[email protected] = Actor.Create(Gang1, 287, [email protected], [email protected], [email protected])                                                                                             
Actor.Health([email protected]) = 1000                                                                                                                 
Actor.SetImmunities([email protected], 0, 1, 1, 1, 1)                                                                                                  
0446: set_actor [email protected] dismemberment_possible 0                                                                                             
0464: put_actor [email protected] into_turret_on_car [email protected] at_car_offset 0.0 -0.4 1.0 position 3 shooting_angle_limit 360.0 with_weapon 0        
0407: store_coords_to [email protected] [email protected] [email protected] from_car [email protected] with_offset 0.0 -2.0 0.5                                                                  
[email protected] = Object.Create(2985, [email protected], [email protected], [email protected])                                                                                                  
071F: set_object [email protected] health_to 99999                                                                                                     
Object.CollisionDetection([email protected]) = False                                                                                                   
Object.SetImmunities([email protected], 1, 1, 1, 1, 1)                                                                                                 
0906: set_object [email protected] mass_to 0.0 // float                                                                                                
0908: set_object [email protected] turn_mass_to 0.0 // float                                                                                           
[email protected] = Object.Create(2985, 0.0, 0.0, 0.2)                                                                                                   
0750: set_object [email protected] visibility 0                                                                                                        
071F: set_object [email protected] health_to 99999                                                                                                       
Model.Destroy(2985)                                                                                                                              
0681: attach_object [email protected] to_car [email protected] with_offset 0.0 -0.6 0.7 rotation 0.0 0.0 0.0                                                 
Object.CollisionDetection([email protected]) = False                                                                                                     
04D9: object [email protected] set_scripted_collision_check 0                                                                                            
069A: attach_object [email protected] to_object [email protected] with_offset 0.0 0.0 0.0 rotation 0.0 0.0 90.0                                                
0638: AS_actor [email protected] stay_put 1                                                                                                            
069B: attach_object [email protected] to_actor [email protected] with_offset 0.0 0.4 -0.6 rotation 0.0 0.0 0.0                                                      
//--------------------------------------------------------------------------------------------                                                   
[email protected] = 0
//RESET VAR
[email protected] = 1
[email protected] = 0
[email protected] = 0
[email protected] = 0
[email protected] = 0
[email protected] = 0
[email protected] = 0
//--------
VAR
[email protected]:FLOAT
[email protected]:FLOAT
[email protected]:FLOAT
END
[email protected] = FALSE
WHILE TRUE
    WAIT 0
    if not Car.Wrecked([email protected])
    THEN
        IF 0202:   actor $PLAYER_ACTOR near_car [email protected] radius 100.0 100.0 sphere 0 
        THEN
            04C4: store_coords_to  [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset 0.0 60.0 0.0     
            Car.DriveTo([email protected],  [email protected], [email protected], [email protected])
            IF  [email protected] == 2
            THEN //______________________________________________________DZIAŁKO  
                WAIT 0                                                                                                                                 
                0400: store_coords_to [email protected] [email protected] [email protected] from_object [email protected] with_offset 0.0 0.0 0.0                                                                                                       
                Actor.StorePos($PLAYER_ACTOR, [email protected], [email protected],  [email protected])                                                                                                                                    
                0089: [email protected] = [email protected] // (float)                                                                                                                                                       
                0063: [email protected] -= [email protected] // (float)                                                                                                                                                    
                0089: [email protected] = [email protected] // (float)                                                                                                                                                       
                0063: [email protected] -= [email protected] // (float)                                                                                                                                                    
                0604: get_Z_angle_for_point [email protected] [email protected] store_to [email protected]                                                                                                         
                Object.Angle([email protected]) = [email protected]                                                                                                                                            
                Actor.Angle([email protected]) = [email protected]                                                                                                                                             
                069B: attach_object [email protected] to_actor [email protected] with_offset 0.0 0.4 -0.6 rotation 0.0 0.0 0.0                                                                                       
                0400: store_coords_to [email protected] [email protected] [email protected] from_object [email protected] with_offset 0.0 1.0 1.1                                                                                   
                0208: [email protected] = random_float_in_ranges -0.4 0.4                                                                                                                                        
                0208: [email protected] = random_float_in_ranges -0.4 0.4                                                                                                                                        
                04C4: store_coords_to  [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset [email protected] 0.0 [email protected]                                                          
                06BC: create_M4_shoot_from [email protected] [email protected] [email protected] target  [email protected] [email protected] [email protected] energy 3                                                                
                097B: play_audio_at_object [email protected] event 1157                                                                                                                                        
                058A: create_gun_flash_from [email protected] [email protected] [email protected] to  [email protected] [email protected] [email protected]
                //_____________________________________________________________
             END
             IF [email protected] == 1
