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2017 was the best year for GTA Online, Future Updates confirmed.

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SaveTheZombies
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#121

Posted A week ago

I just mentioned this on a map expansion thread: I would love them to add more map but I don't see that coming without a new game. Which I want but I'm sure we can all agree isn't coming soon.

 

As a shareholder, yea, this really was TTwo's best year yet . Their price more than doubled in 2017. A lot did but that happens when there's a bubble in the market. That's not me saying go nuts and sell, but be cautious. A lot of TTwo's performance really had to do with GTAV which I think at this point is only outmatched by WiiSports and Minecraft in terms of units moved, and a lot of them moved this past year along with a lot of shark cards. As GTA is a lot more marketable than RDR (also it's on more platforms) I'll expect we'll continue to get the same pattern of updates that we're used to but I doubt we'll get anything huge like more map. Would be awesome though; even if it was just LC or a finished version of Yankton and nothing new added to it other than the ability to use the job creator there .

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Nutduster
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#122

Posted A week ago

Map expansion is probably not coming without a whole new, full-price retail game attached to it.  There's just no incentive for them to invest the kind of time and money it takes to develop a GTA-worthy map when they can add much easier content like what we've been getting and the shark card sales keep rolling in.  Even the more complex stuff (mainly the heists) and new interiors are doable on far lesser development hours than putting together a map anywhere near as big and detailed as GTA V's.  (And if you make a new map, you have to add new content - lots and lots of new content - to fill it out, which only adds to how much time would be involved).

 

At best maybe they would add Liberty City, spit-shined for the newer engine.  But I don't even think they'll do that.  It just seems contrary to how they usually operate and it's still a huge amount of work.

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SmokesWithCigs
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#123

Posted A week ago

No more PvP grindfest dlcs please rock star ! every thing from ceos to smugglers run have been the same thing in a different form although import export is my favorite because it fits the GTA theme more than any of them. They could do a PvP grind fest with a nautical theme but I don't want to see that from 6 months to a year from now. After four years what we need is something to celebrate our hard work and empire building success. I say bring on the nightlife, mansions casinos etc we've been asking for from the start this game need these things to make this world more alive and exciting and new mini games like pool or volley ball wouldn't hurt or maybe those carnival games at the pier like lobsters basket ball shoot  etc. I know its a tall order but please rock star if you're reading this at least take some of it into consideration. One more thing this game has a constant influx of newcomers how about opening some of the apartments and houses in the forum Davis and strawberry areas for safe houses. It should've been in the game from the beginning. Why not you opened safe houses in rancho, elburro heights ,grapeseed and sandy shores.

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CaliMeatWagon
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#124

Posted A week ago

 

 

 

 

 

What kind of morons are buying their stupid cash cards? I've never bought one and never will.

 
The same "morons" that never look at price tags because they don't need to. 

INB4: "I make a gabzillion a day, but I'll still never buy a KeskKurd."
 
Simply not true, some people just dont have the time to grind. I buy a megladon half off on the interwebs every big update. Also I can afford it because im not a scrub. 

You're also a grade A sucker and part of the problem with gaming. But hey, you do you.

 

 

That belief is a 2-way street you know, opinions & only that.

There are alot of gamers whom see grinding for 6 hours as being a sucker, when someone can just spend some real money to get the same amount in just a few minutes.

Regardless of the build of a game's micro-transactions, there will always be criticism on both sides.

 

 

But... "grind" is subjective... it's an opinion. For some people it may feel like a grind, others will have fun playing the game and for them it wouldn't even be a grind. As long as it's not bullsh*t in the sense of it being made purposely grindy like we have been seeing in the recent updates. In the other hand, spending 100$ for chump change virtually and adding to the fact that the Devs made the game grindy in order to force your hand in giving in to the shortcut is not subjective... it's a reality. So the only sucker here is the fool who gave in, and dishes out 100$ every 2-4 months in a 4 year old game that was not meant to last this long. Now this two way, just became a clear one way. So be careful and don't crash head on into the milk truck that GTA: O is.

