The Southern San Andreas Super Sport Series Update:
First off, I would like to credit the rightful owners of many of the photos you will see here.
- GTA Series Videos
- (Original Source For Bike Stadium Is Unkown. However I was able to find a video about it by quite a few people, but I used MrBossFTW's video for this photo)
Now let's dive into things.
I would like to start off by saying that the concept for this DLC is excellent. I love how R* is trying to satisfy the racing community and has this "Nascar" concept in mind. Again, I will mention that I like the idea. However, I feel as if this DLC was not executed properly. This DLC had much more potential than just to be a filler update and be half-assed. I encourage you not to write hate comments about me if you disagree and to read through this thread BEFORE you make a response.
This update had a nice concept, but as I said, It was not correctly executed. I will explain why and what R* could have done to overall improve this update and please the community. This update made a lot of use of things already in the game. I dislike that, R* should have worked on something new. This filler update should have had more, not just something to keep us busy for a little while. It is clear that the community are not fans of this update. I have seen numerous comments on rockstars Instagram, twitter, and last but not least, other YouTubers complaining about it. Heres a quick look at what I mean. This is what Gypsy posted on this youtube channel at around 8:00 am EST, on the day that the SSA Super Sport Series Update was released:
He and as well as many others do not like the update what so ever.
Now, let's discuss what changes R* could have made, that would not have required that much effort, that would have also made this update a lot more successful.
To start off, I would have preferred not to see the stunt race creator used to make these races. They are like any other stunt race but instead, In this case, indeed there are ZERO stunts in these races, and they just go around in a flat circle. What R* could have done would have been to add the old Hotring maps and build upon it. In case if I lost you there and put you in a state of confusion, I will show you what I'm talking about:
These, are the original Hotring racing maps. One photo was taken from Vice City and another from San Andreas. These might not look interesting at first, but if you watch the videos about these races, you will soon discover that they are a lot more interesting than the maps we already have. Using the stunt race creator could have worked well too because we would have two different types of Hotring races which would have pleased everyone. This would have taken a little more work, but it is indeed something that would not have killed rockstar to do. These were in an arena and had solid as well as dirt paths. They would have been an excellent utilization of the Maze Bank Arena, which I will touch on later.
I would have also liked to see a Hotring classic, that would have the same model as the old one, both in VC and SA. I don't know why, but I would have significantly preferred to have the old one more than the newer GTAO designed model that we now have in the game. Although this is a bit unneeded, it still would have been nice.
Another thing that they could have done would be to have Racing outfits to match the livery of the Hotring Sabre. This could have had its section called either "hotring" or "super sports series." This would have made racing these cars so much more enjoyable and would have made it feel like a real NASCAR race since it matches the livery of the car.
One car did not make it in this update, and that is no other than the BloodRing Banger.
I don't understand why R* would add the Hotring Sabre, but not the BloodRing Banger. This car back in VC and SA was used during demolition derby which could have opened up the opportunity in GTA Online for a new demolition derby mode-locked to the BloodRing Banger, but Rockstar chose not to add it. This was a considerable amount of missed opportunity that I don't quite understand. The BloodRing could have also been used to race, although not practical, it is still possible. This is what the BloodRing Banger looks like in case if you are unfamiliar with it.
I would also like to touch on the Maze Bank Arena that I mentioned earlier. This building can be found near LSIA and is rather large. The older GTA games like VC and SA featured a very similar Arena, while SA featured multiple ones. This update could have been a great use of this building as it already has an interior seen in the game files. We have now had two installments after Cunning Stunts that build off of that single DLC and not once has this Arena been used. Back in SA, I remember there being a bike checkpoint trial that used the arena and you got rewarded if you beat the high score. I will include photos like previously, but I am disappointed that this building serves no use. Think about it, a lot of the significant building in the game have interiors that have been used, but this building is an exception. Considerable amount of opportunity missed here; I hope rockstar uses it in the future as it could have some substantial potential
*EDIT* The Bloodring DD and Hotring races both had tracks that used arenas similar to the Maze Bank Arena.
Above is GTA V's Arena Interior
Below is GTA SA's Arena Interior for the already mentioned "Bike Checkpoint Trial"
I would also like to touch on one final thing, and that is the cars and the prices for what you are getting.