             THEN //______________________________________________GRANATNIK
                 IF [email protected] == FALSE   
                 THEN
                     04C4: store_coords_to  [email protected] [email protected] [email protected] from_actor [email protected] with_offset 0.0 2.0 0.0                                    
                     [email protected] = Object.Create(1598, [email protected], [email protected], [email protected])                                                                     
                     0750: set_object [email protected] visibility 1                                                                            
                     04D9: object [email protected] set_scripted_collision_check 1                                                              
                     Object.CollisionDetection([email protected]) = True                                                                        
                     0906: set_object [email protected] mass_to 30000.0 // float                                                                
                     0908: set_object [email protected] turn_mass_to 30000.0 // float                                                           
                     Object.ToggleInMovingList([email protected]) = True                                                                        
                     08D2: object [email protected] scale_model 0.1                                                                             
                     [email protected] = Actor.Angle([email protected])                                                                                        
                     04C4: store_coords_to  [email protected] [email protected] [email protected] from_actor [email protected] with_offset 0.0 2.0 0.0                                                                                                                                      
                     04C4: store_coords_to  [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.0                            
                     050A: [email protected] = distance_between_XYZ [email protected] [email protected] [email protected] and_XYZ [email protected] [email protected] [email protected]                                                           
                     02F6: [email protected] = sine [email protected] // (float)                                                                                
                     02F7: [email protected] = cosine [email protected] // (float)                                                                              
                     [email protected] *= [email protected]                                                                                                     
                     [email protected] *= [email protected]                                                                                                     
                     [email protected] *= -1.0                                                                                                   
                     Object.Throw([email protected], [email protected], [email protected], [email protected])                                                                               
                     [email protected] = TRUE
                     //________________________________________________________                                                                                                   
                 END                                                                      
             END     
             IF [email protected] == TRUE    
             THEN       
                 if 03CA:   object [email protected] exists                                                                                  
                 THEN                                                                                                          
                     0400: store_coords_to [email protected] [email protected] [email protected] from_object [email protected] with_offset 0.0 0.0 0.0                                 
                     04D5: create_corona_at [email protected] [email protected] [email protected] radius 0.5 type 3 flare 1 RGB 255 0 0                                  
                     095C: create_smoke_at [email protected] [email protected] [email protected] velocity 0.0 0.0 0.0 RGBA 1.0 1.0 1.0 1.0 size 10.1 last_factor 0.1                             
                 END                                                                                                                                    
                 IF 03CA:   object [email protected] exists                                                                              
                 THEN                                                                                                      
                     if or                                                                                                 
                         8474:   not actor [email protected] near_object_in_cube [email protected] radius 50.0 50.0 50.0 sphere 0                   
                         04DA:   has_object [email protected] collided                                                                   
                     THEN                                                                                                      
                         0400: store_coords_to [email protected] [email protected] [email protected] from_object [email protected] with_offset 0.0 0.0 0.0                         
                         020C: create_explosion_with_radius 0 at [email protected] [email protected] [email protected] 
                         Object.Destroy([email protected])                                                                               
                         Model.Destroy(1598)
                         [email protected] = FALSE                                                                                                   
                     END                                                                                                   
                 END                                                                                                                                                                                                              
             END
        ELSE
            04C4: store_coords_to  [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset 0.0 30.0 0.0     
            Car.DriveTo([email protected],  [email protected], [email protected], [email protected])
        END
        IF [email protected] == 1                                         
        THEN 
            IF NOT [email protected] >= 50                                
            THEN [email protected] += 1
            ELSE [email protected] = 2
            END
        END    
        IF [email protected] == 2                            
        THEN                                                                                                                       
            IF [email protected] > 0                                                                                                    
            THEN [email protected] -= 1
            END
        END
        IF [email protected] == 1                                                                                                             
        THEN [email protected] = 1
             [email protected] = 0                                                                                                   
        END                                                                                                                    
    END
    [email protected] = Player.WantedLevel(0)
    if OR 
        [email protected] == 0
        02BF:   car [email protected] sunk 
        Car.Wrecked([email protected])
        PLAYER.Wasted(0)
        ACTOR.Dead([email protected])
    THEN
        Actor.RemoveReferences([email protected])
        Actor.RemoveReferences([email protected])
        Object.Destroy([email protected])
        Object.Destroy([email protected])
        Car.RemoveReferences([email protected])
        //CAR.Destroy([email protected])
        GOTO @start
    END
END        

