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[C#] Getting the X, Y, Z coordinates and rotation from raycasting.

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Kalewero
  • Kalewero

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#1

Posted 3 weeks ago

Hello, i have a question. I wanna line up an spawned prop to any wall around the map and i wonder if there is any way to do this using raycating? I'm thinking that if i could get the coordinates and rotation from the raycasting i could set the coordinates and the rotation to the prop.

 

Thanks in advance :)





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