I need your help. What does Free busted/wasted once mean? And do Free busted/wasted once and Fast reload ever get enabled in the game? I've found these features in Save Game Editor. I've never knew anything about them before.
Free busted once, Free wasted once and Fast reload
Posted 17 hours ago
Fast reload - CJ reloads weapons faster. I believe this is obtained after scoring a specific code in the shooting range.
Posted 12 hours ago Edited by OrionSR, 9 hours ago.
0331: set_player $PLAYER_CHAR fast_reload 1
Fast reload is a legacy code from Vice City (shooting range reward, iirc) that still functions somewhat in San Andreas (unused in SA). Weapons with skills are not effected in SA, so this only seems to apply to rockets and rifles. It's basically a rapid fire mode.
0414: set_free_health_care $PLAYER_CHAR to 1
This opcode is used only in Bloodbowl. If CJ dies during the mission he will respawn outside the stadium and will not be charged money for the death or lose weapons, but a death is still recorded in the stats. There is no opcode associated with Free Busted Once.
I'm not sure how these flags actually work. I suspect they allow the mission scripts to skip the busted/wasted check and continue with the mission failed routine, usually. Experience with Bloodbowl suggests it's possible for this flag to work during the fade out after completing the mission.
- I have a vague memory of an exploit that can allow the player to keep the Free Wasted flag active after the mission.
- It is possible for CJ to die during the fade out from Bloodbowl and respawn like normal with a wasted stat without any clue that CJ was wasted. So if you care about perfect stats it is a good idea to check the wasted count before saving.
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