 

 

Something something something. An analogy to that clearly explains I'm right and everything you believe is wrong. I'm clearly the winner* of this never ending argument. 



*There are only two winners in this situation. The people making the money off the game. And the people who still have fun playing. Everybody else could be considered losers. 

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DevilDaRebel
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#125

Posted A week ago

 

 

 

 

 

 

What kind of morons are buying their stupid cash cards? I've never bought one and never will.

 
The same "morons" that never look at price tags because they don't need to. 

INB4: "I make a gabzillion a day, but I'll still never buy a KeskKurd."
 
Simply not true, some people just dont have the time to grind. I buy a megladon half off on the interwebs every big update. Also I can afford it because im not a scrub. 

You're also a grade A sucker and part of the problem with gaming. But hey, you do you.

 

 

That belief is a 2-way street you know, opinions & only that.

There are alot of gamers whom see grinding for 6 hours as being a sucker, when someone can just spend some real money to get the same amount in just a few minutes.

Regardless of the build of a game's micro-transactions, there will always be criticism on both sides.

 

 

But... "grind" is subjective... it's an opinion. For some people it may feel like a grind, others will have fun playing the game and for them it wouldn't even be a grind. As long as it's not bullsh*t in the sense of it being made purposely grindy like we have been seeing in the recent updates. In the other hand, spending 100$ for chump change virtually and adding to the fact that the Devs made the game grindy in order to force your hand in giving in to the shortcut is not subjective... it's a reality. So the only sucker here is the fool who gave in, and dishes out 100$ every 2-4 months in a 4 year old game that was not meant to last this long. Now this two way, just became a clear one way. So be careful and don't crash head on into the milk truck that GTA: O is.

 

 

Something something something. An analogy to that clearly explains I'm right and everything you believe is wrong. I'm clearly the winner* of this never ending argument. 



*There are only two winners in this situation. The people making the money off the game. And the people who still have fun playing. Everybody else could be considered losers. 

 

 

True that. :p

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#126

Posted A week ago

I wouldn't mind paying for a map extension (Online and SP). They could just "copy and paste" GTA IV map and cars that would make 90% of the players satisfied for some time, not to consider new missions they would add to it.

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Big Molio
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#127

Posted A week ago

But... "grind" is subjective... it's an opinion. For some people it may feel like a grind, others will have fun playing the game and for them it wouldn't even be a grind. As long as it's not bullsh*t in the sense of it being made purposely grindy like we have been seeing in the recent updates. In the other hand, spending 100$ for chump change virtually and adding to the fact that the Devs made the game grindy in order to force your hand in giving in to the shortcut is not subjective... it's a reality. So the only sucker here is the fool who gave in, and dishes out 100$ every 2-4 months in a 4 year old game that was not meant to last this long. Now this two way, just became a clear one way. So be careful and don't crash head on into the milk truck that GTA: O is.

 

 

If grind is subjective, so is the value of a shark card to each individual.

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CaliMeatWagon
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#128

Posted A week ago

 

But... "grind" is subjective... it's an opinion. For some people it may feel like a grind, others will have fun playing the game and for them it wouldn't even be a grind. As long as it's not bullsh*t in the sense of it being made purposely grindy like we have been seeing in the recent updates. In the other hand, spending 100$ for chump change virtually and adding to the fact that the Devs made the game grindy in order to force your hand in giving in to the shortcut is not subjective... it's a reality. So the only sucker here is the fool who gave in, and dishes out 100$ every 2-4 months in a 4 year old game that was not meant to last this long. Now this two way, just became a clear one way. So be careful and don't crash head on into the milk truck that GTA: O is.

 

 

If grind is subjective, so is the value of a shark card to each individual.

 

 

Nope!
Only time things can be subjective is when it fits my side of the argument. 

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DevilDaRebel
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#129

Posted A week ago Edited by DevilDaRebel, A week ago.

