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GTA SA Infernus | HD

SA WIP
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Ezekiel
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#1

Posted 25 February 2018 - 09:03 PM Edited by Ezekiel, 07 March 2018 - 10:20 PM.

rchM3Xk.jpg

 

GTA San Andreas HD Infernus

 

DOWNLOAD

have fun

 

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#2

Posted 25 February 2018 - 09:05 PM

izikil plz riturn i am alon my pee pee low



That Infernus looks interesting.
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Derrick_Keno
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#3

Posted 25 February 2018 - 09:08 PM

Why does the car look... molten?

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#4

Posted 25 February 2018 - 09:20 PM

It's awesome! But maybe you could give it more realistic rear lights? I mean the SA one has just one huge red light on the back, and is completely missing the turn lights, reverse lights etc...

I would suggest something like the real NSX, perhaps

wsn5tx.jpg

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darkdrifter
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#5

Posted 25 February 2018 - 09:33 PM Edited by darkdrifter, 25 February 2018 - 09:34 PM.

Sorry, usually I kind of like your work (mostly your HD Weapons mod) but this time it looks like you only applied the tessellate modifier from 3DS Max and called it a day. :/

The car lost its lines, the mesh is way over tesselated and looks like modeling paste now.

 

If you want a small reference of a high definition car model: http://www.planete-g...claren-mp4-12c/ :)


Ezekiel
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#6

Posted 25 February 2018 - 10:40 PM Edited by Ezekiel, 03 March 2018 - 08:15 PM.

the turn lights, reverse lights etc...

honda nsx 1991 yeah lights

 

hmm

 

 

Sorry, usually I kind of like your work (mostly your HD Weapons mod) but this time it looks like you only applied the tessellate modifier from 3DS Max and called it a day. :/

The car lost its lines, the mesh is way over tesselated and looks like modeling paste now.

 

If you want a small reference of a high definition car model: http://www.planete-g...claren-mp4-12c/ :)

 
when professional modeler deal with the car,they make them from sketch,tessellated will only add extra mesh nothing more,he will not make your car round and hq,although this is my first attempt

 

this is tessellated.

https://i.imgur.com/m2QjYLN.jpg

 

mine:

https://i.imgur.com/BKNSYgl.jpg

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Junior_Djjr
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#7

Posted 26 February 2018 - 12:57 AM Edited by Junior_Djjr, 26 February 2018 - 01:04 AM.

I think he meant subdivision, because the headlight looks similar:
Spoiler

There are several people (like this one) who only applies subdivision and releases as made from scratch.
...and door.

I've also created an Infernus in HD, but I have not released it yet (it's practically ready). I did retopology in SketchUp (I am a warrior)
jpg4.jpg
I would like if you create headlights like I did :) I can add this function in VehFuncs.
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Ezekiel
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#8

Posted 26 February 2018 - 09:28 AM Edited by Ezekiel, 26 February 2018 - 09:28 AM.

that looks dope,you should cemplete that,

just checked for subdivision,there no such thing in my 2012 max,that thing showed up first in 2015 I think

Damn If I saw that infernus of yours.I would have not start making this.

Looks like I am out of game here,to old :p,I am getting ran over by younger generation :D

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LaDiDa
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#9

Posted 26 February 2018 - 04:50 PM

To be fair, both look nice, however junior has the upper hand here, especially on his knowledge from his own mod vehfuncs which is really good :p
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#10

Posted 26 February 2018 - 07:14 PM Edited by Ezekiel, 03 March 2018 - 08:15 PM.

'' there's no use of doing anything unless you can be very best at it ''

 

After hours of watching video tutorials I figured out mistake I did during making,all has gone to trash now

I start again.

it is 1 out of 212 vehicles,but sure I'll give my best,sorry Junior,kinda can't take the beat

 

started right away

Spoiler
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Ezekiel
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#11

Posted 28 February 2018 - 12:38 AM

yKSnptg.jpgNqMxQXI.jpgVbbrCr8.jpg

 

this was long day

first I was making infernus model exactly mesh by mesh like original,that's what you need first

second,when boring part is over you start making details and lines,make that skelet hd

as you can see on pictures doors and side part in action

then when I finish details and collapse hd mesh then I optimize model,delete those lines we don't need Exmaple,on roof,we don't need high mesh,there we get some MBs free

Then engine and interior and details ( in medium quality )and  puting textures

THEN Porting in game GOD Help me there,Cuz I don't know sh*t about it

 

To let you know I really want this like Rockstar Imagined,no details and Real Life stuff

Example seats and interior is kinda Blue-ish inside infernus,so I'll do that to :D

 

Kinda like making cars,Maybe I'll do one more and maybe one Bike :p

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#12

Posted 28 February 2018 - 07:27 PM Edited by darkdrifter, 28 February 2018 - 07:29 PM.

