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Suburbs in GTA Next

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*DERGaming
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#1

Posted 3 weeks ago Edited by *DERGaming, 3 weeks ago.

Suburbs in the GTA games have been neglected however they shouldnt be. The overall feel of suburbs I think would be great, Something simalier to the suburbs. In GTA 4 by the only Burger Shot in Alderney. The suburbs would make a good addition to the next GTA if the setting calls for it.
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RetroMystic
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#2

Posted 3 weeks ago

What's the point of having many houses that aren't enter-able? It's just a drain on resources. If R* had a residential area with unique building with detailed graffiti maybe but having areas of homes do nothing (except make the world feel more alive at the cost of resources). I want a bigger and more detailed city as much as the next guy but I'd rather have creative commercial and industrial areas.


*DERGaming
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#3

Posted 3 weeks ago

What's the point of having many houses that aren't enter-able? It's just a drain on resources. If R* had a residential area with unique building with detailed graffiti maybe but having areas of homes do nothing (except make the world feel more alive at the cost of resources). I want a bigger and more detailed city as much as the next guy but I'd rather have creative commercial and industrial areas.


I would rather the city not be filled with just commercial/industrial areas, seeing the same type of thing again over and over again would get old. The more variety the better I want to go to one end of the city and go to the other end and have a different experience.
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RetroMystic
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#4

Posted 3 weeks ago

 

What's the point of having many houses that aren't enter-able? It's just a drain on resources. If R* had a residential area with unique building with detailed graffiti maybe but having areas of homes do nothing (except make the world feel more alive at the cost of resources). I want a bigger and more detailed city as much as the next guy but I'd rather have creative commercial and industrial areas.


I would rather the city not be filled with just commercial/industrial areas, seeing the same type of thing again over and over again would get old. The more variety the better I want to go to one end of the city and go to the other end and have a different experience.

 

 

I definitely agree, please don't misconstrue what I said as "only have commercial and residential" because variety is desperately needed in any open world but I just don't think there should be MASSIVE residential areas on the scale of Alderney and Dukes but bigger because having many useless houses is just a waste of everyones time.


Sprunkadelic
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#5

Posted 3 weeks ago Edited by Sprunkadelic, 3 weeks ago.

This could work, if they have a purpose rather that be like a safehouse there, or just..something, anything more

 

because if its just random houses, it seems a little pointless to me. The main problem with north/residential alderney is..it literally had no use other than just being there. 

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Am Shaegar
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#6

Posted 3 weeks ago

A lot depends on which city is the entire game of the next GTA is going to be set. If it has, say, countryside, fam areas or random suburbs, then the developers are likely (and should) to include them in the next installment.

ArmyRaidFail404
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#7

Posted 3 weeks ago

If the game is based more on the whole ghetto theme, the idea of suburbs makes sense. I mean, half of Los Santos was residential houses in San Andreas simply because of the gang wars minigame.

chilleverest
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#8

Posted 3 weeks ago

A Witcher style interiors where most of the building are enterable, each with distinct inhabitants, now that would be cool and immersive in gta. 


RetroMystic
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#9

Posted 3 weeks ago

A Witcher style interiors where most of the building are enterable, each with distinct inhabitants, now that would be cool and immersive in gta. 

 

It's an open world crime game not an RPG


ArmyRaidFail404
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#10

Posted 3 weeks ago

A Witcher style interiors where most of the building are enterable, each with distinct inhabitants, now that would be cool and immersive in gta.

 
It's an open world crime game not an RPG

Yeah and besides; Making nearly every building enterable would be a massive waste. I mean, GTA V had a lot of locked interiors which is a real bummer, but we shouldn't be asking for something crazy.

Typhus
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#11

Posted 3 weeks ago

The Suburbs can be interesting, if they offer you the chance to work for some of the residents. There could be a whole mission line where you help someone commit insurance fraud by wrecking their car, killing their wife and so on. Looking at screenshots of Shoreside Vale in III I was hoping for something similar, with missions being given by the most affluent citizens, so imagine my disappointment when there was nothing of the sort in the game.

The suburbs don't have to be big, but they should offer some cool side missions rather than just being window dressing.

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VictorVance1239
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#12

Posted 3 weeks ago

I'm all for it. More residential area types as well as more businesses. 


GTA-Biker
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#13

Posted 3 weeks ago Edited by GTA-Biker, 3 weeks ago.

I'd like to see a larger suburbs (Mirror Park in GTA 5 was tiny).There could also be some activities that could be done in suburbs (such as burglary),and maybe have some enterable local bars (with minigames like pool, darts and arcade games), diners and fast food restaurants (where we could buy food to restore health) and stores there.We could also have buyable safehouses in suburban neighborhoods.

Same with ghettos and small towns around the main city,in GTA 5 they felt too small and there's not much to do in them.

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