 

But... "grind" is subjective... it's an opinion. For some people it may feel like a grind, others will have fun playing the game and for them it wouldn't even be a grind. As long as it's not bullsh*t in the sense of it being made purposely grindy like we have been seeing in the recent updates. In the other hand, spending 100$ for chump change virtually and adding to the fact that the Devs made the game grindy in order to force your hand in giving in to the shortcut is not subjective... it's a reality. So the only sucker here is the fool who gave in, and dishes out 100$ every 2-4 months in a 4 year old game that was not meant to last this long. Now this two way, just became a clear one way. So be careful and don't crash head on into the milk truck that GTA: O is.

 

 

If grind is subjective, so is the value of a shark card to each individual.

 

 

I'm pretty sure 100$ is pretty expensive... especially if it's a fact that you're not getting a lot of return for that value. Remember trump "ONLY 1 million LOAN." For him it's cheap... you know why? He's a billionaire. But by your logic, it's subjective. So everyone who criticized him about that must of been wrong too I guess. 1 million dollar in todays world is chump change... f*ck us scrub for not being rich. lmao  at this point, you're not even arguing anything thats logical, you're being petty for the sake of being technically right.  You get what I mean? the value is not subjective in comparison towards a feeling, the value could be exaggerated and if it is, that's when it goes from subjective, to fact. It's a fact that you're overpaying for virtual chump change when you buy shark cards. Or am I wrong about this too? 100$ for 1-2 cars in a game that cost 60$ already. Do you see something wrong with this, or is it subjective too? or it's just my peasant opinion that sharkcards are overpriced? I'll love to hear what you have to say "Mr.trump."

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Big Molio
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#130

Posted A week ago Edited by Big Molio, A week ago.

I'm pretty sure 100$ is pretty expensive... especially if it's a fact that you're not getting a lot of return for that value. Remember trump "ONLY 1 million LOAN." For him it's cheap... you know why? He's a billionaire. But by your logic, it's subjective. So everyone who criticized him about that must of been wrong too I guess. 1 million dollar in todays world is chump change... f*ck us scrub for not being rich. lmao  at this point, you're not even arguing anything thats logical, you're being petty for the sake of being technically right.  You get what I mean? the value is not subjective in comparison towards a feeling, the value could be exaggerated and if it is, that's when it goes from subjective, to fact. It's a fact that you're overpaying for virtual chump change when you buy shark cards. Or am I wrong about this too? 100$ for 1-2 cars in a game that cost 60$ already. Do you see something wrong with this, or is it subjective too? or it's just my peasant opinion that sharkcards are overpriced? I'll love to hear what you have to say "Mr.trump."

 

I'm not sure why you have come out swinging defensively with sarcastic rambling about being a peasant and Donald Trump pal?

 

You have to remember that shark cards are simply like any other luxury or leisure commodity, and the value of them will vary from person to person. One person might think apple products are the best thing ever, the next might think they are overpriced tat for gullible fools. Same with these, and thus their value to each person is completely subjective. Some people value their time more, and may see the shark card as a worthwhile investment to skip the equivalent grind. Some people are better off than others, and thus have more means to buy them. I make the equivalent of a Megalodon shark card in just over an hour's work, that doesn't make me Donald Trump but it won't make as much as a dent in my wallet as it will for others. Some people will make more than that and they will be even less of a hit on their finances.


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#131

Posted A week ago Edited by Foreverpast, A week ago.

The cheaper the Shark Cards, the quicker that more bratty lil kids get their hands on vehicles like the Deluxo & Oppressor.

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DevilDaRebel
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#132

Posted A week ago Edited by DevilDaRebel, A week ago.

