The Last of Us excelled at this. I recall themes were played far more sporadically which really gave breadth to the isolationism you were thrust in, in it's bleak world.
The noises and bustle of the city substituted for the reclamation of nature with the comforting yet simultaneously unnerving silence interrupted by gunshots ringing out and intermittent powerful scores - which would cease as you found yourself in close quarter fights really emphasising the brutish tones; the crunching sound of a plank repeatedly thrusting against a foe's skull or shotgun shells turning an enemies leg into mush.
In the games more human interactions we heard Gustavo's familiar guitar strum out. Heavier plucking highlighting darker tones and more delicate picking, the lighter ones.
This variety in sound gave us a world which promises to wear you down but also gave way to rare but welcoming glimmers of hope.