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LS Property Pack

SA Released
21 replies to this topic
Rocky24pl
  • Rocky24pl

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#1

Posted 04 March 2018 - 06:29 PM Edited by Rocky24pl, 13 March 2018 - 11:16 AM.

UJFIH2n.png

LS Property Pack is yet another modification of mine, which adds new properties to be bought in Los Santos.
Of course, the house in Vinewood hills with a beautiful view on Los Santos won't be missing.
In Downtown we also have a fully-stocked tenement house, it has a helicopter on it's roof. All safehouses have a garage and a wardrobe.

LS Property Pack includes:
-5 new propreties to buy.
-A new room and  bathroom in CJ's house.
-A garage in the Verona Beach Safehouse.
-New weapon and car spawn points.
-Upgraded Madd Dogg's Crib:
*Three new garages free to use.
*A new transition which will make navigating the place a bit easier.
*CJ's room & a wardrobe

 

 

 

Screenshots:

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OYejp5n.png Knus54N.png QtjFj2q.png

6T4EKx5.png jMUJBXI.png Z0k2xja.png

 

Videos

 

Authors:

LS Property Pack - Rocky24pl

GRGX Script - Link2012

ENEX Script - Silent

 

Package for Modloader

LS Property Pack

Only Vinewood Hills Savehouse

Only Vinewood Hills Savehouse & Richman Mansion

  • Ash_735, -Anti-, Gramps and 34 others like this

Gravarty
  • Gravarty

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#2

Posted 04 March 2018 - 08:52 PM

Nice! I like it how you can look out the window and actually see the exterior map, just like it was in all other GTA 3D era games.. and it's looks like it was actually made by R*, no 4K textures, props and stuff.. Nice work!


gts.
  • gts.

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#3

Posted 04 March 2018 - 10:09 PM

Very nice. Is there a way to install only some of the properties and not all?


thalilmythos
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#4

Posted 05 March 2018 - 01:19 AM

Man, everything you do is gold, jesus christ.

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Derrick_Keno
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#5

Posted 05 March 2018 - 06:24 PM

How do the interiors with the proper windows work? Are they located in the Hidden Interior Universe, with a part of the city put in front of the windows. or are they located inside of the building?


Testeuros
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#6

Posted 05 March 2018 - 09:14 PM Edited by Testeuros, 07 March 2018 - 12:04 PM.

How do the interiors with the proper windows work? Are they located in the Hidden Interior Universe, with a part of the city put in front of the windows. or are they located inside of the building?

It's located inside of the building. As a prove we could use garage doors mechanism that you can hear inside the mansion located in Vinewood Hills.

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greggrulzok
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#7

Posted 06 March 2018 - 07:05 AM

 

How do the interiors with the proper windows work? Are they located in the Hidden Interior Universe, with a part of the city put in front of the windows. or are they located inside of the building?

It's located inside of the building. As a prove we could use garage doors mechanism that you could hear inside the mansion located in Vinewood Hills.

 

If only the author of this mod could help there http://gtaforums.com...en-san-andreas/


Inadequate
  • Inadequate

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#8

Posted 06 March 2018 - 07:41 AM

This is just awesome. You can feel how the interior is really connected with the exterior world through the window and not that you are trapped in an interior somewhere in the hidden interior's universe.

If you can release the Vinewood Hill's safehouse as standalone will be great. Also as request, is it possible to edit the stock interiors to "connect" them with the exterior world as your mod does with your custom interiors?
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Rocky24pl
  • Rocky24pl

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#9

Posted 06 March 2018 - 05:39 PM

Very nice. Is there a way to install only some of the properties and not all?

The easiest way will be to cut out of the script the feature to buy the properties which you don't want.

 

 

How do the interiors with the proper windows work? Are they located in the Hidden Interior Universe, with a part of the city put in front of the windows. or are they located inside of the building?

I changed the object ID's from 0 to 13. Objects with ID 13 can be seen from both outside and inside.

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Testeuros
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#10

Posted 06 March 2018 - 09:21 PM

Have you thought about another version, which would bring this marvelous idea into the different locations like desert, Juniper Hills in San Fierro or even Las Venturas (just like in your older modification, but without any other features)?

