Need help embedding collisions into a model
Posted 31 January 2018 - 02:44 PM
Posted 31 January 2018 - 10:22 PM Edited by Bob_74, 31 January 2018 - 10:23 PM.
How did you manage to do that?
RPH spawn command tells me the model is invalid and using SHVDN World.CreateProp doesn't work (Prop.Exists() returns false).
I tried to add bone to the model, OpenIV see the bone but the game refuse to create the prop.
Posted 31 January 2018 - 10:58 PM
You might have to spawn it at these coords (x = 152.2605, y = -1004.471, z = -98.99999), which is where the original model can be found. I'm also using FiveM, so I'm able to stream that model anywhere in the world. I've been inching closer and closer on getting this to work but still no dice. This is my max file in case anyone would like to go over it and see if there's something I might have missed.
Posted 31 January 2018 - 11:22 PM Edited by Bob_74, 01 February 2018 - 12:14 AM.
Can you save as an older max format?
EDIT: I actually needed to go to this location to be able to spawn this model...
I was totally unaware of this kind of behaviour!
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