 

I'm pretty sure 100$ is pretty expensive... especially if it's a fact that you're not getting a lot of return for that value. Remember trump "ONLY 1 million LOAN." For him it's cheap... you know why? He's a billionaire. But by your logic, it's subjective. So everyone who criticized him about that must of been wrong too I guess. 1 million dollar in todays world is chump change... f*ck us scrub for not being rich. lmao  at this point, you're not even arguing anything thats logical, you're being petty for the sake of being technically right.  You get what I mean? the value is not subjective in comparison towards a feeling, the value could be exaggerated and if it is, that's when it goes from subjective, to fact. It's a fact that you're overpaying for virtual chump change when you buy shark cards. Or am I wrong about this too? 100$ for 1-2 cars in a game that cost 60$ already. Do you see something wrong with this, or is it subjective too? or it's just my peasant opinion that sharkcards are overpriced? I'll love to hear what you have to say "Mr.trump."

 

I'm not sure why you have come out swinging defensively with sarcastic rambling about being a peasant and Donald Trump pal?

 

You have to remember that shark cards are simply like any other luxury or leisure commodity, and the value of them will vary from person to person. One person might think apple products are the best thing ever, the next might think they are overpriced tat for gullible fools. Same with these, and thus their value to each person is completely subjective. Some people value their time more, and may see the shark card as a worthwhile investment to skip the equivalent grind. Some people are better off than others, and thus have more means to buy them. I make the equivalent of a Megalodon shark card in just over an hour's work, that doesn't make me Donald Trump but it won't make as much as a dent in my wallet as it will for others. Some people will make more than that and they will be even less of a hit on their finances.

 

 

It's not sarcasm. I used donald trump as an example of his subjective view of his "Only a million dollar loan." To him it's a little amount of money at least, that's how he made it sound like. Which proves the point that value could be subjective, but it's just that, an opinion. Not a fact. But it's a fact, that some things may be overvalued. Now we come to that conclusion by analyzing how valuable that said item is. In GTA V case, with the sharkcards, you are paying 100$, One Hundred Dollar, for mere chump change in a virtual world. I know people that will pull out a gun on you for this type of money in the real world. So can we agree that 100$ is quite some money, obviously it doesn't compare to 1m. But the point is still the same, just because some people may find that it's not a lot of money, doesn't mean that it's not. Especially if what you're getting for that money is really not worth it. in this case again, in GTA 5. 100$ will get you 1-2 virtual cars in a game that you paid 60$ 4 years ago, that included hundreds of vehicles. but now, you're paying 100$ to get only 1-2. This is the point I'm getting at it. The value may be subjective of course, but it doesn't change the fact that it's overpriced and by people buying this, it only tells the Devs that it's okay to keep doing it. Which is why I ask if paying 100$ for mere virtual money is a subjective waste of money, or a waste of money at the end of the day? Surely you must agree that paying 100$ for a virtual car is overkill. Not even free 2 play games go this hard.  Also, if the game wasn't made grindy in the purpose of getting people frustrated to think about dishing real world money, for virtual money then shark cards wouldn't exist, and let alone, be overpriced. It's pretty logical to think Rockstar limit the payout in the game, and make the ways of obtaining said money hard to get people to buy their sharkcards, thus increasing profit every DLC. Which is what we have been seeing, every DLC gets more expensive, and every month after the DLC, Rockstar comes out with record high charts income. I wonder why? hmm..

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#133

Posted A week ago Edited by Big Molio, A week ago.

So can we agree that 100$ is quite some money, obviously it doesn't compare to 1m. But the point is still the same, just because some people may find that it's not a lot of money, doesn't mean that it's not. Especially if what you're getting for that money is really not worth it. 

 

This is the bit that you are missing though. Whether the shark card is worth it or not is not for you to decide as a universal truth. Whatever they cost to buy, they have a subjective value which differs from person to person. It's a luxury item.  There is a limit to what people will pay for goods and people will vote with their wallets. As it stands, they are selling good numbers of shark cards still, so they obviously aren't that overpriced to the people who want them.


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#134

Posted A week ago

Getting my beer, getting my popcorn...bracing for this to become a 30+ page debate topic, just like how the vote kicking thread has gone.