31716554_178551729637876_119035471298192
 


{$CLEO .cs}

thread 'HELI_army' 
:start
repeat
repeat
repeat
wait 0 
until if Player.Defined(0)
077E: get_active_interior_to [email protected] 
until if [email protected] == 0
[email protected] = Player.WantedLevel(0)
until if [email protected] == 6
Model.Load(548)
Model.Load(2985)
Model.Load(287)
Model.Load(356)
Model.Load(1598)      
038B: load_requested_models 

while true
    wait 0                                           
    if and                                            
       Model.Available(548)                      
       Model.Available(2985)                      
       Model.Available(287)                      
       Model.Available(356)                       
    then break                                       
    end                                              
end
WHILE TRUE
    wait 0                                                                                                  
    04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset 50.0 50.0 50.0                   
    04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset -50.0 -50.0 0.0                   
    0208: [email protected] = random_float_in_ranges [email protected] [email protected]                                                                 
    0208: [email protected] = random_float_in_ranges [email protected] [email protected]                                                                
    0087: [email protected] = [email protected] // (float)                                                                               
    if 00C2:   sphere_onscreen [email protected] [email protected] [email protected] radius 5.0                                                        
    JF BREAK                                                                                                
END 
[email protected] = Car.Create(548, [email protected], [email protected], [email protected])
Actor.StorePos($PLAYER_ACTOR, [email protected], [email protected], [email protected])
Car.SetImmunities([email protected], 1, 1, 1, 1, 1)
Car.Health([email protected]) = 5000
039F: set_car [email protected] race_to [email protected] [email protected]
0825: set_helicopter [email protected] instant_rotor_start 
0726: heli [email protected] follow_actor $PLAYER_ACTOR follow_car -1 radius 25.0 
07BB: set_heli [email protected] horizontal_thrust_power 6 
//--------------------------------------------
[email protected] = Actor.CreateAsDriver(Gang1, 287, [email protected])
Actor.Health([email protected]) = 100000
Actor.SetImmunities([email protected], 1, 1, 1, 1, 1)
Actor.SetMaxHealth([email protected], 1000)
0446: set_actor [email protected] dismemberment_possible 0
//--------------------------------------------
[email protected] = Actor.Create(Gang1, 287, [email protected], [email protected], [email protected])
Actor.Health([email protected]) = 1000
Actor.SetImmunities([email protected], 0, 1, 1, 1, 1)
0446: set_actor [email protected] dismemberment_possible 0 
Actor.WeaponAccuracy([email protected]) = 90
0464: put_actor [email protected] into_turret_on_car [email protected] at_car_offset 1.4 1.3 -0.1 position 3 shooting_angle_limit 360.0 with_weapon 0
0407: store_coords_to [email protected] [email protected] [email protected] from_car [email protected] with_offset 1.4 1.3 -0.1
[email protected] = Object.Create(2985, [email protected], [email protected], [email protected])
071F: set_object [email protected] health_to 99999 
Object.CollisionDetection([email protected]) = False
Object.SetImmunities([email protected], 1, 1, 1, 1, 1)
0906: set_object [email protected] mass_to 0.0 // float 
0908: set_object [email protected] turn_mass_to 0.0 // float 
[email protected] = Object.Create(2985, 0.0, 0.0, 0.2)
0750: set_object [email protected] visibility 0 
071F: set_object [email protected] health_to 99999 
Model.Destroy(2985)
0681: attach_object [email protected] to_car [email protected] with_offset 1.4 1.3 -0.1 rotation 0.0 0.0 0.0 
Object.CollisionDetection([email protected]) = False
04D9: object [email protected] set_scripted_collision_check 0 
069A: attach_object [email protected] to_object [email protected] with_offset 0.0 0.0 0.0 rotation 0.0 0.0 90.0
0638: AS_actor [email protected] stay_put 1 
069B: attach_object [email protected] to_actor [email protected] with_offset 0.0 0.5 -0.6 rotation 0.0 0.0 0.0 
//--------------------------------------------------------------------------------------------
[email protected] = 0
//RESET VAR
[email protected] = 1
[email protected] = 0
[email protected] = 0
[email protected] = 0
[email protected] = 0
[email protected] = 0
[email protected] = 0
//--------
VAR
[email protected]:FLOAT
[email protected]:FLOAT
[email protected]:FLOAT
END
[email protected] = FALSE
WHILE TRUE
    WAIT 0
    if not Car.Wrecked([email protected])
    THEN
        IF 0202:   actor $PLAYER_ACTOR near_car [email protected] radius 100.0 100.0 sphere 0 
        THEN
            04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset 0.0 60.0 0.0     
            04A2: set_heli [email protected] fly_to [email protected] [email protected] [email protected] altitude_between 70.0 and 70.0   
            IF  [email protected] == 2
            THEN //______________________________________________________DZIAŁKO  
                WAIT 0                                                                         
                0400: store_coords_to [email protected] [email protected] [email protected] from_object [email protected] with_offset 0.0 0.0 0.0                                               
                Actor.StorePos($PLAYER_ACTOR, [email protected], [email protected], [email protected])                                                                            
                0089: [email protected] = [email protected] // (float)                                                                                               
                0063: [email protected] -= [email protected] // (float)                                                                                            
                0089: [email protected] = [email protected] // (float)                                                                                               
                0063: [email protected] -= [email protected] // (float)                                                                                            
                0604: get_Z_angle_for_point [email protected] [email protected] store_to [email protected]                                                 
                Object.Angle([email protected]) = [email protected]                                                                                    
                Actor.Angle([email protected]) = [email protected]                                                                                     
                069B: attach_object [email protected] to_actor [email protected] with_offset 0.0 0.5 -0.6 rotation 0.0 0.0 0.0                               
                0400: store_coords_to [email protected] [email protected] [email protected] from_object [email protected] with_offset 0.0 1.0 1.1                                     
                0208: [email protected] = random_float_in_ranges -0.4 0.4                                                                                
                0208: [email protected] = random_float_in_ranges -0.4 0.4                                                                                
                04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset [email protected] 0.0 [email protected]  
                06BC: create_M4_shoot_from [email protected] [email protected] [email protected] target [email protected] [email protected] [email protected] energy 3               
                097B: play_audio_at_object [email protected] event 1157                                                                                
                058A: create_gun_flash_from [email protected] [email protected] [email protected] to [email protected] [email protected] [email protected]                     
            END
            IF [email protected] == 1                                                                                                             
            THEN //______________________________________________GRANATNIK                                                         
                IF [email protected] == FALSE                                                                                                    
