Hi. So the point of my mod is to create a high poly version of Niko for GTA IV. The model was made with makehuman and exported to 3ds Max. The skinning and the geometry work fine in the software, but when I export it using openFormats I/O script the geometry gets corrupted. The skinning still moves all the polygons it's supposed to, but the polygons get stretched in weird ways. If someone knows what's up then please help.