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#135

Posted A week ago

 

So can we agree that 100$ is quite some money, obviously it doesn't compare to 1m. But the point is still the same, just because some people may find that it's not a lot of money, doesn't mean that it's not. Especially if what you're getting for that money is really not worth it. 

 

This is the bit that you are missing though. Whether the shark card is worth it or not is not for you to decide as a universal truth. It is a subjective value which differs from person to person. It's a luxury item. 

 

 

Well if we don't discuss it who's going to decide? The developers? For them to price them at 1,000$ instead of 100$? By what you said, you won't be able to afford them. But someone else will, does this make it okay? I don't know, which is why I'll like to discuss it. That's why I think we as a community have to make sure the Devs don't try to screw us, like EA, Activision. 

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#136

Posted A week ago

Getting my beer, getting my popcorn...bracing for this to become a 30+ page debate topic, just like how the vote kicking thread has gone.

Don't forget to bring your condoms.

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#137

Posted A week ago

Well if we don't discuss it who's going to decide? The developers? For them to price them at 1,000$ instead of 100$? By what you said, you won't be able to afford them. But someone else will, does this make it okay? I don't know, which is why I'll like to discuss it. That's why I think we as a community have to make sure the Devs don't try to screw us, like EA, Activision. 

 

 

Hey, I don't have any kind of economics expertise, but I have been in business long enough to understand that you will ultimately price yourself out of the market if you put your prices beyond what people are prepared to pay. I would hazard a guess that Rockstar / Take Two have more clued up people than me looking at the sales numbers and working out where exactly they can price the cards before they start to see the numbers of sales drop.

 

If they do raise prices to the extremes you are suggesting, their sales will plummet naturally and they will have to evaluate them again.


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#138

Posted A week ago

 

Well if we don't discuss it who's going to decide? The developers? For them to price them at 1,000$ instead of 100$? By what you said, you won't be able to afford them. But someone else will, does this make it okay? I don't know, which is why I'll like to discuss it. That's why I think we as a community have to make sure the Devs don't try to screw us, like EA, Activision. 

 

 

Hey, I don't have any kind of economics expertise, but I have been in business long enough to understand that you will ultimately price yourself out of the market if you put your prices beyond what people are prepared to pay. I would hazard a guess that Rockstar / Take Two have more clued up people than me looking at the sales numbers and working out where exactly they can price the cards before they start to see the numbers of sales drop.

 

If they do raise prices to the extremes you are suggesting, their sales will plummet naturally and they will have to evaluate them again.

 

 

Yeah, at the same time these people who buy the cash cards end up funding our futures update... so it's like a double edge sword.. But I am not anyone to tell someone how to spend their money, you worked for it, you spend it how you like. 

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#139

Posted A week ago

When a new retail copy of GTA V (including access to GTA Online) is $65, and a shark card that will buy you a few measly in-game items is $100, that tells you right there that the value is lacking. You can play games about the subjectivity of economics all you like, but we can all see that everything added recently in this game is priced very unreasonably in real-world dollars. It's as if your car in real life cost 20 grand and a set of new tires for that car somehow cost 30 grand.

The market set the price of the base game - it is where it is because if it cost much more, not nearly as many people would buy it. And the same is true of shark cards, with one key difference: the people who do buy them - who are willing to overlook the lack of value, or ignorant enough not to understand it - will buy more than one. That's why the model works. If GTA V cost $150, they'd sell a lot fewer copies and the higher price wouldn't make up the difference because the people who still bought it would only buy it once (give or take a new platform release). But the guy who is willing and able to blow $100 on GTA$ will do it over and over. So the fact that 90% of the players think it's a ripoff no longer matters; they're making their money anyway.
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#140

Posted A week ago

 

Getting my beer, getting my popcorn...bracing for this to become a 30+ page debate topic, just like how the vote kicking thread has gone.

Don't forget to bring your condoms.

 

Hooker DLC confirmed.