Now that's what I call HD geometry, good job mate! :)

 

I'm nowhere near car artist expert (only graphics programmer), but from what I saw from my collegues Car Artists, I think you can duplicate vertices and move slightly their normals and position along body lines to give a sharp but still smooth/natural effect. See this screenshot and SketchFab for a better view:

 

qtTxCA4.png

 

Yw69efH.png

 

Link of the source: 

https://sketchfab.co...bd5e7392602c2a4

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#13

Posted 01 March 2018 - 04:15 AM

The topology looks awesome, I'm very happy see this coming true. :p
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#14

Posted 02 March 2018 - 01:17 AM

stH0LJz.jpg

HdgvXUx.jpg

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#15

Posted 02 March 2018 - 08:39 AM Edited by Flame, 02 March 2018 - 08:41 AM.

One of my fav. cars in SA. It's pleasant to see such a good skills in modeling. Do you use 3ds Max?

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LaDiDa
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#16

Posted 02 March 2018 - 04:25 PM

Nice textures :)
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kkjj
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#17

Posted 02 March 2018 - 04:35 PM Edited by kkjj, 02 March 2018 - 04:35 PM.

Sorry if it hurts you in any way
Is this incredible car compatible with Imvehft and Active Dashboard?

Ezekiel
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#18

Posted 02 March 2018 - 11:48 PM Edited by Ezekiel, 03 March 2018 - 12:45 AM.

Infernus Engine 

hfO7mS8.jpg

 

Edit:

Aded few details

3MuR5Qr.jpg

 

Spoiler

 

 

One of my fav. cars in SA. It's pleasant to see such a good skills in modeling. Do you use 3ds Max?

mine to and yes I use magnificent 3ds max

 

 

Is this incredible car compatible with Imvehft and Active Dashboard?

I don't know will I adapt it to Imvehft (can't tell you that rn) and Car interior is not HQ and is not for Dashboard mod

This car exterior is what come to expression,you have to make ballance,how you feel loking at HD interior while FPS driving and all around is low quality as 2004 GTA Game,sorry bro this is not 20mb Car like vehicles you can find on GTAInside

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#19

Posted 03 March 2018 - 05:36 PM

hl7q6XD.jpg

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#20

Posted 03 March 2018 - 05:40 PM

Are you planning on making other SA vehicles in HD, or would it just take too much time?

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#21

Posted 03 March 2018 - 06:28 PM

Spoiler

The right wheel in the image will be the world's first frictionless wheel because of it's infinity smoothness..(;XD.


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#22

Posted 03 March 2018 - 06:35 PM

How u made your textures??
Render yo normal maps?? Or what?

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#23

Posted 03 March 2018 - 07:01 PM

By being a texture god, obviously D:

 

Too bad all vehicles in SA done like this is a lot (way too much) to ask :p

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#24

Posted 03 March 2018 - 08:05 PM Edited by Ezekiel, 03 March 2018 - 08:30 PM.

Done

 

VKao87w.jpg0L1ls4N.jpg

Spoiler

 

@Derrick_Keno idk

 

@MooMooMiLK no normals,google bro,you need source,you can't expect finished textures on google,

under source I mean (example)if you want door textures you look for door rl pictures and then you take what you need,edit crop paint in PhotoShop,But if you gone sell 3d models,don't use other peoples photos and make from it textures.

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#25

Posted 03 March 2018 - 08:44 PM

You work fast, ni**a, when you gonna release it? 


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#26

Posted 03 March 2018 - 10:27 PM Edited by MooMooMiLK, 03 March 2018 - 10:33 PM.

Done
 
VKao87w.jpg0L1ls4N.jpg

Spoiler

 
@Derrick_Keno idk
 
@MooMooMiLK no normals,google bro,you need source,you can't expect finished textures on google,
under source I mean (example)if you want door textures you look for door rl pictures and then you take what you need,edit crop paint in PhotoShop,But if you gone sell 3d models,don't use other peoples photos and make from it textures.

@Ezekiel.. 
Just watch:
GTA V Worker Original Texture:

Spoiler

 

You worker texture:

Spoiler

 

I just want to know how to achieve the brightest and most prominent effect...


Davve95
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#27

Posted 04 March 2018 - 09:24 PM

This is awesome!

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#28

Posted 05 March 2018 - 02:56 AM

Always better than I expected.
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Ezekiel
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#29

Posted 05 March 2018 - 10:11 AM

I just want to know how to achieve the brightest and most prominent effect...

you have to deal with photoshop good,

put purple normal map texture on texture in PS,then paint purple nm texture in to grey ( I mean black and white ) like old tv

then chose layer you want I use usually Overlay layer

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#30

Posted 05 March 2018 - 11:06 AM Edited by Kyrie, 05 March 2018 - 11:07 AM.

You need a week to create one car

Are u enjoying this ?
If you do, don't stop pls :p

(seriously, don't stop, never ever)




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