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Why the hell is CJ doing everything he's told

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BLADE_San_Andreas
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#1

Posted 28 January 2018 - 07:09 PM

Like seriously truth tells him to break in a military base and steal a jetpack worth 60 million dollars, he would kill the president if he was told to...

I seriously think hes a dumb muscle like jizzy addressed...

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Journey_95
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#2

Posted 28 January 2018 - 07:31 PM Edited by Journey_95, 28 January 2018 - 07:32 PM.

Don't question CJ's logic, post LS.  His character is very inconsistent and basically whatever the plot demands at the time.

The Black Project mission is probably one of the worst in that regard, just wtf!

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lil weasel
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#3

Posted 28 January 2018 - 09:12 PM

You are confusing Real Life, with making a GAME Playable, and enjoyable.

It is a Game, It is intended to be played.

The various "missions" are inane not History, not a cover every situation Novel.

Play it and Enjoy it.

The more realistic the less playing is involved. Look at GTA V, as real as it gets (so far) where you sit back and watch Cut Scene after cut scene, until the game allows for the playing of a short action bit, that is just as stupid.

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Journey_95
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#4

Posted 28 January 2018 - 11:07 PM

You are confusing Real Life, with making a GAME Playable, and enjoyable.

It is a Game, It is intended to be played.

The various "missions" are inane not History, not a cover every situation Novel.

Play it and Enjoy it.

The more realistic the less playing is involved. Look at GTA V, as real as it gets (so far) where you sit back and watch Cut Scene after cut scene, until the game allows for the playing of a short action bit, that is just as stupid.

So why even have cutscenes? You can just give the player a message on what to do and that's it.

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Am Shaegar
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#5

Posted 29 January 2018 - 02:11 AM

It's explained throughout the storyline. If you are not acting deliberately stupid then it shouldn't be difficult to understand.
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Algonquin Assassin
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#6

Posted 29 January 2018 - 11:25 AM

Because he’s an idiot.
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BLADE_San_Andreas
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#7

Posted 29 January 2018 - 02:12 PM Edited by BLADE_San_Andreas, 29 January 2018 - 02:14 PM.

It's explained throughout the storyline. If you are not acting deliberately stupid then it shouldn't be difficult to understand.

Yeah i know but why doesn't CJ give a single f*ck about jumping out of a plane on another one because Salvatore told him that they'll kill him... And CJ just says like "f*ck it i'll just break in Area 69 and steal a project that i dont even know what is"

 

But i understand what lil weasel said this is just a game and i shouldn't question it too much about realism 

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Am Shaegar
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#8

Posted 29 January 2018 - 03:27 PM

The game offers enough justification on why CJ's doing something or why the story is asking CJ to DO ANYTHING at all.
You need to play the story, again.
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Jack Lupino
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#9

Posted 29 January 2018 - 04:41 PM Edited by Jack Lupino, 29 January 2018 - 04:41 PM.

Because cj loves sweet and his family and would do anything to rescue his brother from jail?
Atleast thats the message i got playing these missions.
Sometimes you just need to sit down and understand the story without nitpicking the characters.

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#10

Posted 29 January 2018 - 05:35 PM

It wouldn't be much of a game if CJ turned around and said "actually son, I'm going to sit this one out, it's Thursday and it's my book club, we're discussing Fire Season this week".

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DirtCheap
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#11

Posted 29 January 2018 - 08:43 PM

Pretty much every GTA protagonist did what they were told so I don't know why you're singling CJ out. Also,if you actually paid attention, you could see that he sometimes was hesitant before doing the required task.

 

To answer your question, he did it to get something he wanted (money, Sweet's release, information on Smoke, etc.)

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BLADE_San_Andreas
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#12

Posted 29 January 2018 - 09:45 PM Edited by BLADE_San_Andreas, 29 January 2018 - 09:55 PM.

Pretty much every GTA protagonist did what they were told so I don't know why you're singling CJ out. Also,if you actually paid attention, you could see that he sometimes was hesitant before doing the required task.

 

To answer your question, he did it to get something he wanted (money, Sweet's release, information on Smoke, etc.)

Yeah but he doesn't even think about any risks, only in stowaway he says "man kill government agencies?" then Toreno says that he has clearance to eliminate them.

Also every protagonist doesnt go on a suicide mission just because someone told them to.

I mean CJ jumps out of a moving plane to jump on the other one, goes inside it, kills everyone and lands the plane just to get 15k... Something that intense i haven't seen since MGS Hind boss battle.

But at the end of the day i know im just a retard on the internet saying "well thats unrealistic"

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Am Shaegar
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#13

Posted 30 January 2018 - 12:25 AM Edited by Am Shaegar, 30 January 2018 - 12:26 AM.

