What games featured it? Saints Row? Once again, no they didn't. Those comparisons for Rockstar games were showing that the special abilities were more tied to all three of them, than they were to Saints Row, a non-Rockstar game that doesn't even have those special abilities. Saints Row is a game where you can become a superhero. Those three Rockstar games are grounded, and have similar abilities V has. No, it's not a good comparison.
For the record, Domac and I probably disagree about most things regarding GTA, but to take his defense in a sort of devil's advocate kinda way, I don't think he means it literally when he says that V's special abilities are like Saint's Row. I think he is using more of an analogy and hyperbole to make his point, not asserting that they are exactly the same. You are correct, the special abilities are nothing like Saint's Row, not TT or IV. But I kind of see his point at the same time. For the record, I DO NOT agree with his point, but I do see the position he is advocating.
He is basically saying that V, particularly the special abilities, are too over the top, and resemble Saints Row more than GTA. Is it a hyperbolic statement? Absolutely. And as I said, I don't agree with him, but do see his point. Bringing up IV again, I can absolutely understand that if one is coming off of IV and thinking that this is, in fact, the ultimate GTA experience, then it follows that V is just a little too batsh*t crazy to them because they were expecting the next game, after IV, to be more grounded, realistic, and more Sandbox-Crime-Sim than what GTA V actually is.
You need to name me those vital features, and make sure they change the scope of GTA, in a bad way, because just saying it removed stuff "all" the GTAs had doesn't cut it.
I am so familiar with the IV-Better-Than-V argument that I could probably regurgitate it for you here, but I won't. I want to see what he comes up with in response to your query.
You didn't even mention how IV removed lots of stuff that were in the other GTA games. Lots of the fun.
They never do!
Kidding. Sort of. My serious point is that waaaay back in 2008 when I was making the same complaint about IV and all the awesome stuff Rockstar removed from San Andreas, I was met with a ton of opposition and rhetoric from IV fans, explaining to me, sometimes angrily, how IV was more of a movie game, and the things they removed were just filler anyway, and blah, blah, blah. I suppose if I were a IV fan and loved that game, and again, was disappointed in V for its non-IV-ness, I would be thinking that all the stuff they added to V (that so many fans, myself included) detract from the game. V removed a "dark, immigrant story," and even though I prefer V's story, I can see that if someone thinks that IV is the epitome of GTA storytelling, that V would appear "less than." I could see how he might be complaining about the cop car Vigilante missions in IV, for instance. I can see how, if he loves the Euphoria engine, that V may seem watered down to him. If he loves the driving in IV, that I quite frankly hate with a passion, he might consider V's driving a step down. IV does a lot of things different than any other GTA game. Which is both what Rockstar wanted AND what some fans loved and are disillusioned that V didn't follow much more in IV's footsteps.
That, and a few other things (like superior hand to hand combat, more realistic vehicle deformation, more "weighty" and heavy character movements, and on and on. If I were a real fan of IV and expected V to be its direct sequel, which LMAO clearly is not the case, then I would feel as they do.
It removed the "wasted" and "busted" symbol from the old games, which GTA V brought back. It removed planes, which V brought back. It removed vehicle customization, which V brought back. It removed the tank, which V brought back. It removed a couple of fun weapons, which V brought back (like the minigun). IV was too focused on trying to be the "grounded" GTA to actually keep the fun, and wackiness the older games had. It was too focused in taking itself seriously, and it suffered in lots of aspects because of that. V did the opposite, and knew that lots of GTA fans liked the fact that GTA was also supposed to be fun. The fact that V added new stuff that other games didn't (the new hud, special abilities, multiple characters, animals, massive online) have gives it an identity, and I know you know that.
Preach it, Brother .Smaher! Testify! Can I heaaaah ya saaaaaay Amen!
What vital stuff is V missing? Burger Shot interiors? It's not the end of the world, grocery stores still exist. The circle hud? How many people are really complaining about that? The gym, and getting fit? It seriously has no use in V, either way. Gambling? There are other ways to make money.
This is something I would sort of say that I wouldn't mind these things in the game, BUT that I don't think the game is worse for not having them either. Judgement call on Rockstar's part. When you make a game, you CANNOT put everything in it. Time, budget, system resources, last gen consoles limiting the mix, and just prioritizing for and against some things all play a role. In the end, there are many things that GTA fans are ALWAYS disappointed that are "left out" from previous games. But we move on. Well, some of us do.