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#141

Posted A week ago

When a new retail copy of GTA V (including access to GTA Online) is $65, and a shark card that will buy you a few measly in-game items is $100, that tells you right there that the value is lacking. You can play games about the subjectivity of economics all you like, but we can all see that everything added recently in this game is priced very unreasonably in real-world dollars. It's as if your car in real life cost 20 grand and a set of new tires for that car somehow cost 30 grand.

The market set the price of the base game - it is where it is because if it cost much more, not nearly as many people would buy it. And the same is true of shark cards, with one key difference: the people who do buy them - who are willing to overlook the lack of value, or ignorant enough not to understand it - will buy more than one. That's why the model works. If GTA V cost $150, they'd sell a lot fewer copies and the higher price wouldn't make up the difference because the people who still bought it would only buy it once (give or take a new platform release). But the guy who is willing and able to blow $100 on GTA$ will do it over and over. So the fact that 90% of the players think it's a ripoff no longer matters; they're making their money anyway.

 

Until that 90% knows how the game will be and are not willing to buy their games. Very well thought post overall.


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#142

Posted A week ago Edited by DevilDaRebel, A week ago.

When a new retail copy of GTA V (including access to GTA Online) is $65, and a shark card that will buy you a few measly in-game items is $100, that tells you right there that the value is lacking. You can play games about the subjectivity of economics all you like, but we can all see that everything added recently in this game is priced very unreasonably in real-world dollars. It's as if your car in real life cost 20 grand and a set of new tires for that car somehow cost 30 grand.

The market set the price of the base game - it is where it is because if it cost much more, not nearly as many people would buy it. And the same is true of shark cards, with one key difference: the people who do buy them - who are willing to overlook the lack of value, or ignorant enough not to understand it - will buy more than one. That's why the model works. If GTA V cost $150, they'd sell a lot fewer copies and the higher price wouldn't make up the difference because the people who still bought it would only buy it once (give or take a new platform release). But the guy who is willing and able to blow $100 on GTA$ will do it over and over. So the fact that 90% of the players think it's a ripoff no longer matters; they're making their money anyway.

 

This is the point that I'm getting at...Honestly, I will continue to glitch money and receive it from the modders as long as Rockstars doesn't implement a good source of income, or multiple. Or at least, start pricing their DLC reasonably. But like you said, those who want to spend 100$ will do it no matter what. Especially if they don't listen to reason. or try to come out right in technicalities that are beside the main point.

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#143

Posted A week ago

When a new retail copy of GTA V (including access to GTA Online) is $65, and a shark card that will buy you a few measly in-game items is $100, that tells you right there that the value is lacking. You can play games about the subjectivity of economics all you like, but we can all see that everything added recently in this game is priced very unreasonably in real-world dollars. It's as if your car in real life cost 20 grand and a set of new tires for that car somehow cost 30 grand.

The market set the price of the base game - it is where it is because if it cost much more, not nearly as many people would buy it. And the same is true of shark cards, with one key difference: the people who do buy them - who are willing to overlook the lack of value, or ignorant enough not to understand it - will buy more than one. That's why the model works. If GTA V cost $150, they'd sell a lot fewer copies and the higher price wouldn't make up the difference because the people who still bought it would only buy it once (give or take a new platform release). But the guy who is willing and able to blow $100 on GTA$ will do it over and over. So the fact that 90% of the players think it's a ripoff no longer matters; they're making their money anyway.

 
This is the point that I'm getting at...Honestly, I will continue to glitch money and receive it from the modders as long as Rockstars doesn't implement a good source of income, or multiple. Or at least, start pricing their DLC reasonably. But like you said, those who want to spend 100$ will do it no matter what. Especially if they don't listen to reason. or try to come out right in technicalities that are beside the main point.

+1

Especially I am playing on PC, half of the people using glitches or they take money from modders. Why shouldn't I do the same instead of grinding all the time.