Yeah but CJ doesn't even think about any risks

He does.
It's the confidence, unflinching courage and determination that shows how truly different, and badass CJ is, than the rest of the protagonists .

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#14

Posted 30 January 2018 - 01:55 AM

After LS Rockstar had to come up with excuses for the player to experience everything new they threw in the series. That's why some things make no sense and some of the dialogue feels weird and rushed. Black Project, for example, is regarded by many fans as an awesome mission, which it is in terms of gameplay (shooting, entering government facilities, stealing a 60.000.000 project), but its premise is really lame. 

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Am Shaegar
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#15

Posted 30 January 2018 - 02:33 AM Edited by Am Shaegar, 30 January 2018 - 02:58 AM.

It makes perfect sense, actually. Here's the explanation for those who didn't understand the premise:

Then you get to desert. You start to own a runway there. What goes on in the desert in America? Conspiracies, UFO sightings, Area 51. Why not include technology that may be developed in Area 51 in a game? Also the joke ties in with The Truth because the crap you hear him say starts to become The Truth and CJ realises this after a while. He has a conversation with Cesar about it.

Regarding the jetpack itaelf - link

So, there's a clear understanding about everything in the game. Those who are not interested in understanding any kind of explanation at all, are obviously going to find the premise lame.

jaljax
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#16

Posted 30 January 2018 - 03:55 AM

Busta Carl!

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ArmyRaidFail404
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#17

Posted 30 January 2018 - 09:10 AM

Well obviously CJ was either paid to do it (robbing banks with Catalina), it would help Sweet (Toreno's missions) or it was his idea to begin with (Loco Syndicate). In fact, it all came down to these three basic premises.

Black Project is a bit special though cause The Truth actually forced him to do it. I mean he literally told CJ to drive with him and then kicked him out outside the military base and told him to go steal some sh*t. What was CJ going to do, walk back through the desert? (Bear in mind that Bone County is supposed to represent miles of desert, and every minute is an hour for CJ).

May as well at least try to find what The Truth was looking for and maybe escape in a humvee or something; but then CJ found the Jetpack and used that to escape.

Hope this helps.
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Am Shaegar
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#18

Posted 30 January 2018 - 09:45 AM

I would like to share another brilliant post, as it nicely sums up about the amazing story in few words, that could help others to understand easily. 

 

I was reading the topic, and was coming here to defend San Andreas narrative prowess. Like every 3D gta game you can't see SA with only the "gangbanging story" mentality, this is rockstar EXPLORING the 90s movie era because as we all know the people in rockstar are movie buffs, as they explored the 80s in Vice city, while at the same time mantaining a coherent story (YES COHERENT, HEAR ME OUT ON THIS) that works with the map, aaand also gameplay, you all are failing to recognize the genius on all of this.

 
The LS part is the introduction to the most important characters and all the conflicts on the story, which are:
 
1: Pendelburry's death being blamed on cj, which allowed Tenpenny to make him his bitch throughout all the game.
 
2: Big Smoke's and Ryders betrayall, which lead to the revenge story arc that starts in San Fierro.
 
3: Sweet getting caught, which leads to the "getting sweet out of jail" motivation for Cj's Character.
 
4: Madd Doggs situation with the rhyme book, which leads to Cj knowing him in LV and making him the reason he goes back home (this one was really the only stretch i find over here in the whole thing)
 
So, if you pay attention you'll realize, there are several motives that keep the story going, is not all about getting sweet out of jail..

 

 

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CT1612
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#19

Posted 30 January 2018 - 11:17 AM Edited by CT1612, 30 January 2018 - 11:19 AM.

Some very good posts made here.

 

It was so special about VC that you were able to feel the atmosphere of the era it represents. In my black stinger (and later a white cheetah) I felt like Sonny Crockett's evil twin.

 

I am sure R* wanted to recreate it for the early 90s - gang wars and the LA Riots, aged hippies in Frisco and the casino mafia in Vegas - you' ll notice many attempts at creating a feeling that you are actually a part of 1992. I miss that in GTA IV, but the well-developed main protagonist tries it's best for compensation. GTA IV is GTA for adults imo.

 

While doing the missions, I noticed that you have to make use of nearlly all existing vehicles and you see almost every area of the map. A good mission design does so and makes use of all new features a game offers in addition to its predecessor.

 

A game is always entertainment. Don't think about it to much - let yourself be caught in 1992 and just enjoy it. And do not care too much about logic and realism.

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anthony
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#20

Posted 30 January 2018 - 03:56 PM Edited by anthony, 30 January 2018 - 04:25 PM.

Honestly, all this is just nitpicking.

What for ? Because of money, because of his brother , because of becoming more powerful.

Ahaheue Niko is a bitch always following what to do like a dog..well this is because he's got a goal actually, like CJ.