If you have purchased the new supercars, hold onto them because R* might fix them in the future as they have done with numerous other vehicles. If you have not bought them, don't because they are currently what seems to "broken."
(Please nicely correct me if I'm wrong and I will gladly edit this section)
This is the case because of engine resistance on the new vehicles. This is a tiny fraction of code that effects the car by 0.01 I believe, but it seems to be that this has a massive impact on the vehicles. I find it funny, how when I spend 2.8 million dollars on the newest, and now the most expensive car in the game, how it comes close to the speed of the ORIGINAL COIL VOLTIC and the BULLET. For the money I am spending, I would expect more. On a closed track, Broughy found out that these cars are some of the worst supercars in the game. This is the final data for these cars as of right now, two days after the release of the SSA Super Sports Series Update:
Entity XXR: 31st Place Overall
Taipan: 36th Place Overall
I like the concept of this DLC, but as you can see, it was not executed properly. There were many aspects that R* could have improved on but chose not to. As a result, these races will most likely be forgotten after the double GTA $ and RP. Granted, people will still play them, but only to a certain degree. I would, however, like to happily say that the Sparrow is making a return in GTA. I would just quickly like to say that I hope it has that sturdy machine gun as a customization option in your hangar. That will be it for this thread. I would like to discuss this matter with you guys. If you disagree with my claims, feel free to tell me. I would be more than happy to include them in this thread. Cheers everyone, I hope you enjoy the new DLC and of course, happy racing!
Edit: Sorry to the early users about the grammar mistakes, for some reason my edits didn't save. I have fixed them now if you refresh the page. I also plan to discuss the patches of various glitches and game flaws later. I also plan to make edits that you suggest so any complaints or ideas I will always and love to take into consideration! This thread is still under construction in a way and will be updated soon.
SSA Super Sport Series Update: Further Analysis
Let's discuss more things about this update. I would like to build on what was previously mentioned and touch on what R* could have done better and what I liked about this update.
I would like to start off by why I think this update is a good thing. I know this would completely contradict everything I have said in this thread, but I still want to consider it. I personally think that this will never happen again. Why? Because TO A DEGREE, R* in the past have listened to the community. An excellent example of this would be the Bikers Update. The community ended up getting together to vote for a bikers update. The amounts of signatures far exceeded what was expected. The expected amount and maximum were around a thousand. The petition far exceeded that number. It was soon after that the Bikers update was brought to life. This opened up a new opportunity for many players, including myself. I never liked the idea of these "biker gangs" in GTAO and I originally just despised it all together. The Bikers Update changed that, I now have my own crew that I am building up from the bottom and bringing it to the top. (to not get this thread locked, I will not name my crew nor will I link it)
Here is the link to this petition: https://www.ipetitio...rs-of-gta-unite
Rockstar has listened to the community before, and I think they can learn from this update. You know the community disliked what you have created when they smash the dislike button and put hate in the comments
(The Words Of NoughtPointFourLive)
I think Rockstar can learn from these mistakes. I think the next update will be much better and will redeem itself from this update. Also, for the record, I am in no way towards the community who likes the introduction of weaponized vehicles and the continuation of it. I hate weaponized vehicles.
One other thing I liked about this update was that there is no tie to businesses. There are also NO PAYWALLS. Paywalls have become a considerable problem in GTAO. This update is very different from the rest. I could be rank 1 and could access most of the content and use it. There are no discount prices, buy this to get that, or spend three mil here for this. I could join a race and still have the ability to win because everyone uses the same car, and I also have a car provided for me if I don't already own it. This is something to build off of. This is how GTAO updates should be in a sense. There should not be six different paywalls to access the content and to enjoy it. Look at doomsday. I don't like how I have to spend 3 million on a facility to have it close to Los Santos and to be able not to have to travel 5 miles or 8km around the map to deliver prep vehicles. Remember back in 2015? When all you needed was a 100k apartment, and you could start the heist, and you would be paid well? GTAO updates are dwelling deeper and deeper into this paywall issue. This update yet again is different because it does not CONTAIN those paywalls.
I will later update this thread again touching base on things rockstar could have done to make this update better. Stay tuned.
Also, I think lowriders was another update that the community suggested and R* ended up implementing into the game.