I really don't mind microtransactions and I understand why people buying them but I would only consider getting a shark card package if i was playing on a next gen console where modders rarely exists and shark cards need to be more cheaper & worth getting.
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wehweh01
  • wehweh01

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#144

Posted A week ago

Midnight Club DLC just around the corner guys!

 

midnight-club-3-4.jpg

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Shade04rek
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#145

Posted A week ago Edited by Shade04rek, A week ago.

 

When a new retail copy of GTA V (including access to GTA Online) is $65, and a shark card that will buy you a few measly in-game items is $100, that tells you right there that the value is lacking. You can play games about the subjectivity of economics all you like, but we can all see that everything added recently in this game is priced very unreasonably in real-world dollars. It's as if your car in real life cost 20 grand and a set of new tires for that car somehow cost 30 grand.

The market set the price of the base game - it is where it is because if it cost much more, not nearly as many people would buy it. And the same is true of shark cards, with one key difference: the people who do buy them - who are willing to overlook the lack of value, or ignorant enough not to understand it - will buy more than one. That's why the model works. If GTA V cost $150, they'd sell a lot fewer copies and the higher price wouldn't make up the difference because the people who still bought it would only buy it once (give or take a new platform release). But the guy who is willing and able to blow $100 on GTA$ will do it over and over. So the fact that 90% of the players think it's a ripoff no longer matters; they're making their money anyway.

 

This is the point that I'm getting at...Honestly, I will continue to glitch money and receive it from the modders as long as Rockstars doesn't implement a good source of income, or multiple. Or at least, start pricing their DLC reasonably. But like you said, those who want to spend 100$ will do it no matter what. Especially if they don't listen to reason. or try to come out right in technicalities that are beside the main point.

 

I share this perspective too. With how current ingame prices are, what would be reasonable would be 1mil per dollar. It's insane to only get 8mil for $100 irl, specially when 2 vehicles, or even 1 will run through 10 mil in minutes. Here' is what I think though, It's not just whales, it's casuals who don't want to spend the obsurd required time on the game nor are informed well enough to glitch. So I think the people who get inticed tend to be more casual and buy in moderation, but keep coming back. They'll be the same ones who buy microtransactions and lootboxes in the other mainstream shooters or battle royal games. They buy $20 packs weekly to every other week and it won't seem so crazy to them, adults and children who don't care about the value and exchange rate of the money they spend as long as the price doesn't look outlandish on a statement or to their parents.

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CaliMeatWagon
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#146

Posted A week ago Edited by CaliMeatWagon, A week ago.

 

 

When a new retail copy of GTA V (including access to GTA Online) is $65, and a shark card that will buy you a few measly in-game items is $100, that tells you right there that the value is lacking. You can play games about the subjectivity of economics all you like, but we can all see that everything added recently in this game is priced very unreasonably in real-world dollars. It's as if your car in real life cost 20 grand and a set of new tires for that car somehow cost 30 grand.

The market set the price of the base game - it is where it is because if it cost much more, not nearly as many people would buy it. And the same is true of shark cards, with one key difference: the people who do buy them - who are willing to overlook the lack of value, or ignorant enough not to understand it - will buy more than one. That's why the model works. If GTA V cost $150, they'd sell a lot fewer copies and the higher price wouldn't make up the difference because the people who still bought it would only buy it once (give or take a new platform release). But the guy who is willing and able to blow $100 on GTA$ will do it over and over. So the fact that 90% of the players think it's a ripoff no longer matters; they're making their money anyway.

 

This is the point that I'm getting at...Honestly, I will continue to glitch money and receive it from the modders as long as Rockstars doesn't implement a good source of income, or multiple. Or at least, start pricing their DLC reasonably. But like you said, those who want to spend 100$ will do it no matter what. Especially if they don't listen to reason. or try to come out right in technicalities that are beside the main point.

