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[CLEO] Tram Driver

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Marsi4eg
  • Marsi4eg

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  • Joined: 08 Dec 2005
  • Ukraine

#1

Posted A week ago Edited by Marsi4eg, 6 days ago.

San Andreas Tram Driver

WHAT IS THIS:

At last, this is the final version of my Tram Driver script released! It gives the ability to stop any tram that passes by player in San Fierro and drive it on your own.

KEY FEATURES:

- No need to learn any new hotkeys or other things - just find a Tram and press the usual vehicle entering key.
- The Tram continues its cruise if you go away from it. Anytime you can overtake that Tram and stop it again, or find another one, etc.

HOW TO INSTALL:

- Copy the "trm_drv.cs" file from this zip archive to your CLEO directory in GTA San Andreas folder.

DEPENDENCIES:

- To use this mod you have to install CLEO 4.3 (http://cleo.li)
- Feature is disabled in 2-player mode to prevent crashes in some circumstances that can not be avoided

KNOWN ISSUES:

Sometimes you can meet double trams. With some 'luck' you can enter second carriage without stopping the whole train. But you can not leave the Tram in that case, because its speed is too low for jump-out and too high for usual opening the door and exit. It's the game engine feature that can't be adjusted, so just don't try to do such things.

SCREENSHOTS:

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e8950e318898t.jpg 5638c1aab318t.jpg

VIDEOS:

Spoiler


DOWNLOAD:

> HERE <

SOME INTERESTING FACTS:

Spoiler
  • Blackbird88, BiPolarBear, goodidea82 and 4 others like this

BiPolarBear
  • BiPolarBear

    Moody

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  • Joined: 13 Jan 2013
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#2

Posted A week ago

Why is your work so under rated?!

Nice job!

:cookie:  :cookie:  :cookie:


Marsi4eg
  • Marsi4eg

  • Members
  • Joined: 08 Dec 2005
  • Ukraine

#3

Posted A week ago

Why is your work so under rated?!
Nice job!
:cookie:  :cookie:  :cookie:

Thank you. I think it's because I make mostly narrow-focused mods that aren't interesting for majority of players.

Anyway I've found a bug:
- If you get busted while driving the tram somewhere near SFPD HQ (or wasted somewhere near hospital, however, it's too far from nearest tracks for this bug to appear) - your tram might not be destroyed because your spawn point is very close. So it won't continue its cruise in that case and will just remain stopped.

 

Now fixed - the tram will go away from there as intended in those cases.

 

Download link updated

  • BiPolarBear likes this




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