Posted 01 February 2018 - 12:27 AM
I actually wrote an article about the troubled development of Grand Theft Auto V's radio, titled "Radio Inconsistency" which was hosted on a website that's no longer around (GTAGaming) where I dove into how this one aspect of Grand Theft Auto V had unusual set backs and complications over development as the entire game was spread out, leading to stations being heavily revamped, genre changes, initial ideas scrapped, even cut radio stations, re-purposed the songs on stations that don't fit, etc.
Normally GTA games have roughly a year to put together a set list, station identity, potential choice of DJ's, etc and of course Music Licences. However for GTAV, the stations were first thought up around 2010, and as things were pushed back, it became more and more tinkered with until we got the mess that we did in 2013 (and later 2014), Non Stop Pop went through a few genre changes such as Party Pop, 80s Pop, just modern day Pop, etc, before they just jumbled it all together with whatever music licences they still had by the point of release. An entire station came into the game late (Vinewood Boulevard Radio) and stations like Soulwax FM and Worldwide FM had their mixes submitted later into the production too (literally a few weeks BEFORE going gold), stations with the most changes began to lose their usual GTA identity (something which even GTA IV kept at least despite the lackluster song choices of some of the stations) til we got where we are now where a station can just contain anything the celebrity DJ wants to play. Again, GTAV is the first GTA since the 3D era days to have cut radio stations, P.M.R (Pre-Millennium Radio), Santos Surf, another un-named Rock Station, the jazz station and the 80s station (which Non Stop Pop was at one point).
Anyway, enough about GTAV's troubled music cycle (hell even the score went through massive changes since initial conception). There's ONE thing the HD era misses from the 3D era which made them feel more unique, and that's having the DJ's be CHARACTERS, San Andreas did this best because they STILL had Celebrity DJ's but even they were playing characters (Axl Rose as Tommy "The Nightmare" Smith [K-DST], George Clinton as The Funktipus [Bounce FM], Michael Bivins as Phillip Michaels [CSR 103.9], etc) and this allowed them to them to just have fun with the role without trying to be too serious and having to worry about people thinking their GTA version of them is a reflection of their real selves. Where as in the HD era, they got either celebrities OR real DJ's to host the stations under their actual names, and some of them did have a bit of fun with it (Iggy Pop springs to mind) but a lot of them feel like they're playing it safe and as some kind of serious role (and as much as people want to hate on blonded Los Santos, at least Frank and the rest of the crew embrace that GTA side and just role with the dialogue).
Bringing it back to GTAV's troubled development with the radio, this is even more evident when they got people back multiple times to record dialogue again when the stations song list changed, or genre shifted, etc, I think Cara Delevingne ended up having FOUR sessions over all (previous games were usually one day recording sessions per DJ and picking the best out from that), where as compared to GTA IV for example where some DJ's only had TWO sessions (those that came back for the DLC episodes). That's why it can sound a bit all over the place because in reality, one session would've covered some songs in the base game (PS3/360) AND the NG versions (songs that were initially cut but they recorded dialogue for), then another session for the songs that they got near gold on the base game AND THEN another session for the new stuff they grabbed in the NG versions. By comparison, The LAB and blonded Los Santos were put together much closer like the older games where they got the licences, got everyone in, did a session of recording and mixing it all out within a few weeks.
Jestic, Lioshenka, Big Danny K and 7 others like this