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LCS PSP save structure (WIP)

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38_ViTa_38
  • 38_ViTa_38

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#1

Posted 22 February 2018 - 01:43 PM Edited by 38_ViTa_38, 13 March 2018 - 04:23 PM.

I had't found any info about savegames so I decided to figure things out myself.

 

The saves appear to be only encrypted with the regular PSP chnnlsv algorithms. The key is 70558AC5B3B7470CB0E0C271D0F5BA56 and the mode is 3 for both EU and US versions. Also, I wrote a tool to decrypt saves without using a PSP. (the program gets the key from a file, download this if you don't want to paste the above string in a hex editor)

 

The project is being worked on by 38_ViTa_38 and darkdraggy.

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guard3
  • guard3

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#2

Posted 22 February 2018 - 02:47 PM

That'd also be good in Documentation thread in GTA III/VC/SA Modding section :)


darkdraggy
  • darkdraggy

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#3

Posted 22 February 2018 - 06:23 PM

I was looking into this just the day before, couldn't make anything of it though.


38_ViTa_38
  • 38_ViTa_38

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#4

Posted 25 February 2018 - 12:53 PM

Info about hidden packages, unique stunt jumps, rampages, outfits, and hidden package rewards has been added. For some reason, there also appears to be a flag to autocollect packages in the current island: Yrj911B.png

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darkdraggy
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#5

Posted 28 February 2018 - 08:28 PM Edited by darkdraggy, 01 March 2018 - 08:55 AM.

Offset *438* (hex) is the fireproof command for the player.


darkdraggy
  • darkdraggy

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#6

Posted 01 March 2018 - 07:40 PM Edited by darkdraggy, 01 March 2018 - 07:51 PM.

F798 is the vehicle in the first slot of Portland garage(5D for hunter)(note they're in little endian), from F79C to F79F are X coordinates to where the vehicle should spawn,  from F7A0 to F7A3 are Z coordinates for that same vehicle, from F7A4 to F7A7 are Y coordinates, Offset 7FB8 is for the immunities on vehicle.

https://imgur.com/uXT9n8l





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