Want some examples?
-I was very disappointed that 6 Police bribes spawning at every hideout was a feature left out of Vice City.
-I was disappointed that, other than '80's backstory, Donald Love NEVER had his fate or story resolved. TO THIS DAY.
-I was disappointed that we never got to "See Ray in Miami" as he yelled to us when he was leaving town at the end of Marked Man
-I was disappointed we NEVER saw Catalina again after SA. But this I understand because Fido killed her at the end of The Exchange. lol So that one's on me.
-I am disappointed that other than a ghost bomb shot e Ball was left out of EVERY GTA after III
-I was disappointed that even with all the flyables then never brought back the challenging-to-fly half-wing Dodo
-I was disappointed that they didn't bring back vehicle spawning in the Import/Export Garages
-I was disappointed they never brought back the EV Crane and the spawning of GTA pickups for all those vehicles
And on and on. All of those examples were not things I was disappointed in IV for, BUT things I was disappointed in 3D Era GTA games. You know what? In the end, I loved the games, and got over it. There are a lot of things I wanted to see in GTA V that didn't make it into the game for whatever reason. I got over it. And before anyone gets mad, I am NOT suggesting anyone just STFU and get over it. I am merely saying that "things being left out" of a GTA game from the last game really is nothing new. It wasn't new in 2008 and wasn't new in 2013.
I don't get your criticism here. When, in GTA, weren't you a criminal, who robbed people? GTA V is all about that aspect. The characters are literal criminals, and it's a large part of their story. It's what you start off the game doing.
Totally agree! I mean, if Michael, Trevor, and Franklin don't feel like criminals to him, then clearly he's not paying attention!
My dude, in every GTA game, you're someone's errand boy. That's one of the main driving forces for the missions. You do work, because you have to, and want to. Even if who you're taking work from is right in front of you.
Correct! That has been a staple of every single GTA game since III. I mean, if Fido wasn't an errand boy, starting out after 8-Ball breaks them out of custody, as an errand boy for Luigi, then I don't know who was! His first mission is to pick up Misty from the clinic! I mean, what the hell is more errand boy than that? Fido spends the entire game being an errand boy for Luigi, Joey, Tony, and Sal before Maria screws him with the Mafia. Then he is an errand boy for Asuka, Kenji, Ray, and Donald Love. And what do you call his menial tasks for El Burro, the Yardies, and D-Ice? All errand boy stuff, right up until the end.
Tommy? After 15 years in jail, he gets out and is basically Sonny Forelli's errand boy, intimidating jurors, and trying to balance his loyalty to the family with getting out of the mess he was in. He is an errand boy for Carrington and pretty much everyone else, including Diaz and Cortez. Same for CJ.
And don't even get me started on all the mind-numbing errand boyish, tedious tasks Niko had to perform both at the behest of his cousin, to save his life many times, and for all the characters he meets.
You aren't invincible in V. Just because you can plan out, and survive heists, because of plot armor, doesn't make you invincible.
In fact, I would argue that the player is more buffed in IV than in V, with the exception of Trevor's Rage, of course. But this is actually a wash, because the player in IV also has enemies that are a lot tougher. So it evens out in this regard.
Going off that, every GTA character is literally invincible, because they can mow down enemies, come out, and do the same thing in the next mission. The only mission in V where you're actually "invincible" is the Paleto Score, and it's already explained why that is. Either way, I'm failing to see how this one's a problem. Because it's a mission where you can shoot at cops, and cause mayhem, like you always could in GTA? There is no way the older heists were more realistic. Older GTAs are self explanatory, but in IV, you robbed an entire bank, while shooting dozens of cops, improvising an escape through a subway system where cops are waiting for you, run through it in and out, and driving off in a car home. At least V added in the aspect of planning out the heist, and how to actually escape. That's a level of realism the other GTAs didn't bother to have. The older GTAs, and their mission setups were all campy, and were piled on with scenarios that were too much to call "realistic". If I'm missing something here, then explain what you meant by this.
Plus V has MORE heists, and as good a mission as Three Leaf Clover is, it can't compare to any of V's heists. Which in fairness to IV, you can't expect it to. IV's heist was a prelude to what was coming in V. From that standpoint, Three Leaf Clover was a great starting point from which to build the heists in V to a much more complex and innovative level. Not the least of which being alternate approaches that literally change the entire mission in most cases!