 

I share this perspective too. With how current ingame prices are, what would be reasonable would be 1mil per dollar. It's insane to only get 8mil for $100 irl, specially when 2 vehicles, or even 1 will run through 10 mil in minutes. Here' is what I think though, It's not just whales, it's casuals who don't want to spend the obsurd required time on the game nor are informed well enough to glitch. So I think the people who get inticed tend to be more casual and buy in moderation, but keep coming back. They'll be the same ones who buy microtransactions and lootboxes in the other mainstream shooters or battle royal games. They buy $20 packs weekly to every other week and it won't seem so crazy to them, adults and children who don't care about the value and exchange rate of the money they spend as long as the price doesn't look outlandish on a statement or to their parents.

 

 

The game won't be fixed until everything in it and the game itself is 100% free of any and all costs. They made more than enough off the initial sales from GTA V that the next 7 titles better free otherwise we will have all the proof we need of how greedy and corrupt Rockstar is. 

 

Spoiler

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SPECTER II
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#147

Posted A week ago Edited by SPECTER II, A week ago.

What kind of morons are buying their stupid cash cards? I've never bought one and never will.

Rich people I guess

Seeing how things are getting more expensive in GTA Online I think R* should increase the money earned from shark cards. Would probably boost sales too.
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DentureDynamite
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#148

Posted A week ago Edited by DentureDynamite, A week ago.

^^ Rockstar could do that, but they would run into the problem of having too many players with too much GTA$ (seriously); to where the devs would be trying to play catch up creating new content for players to spend it on.

 

Talk about a catch-22, as odd as it sounds.

 

There is literally a limit on how many Shark Cards you can buy too quickly ("Hello, Ripley's? Yes, I have a new one.")...a real-life cool down to try and stymie that problem.

 

If you don't believe me, just ask YT'r Olli43.


LoneWulf
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#149

Posted A week ago

 

 

 

What kind of morons are buying their stupid cash cards? I've never bought one and never will.

 

The same "morons" that never look at price tags because they don't need to. 

INB4: "I make a gabzillion a day, but I'll still never buy a KeskKurd."

 

Simply not true, some people just dont have the time to grind. I buy a megladon half off on the interwebs every big update. Also I can afford it because im not a scrub. 

 

Remember when we had free cheat codes and had a real choice to use them or not? Those who "didn't  have time" could simply enter cheat code  and get money instantly. Remembr why we have to grind in gta online in the first place. Its not "accident" that the game is this grindy. They want you to say this is boring and spend real money to skip the artificial grind they made. Ironic that buying fake currency with real money lets you skip the grind. $8,000,000 for $100 is bs. Should get $80 million if your paying $40 more than the base game costs.

 

lol the grind is the most fun part for me, it increases the longevity of the game. If I could just enter a cheat code online and buy everything  it would ruin it for me. I do agree the prices are steep I would never pay $100 even half off I dont like it very much. 

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CaliMeatWagon
  • CaliMeatWagon

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#150

Posted A week ago

 

 

 

 

What kind of morons are buying their stupid cash cards? I've never bought one and never will.

 

The same "morons" that never look at price tags because they don't need to. 

INB4: "I make a gabzillion a day, but I'll still never buy a KeskKurd."

 

Simply not true, some people just dont have the time to grind. I buy a megladon half off on the interwebs every big update. Also I can afford it because im not a scrub. 

 

Remember when we had free cheat codes and had a real choice to use them or not? Those who "didn't  have time" could simply enter cheat code  and get money instantly. Remembr why we have to grind in gta online in the first place. Its not "accident" that the game is this grindy. They want you to say this is boring and spend real money to skip the artificial grind they made. Ironic that buying fake currency with real money lets you skip the grind. $8,000,000 for $100 is bs. Should get $80 million if your paying $40 more than the base game costs.

 

lol the grind is the most fun part for me, it increases the longevity of the game. If I could just enter a cheat code online and buy everything  it would ruin it for me. I do agree the prices are steep I would never pay $100 even half off I dont like it very much. 

 

 

It's glad to see people looking at it from a different perspective. Especially considering we live in a time when everybody "deserves" everything handed to them the instant they "need" it. 

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