Now we are going to tell me, hurgh you bash GTA 5 everytime; well in GTA 5 they didn't had a f*cking goal except pay back Madrazo because Amanda is a c*nt, it all start because of that, woo f*cking woo what a f*cking goal.

You can say what you want about CJ, but at least he got some goal because he got caught up in sh*tty things, actually like Niko.

Sure Niko's story is actually more real and somehow possible, but hey the two had goals.

I mean hey guys, this 2004 3D era.
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LC-DDM
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#21

Posted 30 January 2018 - 04:32 PM

Whenever CJ's story and involvement is put into question, I can help but recall this LP of GTA. The player basically narrated it from CJ's POV, doing their best to fill in a few holes.

Kind of a good read, imo.
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Nostalgia
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#22

Posted 30 January 2018 - 05:33 PM

Niko is exactly the same. in GTA IV the story gets so boring in the middle part of the game because it just feels like he's an errand boy doing pointless favours for anyone. The storyline starts off good, picks up again near the end, but even during the good parts Niko simply does everything he's told, no different to any other protagonist. Silly thread.

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#23

Posted 30 January 2018 - 09:37 PM

Cuz he's a busta. Plain and simple.

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lil weasel
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#24

Posted 30 January 2018 - 11:36 PM

Carl is YOU, If he did not do what the Game is programed for, then why "Play" the game.
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#25

Posted 31 January 2018 - 02:25 AM

Cuz he's a busta. Plain and simple.


Actually, him being a busta would involve running away from his responsibilities. If he didn't do what he was told he would be a busta.

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#26

Posted 31 January 2018 - 02:55 AM

 

Cuz he's a busta. Plain and simple.


Actually, him being a busta would involve running away from his responsibilities. If he didn't do what he was told he would be a busta.

 

Breaking into a military base is his responsibility? Wtf


Carl is YOU, If he did not do what the Game is programed for, then why "Play" the game.

Wat. Carl is his own character, this isn't an RPG. And missions like that were just unnecessary. There was already plenty of fun in the more normal missions (Los Santos arc or Las Venturas one). I don't get why Rockstar added these to the game.

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Am Shaegar
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#27

Posted 31 January 2018 - 04:13 AM

Whenever CJ's story and involvement is put into question, I can help but recall this LP of GTA. The player basically narrated it from CJ's POV, doing their best to fill in a few holes.

Kind of a good read, imo.

It's a very good read worth every second. I visited the LP a couple of years back for the first time and since then it has been bookmarked. I often use it as an example in other forum discussions to show that not everything in a video game story needs to have a cutscene, or write a conversation narrating every little detail to explain the events in game, otherwise it will take a big part of replay value out of the game.
I love how SA's tightly scripted story, without being heavy on cutscenes or unnecessary dramatic effects, manages to push the players to assess the motives and purpose behind many events of the story in order to make the most suitable interpretation themselves, which leads to interesting views of the story, and the LP is one such example.
Check out the comments of the final mission - End of the Line. It's interesting to read the LP's take here.

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#28

Posted 31 January 2018 - 10:35 PM

CJ does what he's told because it's written in the scripts and the scenario.

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#29

Posted 02 February 2018 - 09:39 PM

CJ does what he's told because it's written in the scripts and the scenario.

And quite often the script is horrible, the Black Project mission is probably the best example.


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#30

Posted 03 February 2018 - 11:22 AM Edited by Big_Smiley, 03 February 2018 - 11:29 AM.

I am sure R* wanted to recreate it for the early 90s - gang wars and the LA Riots, aged hippies in Frisco and the casino mafia in Vegas - you' ll notice many attempts at creating a feeling that you are actually a part of 1992.

And they did pictured it quite well. Really well, infact. That's why SA has remained my favorite gta growing up in early 90's LA amongst gangs. It's really the best part of the game for me Imo.

Once we move on to that nonsence of Catalina and her bitch ass missions seeing Carl act like a pussy along with truth's weird sh*t about greengoo and stealing jetpacks it kinda of falls apart for me a little. And i still think Terno's missions are ass along with Zero's. No damn Grove street OG foo gonna fly a toy plane and destroy some vans and sh*t just cause some nerd obsessed with revenge on some dude named Berkeley told him to. Who???.....


Spoiler



^^I mean CJ is a very complex character when almost everybody tells him what the f*ck to do, but at the same time CJ acts like a hardcore gangbanger who would peel a bustas cap for disrespecting him. I just keep comparing him with Tommy V since he was his own man in VC. A true Mob Boss that had control over VC with the Vercetti family and would never take sh*t from anyone no matter who they were. SA was always interesting to me in general, But the thug vibe that it was praised of never really lasted long as i would have liked. Once Sweet lands in prison and tenpenny drives you out into the woods eveything changes from there and out.
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