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[SA] Problem with rendering of created model

Best Answer Nrzul, 3 weeks ago

I believe you will need to enable Backface Culling in object properties (RMB on the object in 3ds). 

 

 

#offtopic question, how do you assign lights to your building as seen in your viewport screenshot? Can you easily just add an omni and adjust its parameters and link it to object, or is it an far more advanced process?

 

 

regards

 

 

Unfortunately it didn't help. Thank you for trying!

 

 

Edit: Found solution. Just use http://gtaforums.com...ter-for-3ds-max instead of Kams Scripts 2017 / 2018

 

P.S. About lights: these lights was automatically added when i imported dff via Kam's Script 2018. I don't know, why script adds them :monocle:

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2 replies to this topic
Nrzul
  • Nrzul

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#1

Posted 4 weeks ago Edited by Nrzul, 3 weeks ago.

I'm trying to replace LS Hospital with my custom building (simple box), but it has only 3 sides rendered and 3 sides transparent in game. Collisions are working correctly.

 

Tools: 3DS Max 2018 / Kam's Max Scripts 2018

Screenshots: https://imgur.com/a/xvKMXMa

 

What it can be? Thank you.


Tut Greco
  • Tut Greco

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#2

Posted 3 weeks ago Edited by Tut Greco, 3 weeks ago.

I'm trying to replace LS Hospital with my custom building (simple box), but it has only 3 sides rendered and 3 sides transparent in game. Collisions are working correctly.

 

Tools: 3DS Max 2018 / Kam's Max Scripts 2018

Screenshots: https://imgur.com/a/xvKMXMa

 

What it can be? Thank you.

I believe you will need to enable Backface Culling in object properties (RMB on the object in 3ds). 

 

#offtopic question, how do you assign lights to your building as seen in your viewport screenshot? Can you easily just add an omni and adjust its parameters and link it to object, or is it an far more advanced process?

 

 

regards


Nrzul
  • Nrzul

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#3

Posted 3 weeks ago   Best Answer Edited by Nrzul, 3 weeks ago.

I believe you will need to enable Backface Culling in object properties (RMB on the object in 3ds). 

 

 

#offtopic question, how do you assign lights to your building as seen in your viewport screenshot? Can you easily just add an omni and adjust its parameters and link it to object, or is it an far more advanced process?

 

 

regards

 

 

Unfortunately it didn't help. Thank you for trying!

 

 

Edit: Found solution. Just use http://gtaforums.com...ter-for-3ds-max instead of Kams Scripts 2017 / 2018

 

P.S. About lights: these lights was automatically added when i imported dff via Kam's Script 2018. I don't know, why script adds them :monocle:

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