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ytdydryddyft2txddffcol decompile problem

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  • AlexDDK

    Player Hater

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  • Joined: 07 Feb 2018
  • Uzbekistan


Posted 07 February 2018 - 10:02 PM

When I try to decompile some model, for example vigilante_hi.yft it says Mesh has more than 65535 vertices (91243). Edit this model manually to prevent crashes in-game, and model in 3ds max or blender looks so broken. But if try to converte vigilante.yft it works good. I tried oldest and newest version of that but unfortanatly. How to import _hi.yft model without that?

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