                THEN                                                                                                               
                    04C4: store_coords_to  [email protected] [email protected] [email protected] from_actor [email protected] with_offset 0.0 0.0 -20.0                                      
                    [email protected] = Object.Create(1598, [email protected], [email protected], [email protected])                                                                       
                    0750: set_object [email protected] visibility 1                                                                              
                    04D9: object [email protected] set_scripted_collision_check 1                                                                
                    Object.CollisionDetection([email protected]) = True                                                                          
                    0906: set_object [email protected] mass_to 30000.0 // float                                                                  
                    0908: set_object [email protected] turn_mass_to 30000.0 // float                                                             
                    Object.ToggleInMovingList([email protected]) = True                                                                          
                    08D2: object [email protected] scale_model 0.1                                                                               
                    [email protected] = Actor.Angle([email protected])
                    0819: $ne3w = actor $PLAYER_ACTOR distance_from_ground                                                                                           
                    04C4: store_coords_to  [email protected] [email protected] [email protected] from_actor [email protected] with_offset 0.0 2.0 0.0                                      
                    04C4: store_coords_to  [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.0                              
                    050A: [email protected] = distance_between_XYZ [email protected] [email protected] [email protected] and_XYZ [email protected] [email protected] [email protected]                                                  
                    02F6: [email protected] = sine [email protected] // (float)                                                                                  
                    02F7: [email protected] = cosine [email protected] // (float)                                                                                
                    [email protected] *= [email protected]                                                                                                       
                    [email protected] *= [email protected]                                                                                                       
                    [email protected] *= -1.0                                                                                                     
                    Object.Throw([email protected], [email protected], [email protected], $ne3w)                                                                                 
                    [email protected] = TRUE                                                                                                     
                    //________________________________________________________                                                     
                END                                                                                                                
            END                                                                                                                    
            IF [email protected] == TRUE                                                                                                         
            THEN                                                                                                                   
                if 03CA:   object [email protected] exists                                                                                       
                THEN                                                                                                               
                    0400: store_coords_to [email protected] [email protected] [email protected] from_object [email protected] with_offset 0.0 0.0 0.0                                      
                    04D5: create_corona_at [email protected] [email protected] [email protected] radius 0.5 type 3 flare 1 RGB 255 0 0                                       
                    095C: create_smoke_at [email protected] [email protected] [email protected] velocity 0.0 0.0 0.0 RGBA 1.0 1.0 0.0 1.0 size 10.1 last_factor 0.1          
                END                                                                                                                
                IF 03CA:   object [email protected] exists                                                                                       
                THEN                                                                                                               
                    if or                                                                                                          
                        8474:   not actor [email protected] near_object_in_cube [email protected] radius 70.0 70.0 70.0 sphere 0                               
                        04DA:   has_object [email protected] collided                                                                            
                    THEN                                                                                                           
                        0400: store_coords_to [email protected] [email protected] [email protected] from_object [email protected] with_offset 0.0 0.0 0.0                                  
                        020C: create_explosion_with_radius 0 at [email protected] [email protected] [email protected]                                                        
                        Object.Destroy([email protected])                                                                                        
                        Model.Destroy(1598)                                                                                        
                        [email protected] = FALSE                                                                                                
                    END                                                                                                            
                END                                                                                                                
            END                                                                                                                    
        ELSE
            04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset 0.0 30.0 0.0     
            04A2: set_heli [email protected] fly_to [email protected] [email protected] [email protected] altitude_between 70.0 and 70.0   
        END
        IF [email protected] == 1                     
        THEN                           
            IF NOT [email protected] >= 50           
            THEN [email protected] += 1              
            ELSE [email protected] = 2                
            END                        
        END                            
        IF [email protected] == 2                     
        THEN                           
            IF [email protected] > 0                 
            THEN [email protected] -= 1              
            END                        
        END                            
        IF [email protected] == 1                    
        THEN [email protected] = 1                    
             [email protected] = 0                    
        END                            
    END
    [email protected] = Player.WantedLevel(0)
    if OR 
        [email protected] == 0
        02BF:   car [email protected] sunk 
        Car.Wrecked([email protected])
        PLAYER.Wasted(0)
        ACTOR.Dead([email protected])
    THEN
        Actor.RemoveReferences([email protected])
        Actor.RemoveReferences([email protected])
        Object.Destroy([email protected])
        Object.Destroy([email protected])
        Car.RemoveReferences([email protected])
        CAR.Destroy([email protected])
        GOTO @start
    END
END

