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Unreleased screenshots of ancient development for old VCO/SOL-O mods

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MexUK
  • MexUK

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#1

Posted 03 March 2018 - 10:26 PM

Here's some old screenshots, VCO and SOL-O were worked on for thousands of hours by the team and progressed very far, it's such a shame the mods were abandoned.

 

2lcqm15.png

 

ylxu0.png

 

2euuaz6.png

 

2dca3pd.png

 

11qrceb.jpg

 

24lov82.png

 

2jfyk40.png

 

357hrhu.png

  • xNCx, dkluin and Wakka387 like this

Inan-Ahammad
  • Inan-Ahammad

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#2

Posted 05 March 2018 - 04:43 PM

is this coming up anytime sooner or later or just a peak of something which wont come out at all?


MexUK
  • MexUK

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#3

Posted 06 March 2018 - 10:24 PM

vco rc2+ and sol-o were abandoned years ago, they will very likely never be released.

 

SOL (by X-Seti) continues it's development.


X-Seti
  • X-Seti

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#4

Posted 16 March 2018 - 02:52 PM

A little side note, I have decided to continue the online side of SOL-O for VC only.. but since the original Online code was lost. I'm going to be starting over on this.

 

When the map is ready I will add the online side of things. Too many holes right now.

 

However there is a lack of interest in the project given the download count for this month and no posts on this forum for a long time. not counting Mex's thread it's a little disheartening. I would be happy to take on suggestions to what can bring back life to the project. the Rage version will continue once the map is done for VC, this will be ported to rage. however I am worried about online for Rage given Take2's?


Inan-Ahammad
  • Inan-Ahammad

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#5

Posted 18 March 2018 - 05:12 PM

A little side note, I have decided to continue the online side of SOL-O for VC only.. but since the original Online code was lost. I'm going to be starting over on this.

 

When the map is ready I will add the online side of things. Too many holes right now.

 

However there is a lack of interest in the project given the download count for this month and no posts on this forum for a long time. not counting Mex's thread it's a little disheartening. I would be happy to take on suggestions to what can bring back life to the project. the Rage version will continue once the map is done for VC, this will be ported to rage. however I am worried about online for Rage given Take2's?

Going with VC O would be a waste of time.Not neglecting the mod in anyway but with SA-Mp and MTA Held in SA and UG coming with all the 3 cities + some more in SA-MP.Wont VC O be a little too late.You can always go for a new idea.IF you are worried about T2 probs,why not convert in 3 cities in gta 4 with o support?


X-Seti
  • X-Seti

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#6

Posted 18 March 2018 - 07:19 PM

I agree in a way, It was a moment of madness on my part. I should really just finish the map and port it.

End of a chapter for SOL and move on.

MexUK
  • MexUK

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#7

Posted 22 March 2018 - 05:36 AM

 

A little side note, I have decided to continue the online side of SOL-O for VC only.. but since the original Online code was lost. I'm going to be starting over on this.

 

When the map is ready I will add the online side of things. Too many holes right now.

 

However there is a lack of interest in the project given the download count for this month and no posts on this forum for a long time. not counting Mex's thread it's a little disheartening. I would be happy to take on suggestions to what can bring back life to the project. the Rage version will continue once the map is done for VC, this will be ported to rage. however I am worried about online for Rage given Take2's?

Going with VC O would be a waste of time.Not neglecting the mod in anyway but with SA-Mp and MTA Held in SA and UG coming with all the 3 cities + some more in SA-MP.Wont VC O be a little too late.You can always go for a new idea.IF you are worried about T2 probs,why not convert in 3 cities in gta 4 with o support?

 

 

Just to be clear, VC-O was abandoned.

 

If a multiplayer happened for any mod, it wouldn't use VCO code.





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