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(SA) All Streamed Peds

4 replies to this topic
Marty McFlaY
  • Marty McFlaY

    If you cant run, then walk, if you cant walk, then crawl :)

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  • Joined: 25 Feb 2016
  • England

#1

Posted 3 weeks ago

I don't know how much how to take all streamed peds. Is there any snippet. If yes then please post here

@everyone

guru_guru
  • guru_guru

    pajaro culiao

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  • Joined: 22 Jul 2017
  • Chile

#2

Posted 3 weeks ago

0A8D: [email protected] = read_memory 0xB74490 size 4 virtual_protect 0
000A: [email protected] += 0x4
0A8D: [email protected] = read_memory [email protected] size 4 virtual_protect 0
for [email protected] = 0 to 35584 step 0x100
    0A8D: [email protected] = read_memory [email protected] size 1 virtual_protect 0
    000A: [email protected] += 0x1
    if and
        0029:  [email protected] >= 0x00 
        001B:  0x80 > [email protected]
    then 
        005A: [email protected] += [email protected]
        
        //[email protected] = Ped
    end
end

Marty McFlaY
  • Marty McFlaY

    If you cant run, then walk, if you cant walk, then crawl :)

  • Members
  • Joined: 25 Feb 2016
  • England

#3

Posted 3 weeks ago

I know this but it doesn't know high level. Can you please give me in the Low Level with an example of taking all Steamed Peds doing an action (like attacking player).


Marty McFlaY
  • Marty McFlaY

    If you cant run, then walk, if you cant walk, then crawl :)

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  • Joined: 25 Feb 2016
  • England

#4

Posted 3 weeks ago

Anyone here?


Sanmodder
  • Sanmodder

    Fan script

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  • Joined: 11 Sep 2017
  • Poland

#5

Posted 3 weeks ago

Anyone here?

hold, but this is a very effective finder
only one can work
if more crash

// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
thread 'NOP' 

:NOP_B
wait 0 
0A8D: [email protected] = read_memory 12010640 size 4 virtual_protect 0 
[email protected] += 4 
0A8D: [email protected] = read_memory [email protected] size 4 virtual_protect 0 
[email protected] = 0 
[email protected] = 0 

:NOP_3E
0A8D: [email protected] = read_memory [email protected] size 1 virtual_protect 0 
[email protected] += 1 
if and
  [email protected] >= 0 
  128 > [email protected] 
jf @NOP_99 
005A: [email protected] += [email protected] // (int) 
if and
056D:   actor [email protected] defined 
803B:   not  [email protected] == $PLAYER_ACTOR // (int) 
jf @NOP_99 
//-------------------------------




//-------------------------------
:NOP_99
[email protected] += 256 
  [email protected] > 35584 
jf @NOP_3E 
jump @NOP_B

for starters, get interested in these opcodes are weaker and more stable
0AE1: find_all_random_chars_in_sphere 0 @ 1 @ 2 @ radius 10.0 find_next 1 skip_dead 1 store_to 3 @
0AE2: find_all_random_vehicles_in_sphere 0 @ 1 @ 2 @ radius 10.0 find_next 1 skip_dead 1 store_to 3 @
0AE3: find_all_random_objects_in_sphere 0 @ 1 @ 2 @ radius 10.0 find_next 1 store_to 3 @
02DD: 88 @ = get_random_ped_in_zone 'SAN_AND' with_pedtype_civilian 1 gang 0 criminal / prostitute 1
073F: get_actor_in_sphere 4 @ 7 @ 10 @ radius 20.0 with_pedtype_civilian 1 gang 1 criminal / prostitute 1 handle_as 27 @
0A3E: unknown_get_actor_in_sphere $ TEMPVAR_FLOAT_1 $ TEMPVAR_FLOAT_2 $ TEMPVAR_FLOAT_3 radius 0.6 0.6 1.0 handle_as 17 @
0AB5: store_actor $ PLAYER_ACTOR closest_vehicle_to 23 @ closest_ped_to 24 @





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