I'm having a little doubt about rigging different body types. In the past I've seen a lot of custom "skeletons", like giant characters, dinosaurs, etc... Even extremely diminute characters like Keroro... How do they do it?
Is it possible to make a character's shoulders to be closer without f*cking the way animations display in the process? Because, on some of those skins, the character "breakes" for a second when you jump, climb, etc, returning the bones to the default position, making a mess with the model.
I'm trying to make default Lara to look like in the old games, but Cj's skeleton is too wide, so I have to widen lara's chest a lot to rigg the arms correctly. The result: Lara looks like a freaking tranny. And that's not the worst part, the arms still look weird AF on some animations:
So... Does anybody know how could I fix this, making the shoulders less wide? (I mean displacing the bones, not the polygons)
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