Posted A week ago
Edited by PaeganLoveSong, A week ago.
I'm also looking forward to it and, while I can't speak for Liang, I can definitely offer some retorts to your own issues.
The combat, while tedious at first, becomes easier once you craft a better build. If you prefer using the skills, then focusing on an electronics heavy build will do wonders for you (Tactician's Authority, Reclaimer). I'm not sure what level I was at when I was 50 hours in, but I do know that the game didn't *CLICK* for me until I hit World Tier 5 (which is why I hope the end game content of D1 is available at the start of D2).
While character customization is limited, it's also on par with GR: Wildlands and greater than other shooters. I'm hoping D2 will allow us to modify height, but I also understand why online games don't often allow this feature outside of sports games. I mean, remember the annoying friend who would pick Oddjob?
Loot is garbage until you reach World Tier 5. This needs to be amended. Your remark about not finding joy in upgrading multiple copies of the same gear leads me to believe that you didn't hit Tier 5, though, and I'll apologize in advance if I'm wrong here. There are many reasons to keep multiple versions of the same gun or piece of equipment, though, and it all ties into your build and preferred playing style.
For example, I find I work best as either a tank or combat support, so I focus on firepower and survivability. My go-to builds have firearms ratings of at least 7500 and stamina of at least 4100.
One is based around Lone Star gear (which carries a 4 piece bonus which instantly reloads weapons when you holster them) with Nomad (granting a constant heal), utilizing a LMG that fires at 1000rpm (with my Lone Star gear adding an 8% damage bonus) and a Lightweight M4 fine tuned for taking out elite enemies. My current baby for the Assault Global Event is a blend of Lone Star, Alpha Bridge (boosting my base weapon damage by 5% overall), and Striker (for a 20% boost to base weapon stability), all focused on CQB with my AA12 (with Lone Star giving an 8% damage buff) and another Lightweight M4 (rolled to get a 10% damage buff for CQB and giving a chance to light enemies on fire).
With that wall of text, I've described two builds that, while similar, offer different combat choices. My Lone Star focused build allows me to keep a moderate distance from enemies and punish any who cross a line, and my Assault build is for rushing past enemy lines and dealing as much damage as I can. This is why there absolutely *is* a reason to get excited over another copy of the same gun or piece of gear dropping as they may contain perks which better fit your play style than what you currently use. I also have a third Lightweight M4 waiting in the wings that I just need to optimize, but its perks fit very well into a few builds.
I'll agree on the story aspect being subpar, as well as the music rarely standing out. I will say, though, that the music featured in the Underground (which was paid DLC) is fittingly moody for the game's version of a dungeon crawl, taking many cues from the soundtracks of John Wick and Drive.