zapomniałem dodać
że skrypty tworzą tylko jeden pojazd
zrób tak skopiuj plik cs z tym skryptem i wklej do folderu cleo
prawdziwe trudności zaczynają się dopiero przy 4 patriotach i 3 śmigłowcach
śmigłowce znajdą carla nawet w następnym mieście patrioty też szybko jeżdzą
i mają bardzo mocną i z dalekim zasięgiem broń
ciekawostka jeszcze planuję zrobić skrypt że śmigłowce będą przylatywały i będą wypuszczać 8 komandosów
a ciekawe jak by agenci fbi mieli śmigłowiec ze snajperami
jestem ciekawy dlaczego hydra poluje na gracza jak ma 4 gwiazdki zamiast przy 6 gwiazdkach

 

I forgot to add
that scripts form only one vehicle
do so copy the cs file with this script and paste it into the cleo folder
real difficulties begin only with 4 patriots and 3 helicopters
helicopters will find a carla even in the next city of patriot also quickly ride
and have very strong and far-reaching weapons
curiosity is still planning to make a script that helicopters will fly and they will release 8 commandos
I wonder how the fbi agents would have a helicopter with snipers
I am curious why the hydra hunts for the player as he has 4 stars instead of 6 stars


 

  • MrFinger likes this

Sanmodder
  • Sanmodder

    Fan script

  • Members
  • Joined: 11 Sep 2017
  • Poland

#2

Posted 2 weeks ago

MrFinger dzięki ;)


CoolMods
  • CoolMods

    I wonder how it would be like to use Adblock in real life

  • Victim of The Pit™
  • Joined: 26 Jun 2017
  • Romania

#3

Posted 2 weeks ago

Damn, imagine all those army members with miniguns doing a gang war with other enemy gangs. Don't even need to fire a single bullet lol.


SodaDog
  • SodaDog

    ~ Take two your heart ~

  • Members
  • Joined: 02 Dec 2016
  • United-Kingdom

#4

Posted 2 weeks ago

Would a computer be able to handle that?


CoolMods
  • CoolMods

    I wonder how it would be like to use Adblock in real life

  • Victim of The Pit™
  • Joined: 26 Jun 2017
  • Romania

#5

Posted 2 weeks ago Edited by CoolMods, 2 weeks ago.

I think so...He is using Windows Vista, and as some message sources it has pretty bad specs.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users