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Grand Theft Auto III Remastered

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zman1989
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#1

Posted 3 weeks ago Edited by zman1989, 3 weeks ago.

 ???
Bezymyanny.png?extra=tK9ISyCNDLQ7FVTAeJ0

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Bezymyanny.png?extra=tK9ISyCNDLQ7FVTAeJ0


Bezymyanny.png?extra=tK9ISyCNDLQ7FVTAeJ0

 

Bezymyanny.png?extra=tK9ISyCNDLQ7FVTAeJ0

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zman1989
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#2

Posted 3 weeks ago

I need your help friends!
What is written on the original texture of the Greasy Joe's DINER?
https://pp.userapi.c...XizgBhHpPK4.jpg

 

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LaDiDa
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#3

Posted 3 weeks ago

[something] madness, that top part is pretty much illegible :/


zman1989
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#4

Posted 3 weeks ago

[something] madness, that top part is pretty much illegible :/

I broke my head already :panic:


Ash_735
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#5

Posted 3 weeks ago

The upscale blue doesn't help, I looked at the original texture and it's "DRAUGHT MADNESS".
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bibidibabidibu
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#6

Posted 3 weeks ago

take contact with me via private message.

 

http://gtaforums.com...se-replacement/


zman1989
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#7

Posted 3 weeks ago Edited by zman1989, 3 weeks ago.

The upscale blue doesn't help, I looked at the original texture and it's "DRAUGHT MADNESS".

Thank you very much !
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zman1989
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#8

Posted 3 weeks ago Edited by zman1989, 3 weeks ago.

Greasy Joe's Diner  [WIP]

 

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denis1379
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#9

Posted 3 weeks ago Edited by denis1379, 3 weeks ago.

[quote name="zman1989"]

I see: "Oralight Madness" i look with smartphone zoom

Its parodic too that companies like Osram, Oral B.
There is real named ora-light loghopedic system with led diods

http://www.lmaco.com...cts/ora-light®

They think its funny name to use it

zman1989
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#10

Posted 3 weeks ago

[quote name="zman1989"]

I see: "Oralight Madness" i look with smartphone zoom

Its parodic too that companies like Osram, Oral B.
There is real named ora-light loghopedic system with led diods

http://www.lmaco.com...cts/ora-light®

They think its funny name to use it

It's like an option, but there's no connection with the diner.
Why mention this in the neon sign, at the diner ..


zman1989
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#11

Posted 3 weeks ago Edited by zman1989, 3 weeks ago.

Bezymyanny.png?extra=tK9ISyCNDLQ7FVTAeJ0

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Elissay
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#12

Posted 3 weeks ago

gta3.exe has stopped working
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Mega
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#13

Posted 3 weeks ago

These assets look great! But like Elissay jokingly said, are you sure it's a good idea to use GTA III for this, if that's your current plan? Personally I think using GTA LC as a base sounds like a better idea, but who knows. I don't!

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zman1989
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#14

Posted 3 weeks ago

These assets look great! But like Elissay jokingly said, are you sure it's a good idea to use GTA III for this, if that's your current plan? Personally I think using GTA LC as a base sounds like a better idea, but who knows. I don't!

I have a friend, he will help me with similar problems in case I can not manage) Yes, and while I'm doing everything - by that time there is a lot to change that in modding GTA3)

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universetwisters
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#15

Posted 3 weeks ago

I like it so far, but it's way too highpoly for III. Not unless you're gonna put it onto IV or V


zman1989
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#16

Posted 3 weeks ago

I like it so far, but it's way too highpoly for III. Not unless you're gonna put it onto IV or V

Let's see what happens )

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Ash_735
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#17

Posted 3 weeks ago

Yeah it's high poly, but at the same time I'm assuming that's the point, remaking these models and textures for use in higher engines/projects. Just how many times have we seen Liberty City & Vice City ported to RAGE or other engines and have everything looking great EXCEPT for the actual map, and most people just seem to change the foliage and call it a day.
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zman1989
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#18

Posted 3 weeks ago

My grid is in my models, much smaller than you think )
I can not call my models "High poly" )

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zman1989
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#19

Posted 3 weeks ago Edited by zman1989, 3 weeks ago.

Bezymyanny.png?extra=tK9ISyCNDLQ7FVTAeJ0

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Mega
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#20

Posted 3 weeks ago

I like it so far, but it's way too highpoly for III. Not unless you're gonna put it onto IV or V

If he goes low poly then it's not much of a remaster, is it? Also what's wrong with old games being given a face-lift with high poly assets? Perfect Dark's remaster for the Xbox 360, the currently in development Resident Evil 4 HD project, the cancelled Goldeneye remaster that had a button to switch from old graphics to new, not to mention Half Life's HD pack/PS2 enhancements, as well as Halo 1's remaster.

 

Other than the possible problem of GTAIII possibly not handling it well, if you're complaining about the assets themselves not ''fitting'' with the game, then just look how these kept the gameplay just as clunky as it was, but gave the visuals a boost. That's definitely what zman seems to be aiming for. But if that's not what you meant and just the technical side, then disregard what I just said. If that comes to be the problem, than my opinion is looking into considering using GTA:LC as a base instead.

 

But that doesn't matter too much at this early point. I'll keep admiring OP's models for now.

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LaDiDa
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#21

Posted 3 weeks ago

Let's just let the engine decide if it works or not before jumping to conclusions.
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bibidibabidibu
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#22

Posted 3 weeks ago

I made something like that before. Please take contact with fastman92. He has lots of experiences about memory limits. On my hd remaster I extended gameplay time to 2.5 hours but after that my game always crashing because of memory limitations. 


zman1989
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#23

Posted 3 weeks ago

I think you need to do something first, and see what happens. And if there are any problems with the engine - to solve them as they appear. :)

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Frank.s
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#24

Posted 3 weeks ago

I logged in just so i could hit the like button. :p

 

Bloody good looking stuff there. I've always wondered, how long does a building like the diner take you to model and texture from start to finish? also, how were the textures done, unmodified photos? scratch made from photos and transformed + photoshopped into new textures? Re-used from IV/V? Some other way?

 

Can't wait to see your take on the Portland safehouse interior and its surrounding back alley.

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zman1989
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#25

Posted 3 weeks ago

I logged in just so i could hit the like button. :p

 

Bloody good looking stuff there. I've always wondered, how long does a building like the diner take you to model and texture from start to finish? also, how were the textures done, unmodified photos? scratch made from photos and transformed + photoshopped into new textures? Re-used from IV/V? Some other way?

 

Can't wait to see your take on the Portland safehouse interior and its surrounding back alley.

Thanks for the likes))) I do not use material from any games - everything from my own hands from the photos partially) The snack took about 1.5 - 2 days (due to the creation of textures :)

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Jestic
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#26

Posted 3 weeks ago Edited by Jestic, 3 weeks ago.

It's not the amount of polygons that would cause issues per se, it's more the size of the textures would cause the streaming memory to overflow. No matter which engine you use; the key is to make LODs. Every LOD building should be put into a single texture atlas and the polycount reduced to only represent the silhouette (like the original building LODs). Then it should all run smoothly, even on Renderware.

 

Looks really good man! There was another Russian a few years ago that was also working on remastering III, that's not you by any chance right? I'll try and find the topic\posts.

 

EDIT: Author quit working on the mod for unknown reasons, topic closed.

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