Rocky24pl
  • Rocky24pl

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#11

Posted 07 March 2018 - 06:58 PM

Have you thought about another version, which would bring this marvelous idea into the different locations like desert, Juniper Hills in San Fierro or even Las Venturas (just like in your older modification, but without any other features)?

"I have the rest of SA in my mind. In the countryside I'll put some restaurants with a view on the street. I'm also working on Sin City 2.0 where you'll see new interiors with views on the streets (you'll also be able to download the interiors only, without the missions). Moreover, I was even taking discontinuation of other projects into consideration and renaming that mod to SA Property Pack.

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thalilmythos
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#12

Posted 08 March 2018 - 01:50 AM

I found out by installing this alongisde Sin city, that they are uncompatible, when entering some interiors you end up where you shouldn't if you use both of these mods together.


LeBron.
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#13

Posted 08 March 2018 - 06:53 PM

You have a unique style of mods man, keep it up!

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Ash_735
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#14

Posted 08 March 2018 - 09:16 PM

I'm liking the detail, making use of the engine instead of just copy/pasting sky interiors, actually having them inside the buildings was meant to be the actual way and your mods just prove how good it can look.
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(Ambient)
  • (Ambient)

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#15

Posted 10 March 2018 - 07:08 AM

I like the idea of your mod and all, but... What about people who use fastman92's limit adjuster rather than the limit adjuster you've included with your mod?

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thalilmythos
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#16

Posted 10 March 2018 - 06:41 PM

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There's this little problem, that i am sure is caused by this mod, as it is the only thing i had that modifies the files for this area, just letting you know.

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gts.
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#17

Posted 13 March 2018 - 12:26 AM

Is there a way to modify the storage limit of a garage? Vinewood Hill's safehouse can save only one vehicle but there are space for two vehicles without any problem, and that's what I want to change. If you store two vehicles there forcing the garage, one will be vanished.


Rocky24pl
  • Rocky24pl

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#18

Posted 13 March 2018 - 05:43 AM Edited by Rocky24pl, 13 March 2018 - 10:24 AM.

Spoiler

There's this little problem, that i am sure is caused by this mod, as it is the only thing i had that modifies the files for this area, just letting you know.

Fixed. Thanks for reporting.

 

LS Property Pack v1.1

http://www.mediafire...rtyPackV1.1.rar

 

Is there a way to modify the storage limit of a garage? Vinewood Hill's safehouse can save only one vehicle but there are space for two vehicles without any problem, and that's what I want to change. If you store two vehicles there forcing the garage, one will be vanished.

Now this garage can accommodate 2 vehicles.

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-Anti-
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#19

Posted 14 March 2018 - 01:29 AM

I missed these VC-like windows. Thx very much for this.

 

bugs:

- the whole outside rear wall of the Downtown appartment building has no collison

-unimportant: when leaving the East LS house the camera doesn't show the door but a wall

 

suggestion:

Why did you replace the underground carpark in Downtown with a garage and added a garage to the East LS house?

Imo it would be nicer to leave both of these places original and use the garage extender to create parking spaces like in IV/V there.

 

I changed the object ID's from 0 to 13. Objects with ID 13 can be seen from both outside and inside.

I'm interested in that. Is there maybe a more in depth explanation about this somewhere?

 

Would it be possible to have the windows transparent in both directions like with Stahls House? (in my limited understanding that isn't technically an interior and would also work without the entrance markers and doors but I might be wrong...)

 

 

btw: you included an outdated version of the LimitAdjuster.

 

Keep it up.


gts.
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#20

Posted 15 March 2018 - 01:53 AM

I can't test right now but is this compatible with EHI? Doesn't collide each other? Since both uses same 'SVLABIG' interior for instance.


Inadequate
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#21

Posted 16 March 2018 - 08:53 AM Edited by Inadequate, 16 March 2018 - 08:58 AM.

I was testing the Madd Dogg's mansion garages and they can store two vehicles per garage (or at least, it seems to be two) but since they are so small (as the CJ's Mulholland safehouse one), the vehicles doesn't fit and they will start to explode. So, my suggestion is: Can you modify the Madd Dogg's garages to store only ONE vehicle per garage?

EDIT:
Also a bug report. Wardrobe door in Vinewood's Hills safehouse disappears when you open it.

gts.
  • gts.

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#22

Posted 3 weeks ago Edited by gts., 3 weeks ago.

EDIT:

Nevermind. It seems that I fixed already.





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