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gta sa stripped.scm load game 99% crash win10 x64

3 replies to this topic
spyderblack66
  • spyderblack66

    recreating missions with dyom

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  • Joined: 18 Mar 2017
  • Argentina

#1

Posted 22 January 2018 - 09:50 PM

help me crash main.scm all missions deleted 

 

DEFINE OBJECTS 1
DEFINE OBJECT SANNY BUILDER 3.03      

DEFINE MISSIONS 0

DEFINE EXTERNAL_SCRIPTS 0 // Use -1 in order not to compile AAA script

DEFINE UNKNOWN_EMPTY_SEGMENT 0

DEFINE UNKNOWN_THREADS_MEMORY 0



//-------------MAIN---------------
thread 'MAIN' 
01F0: set_max_wanted_level_to 6 
set_wb_check_to 0 
00C0: set_current_time_hours_to 8 minutes_to 0 
04E4: unknown_refresh_game_renderer_at 2488.56 -1666.84 
Camera.SetAtPos(2488.56, -1666.84, 13.38)
$PLAYER_CHAR = Player.Create(#NULL, 2488.56, -1666.84, 13.38)
$PLAYER_ACTOR = Actor.EmulateFromPlayer($PLAYER_CHAR)
07AF: $PLAYER_GROUP = player $PLAYER_CHAR group 
Camera.SetBehindPlayer
set_weather 0 
wait 0 
Player.SetClothes($PLAYER_CHAR, "PLAYER_FACE", "HEAD", Head)
Player.SetClothes($PLAYER_CHAR, "JEANSDENIM", "JEANS", Legs)
Player.SetClothes($PLAYER_CHAR, "SNEAKERBINCBLK", "SNEAKER", Shoes)
Player.SetClothes($PLAYER_CHAR, "VEST", "VEST", Torso)
Player.Build($PLAYER_CHAR)
Player.CanMove($PLAYER_CHAR) = True
fade 1 0 
select_interior 0 
0629: change_integer_stat 181 to 4 
016C: restart_if_wasted_at 2027.77 -1420.52 15.99 angle 137.0 town_number 0 
016D: restart_if_busted_at 1550.68 -1675.49 14.51 angle 90.0 town_number 0 
0180: set_on_mission_flag_to $ONMISSION // Note: your missions have to use the variable defined here 
$DEFAULT_WAIT_TIME = 250 
03E6: remove_text_box 

:MAIN_297
wait $DEFAULT_WAIT_TIME 
jump @MAIN_297 


spyderblack66
  • spyderblack66

    recreating missions with dyom

  • Members
  • Joined: 18 Mar 2017
  • Argentina

#2

Posted 22 January 2018 - 09:56 PM

is sanny builder version


Gian_Yagami
  • Gian_Yagami

    Peon

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  • Joined: 08 Nov 2011
  • None

#3

Posted 27 January 2018 - 10:51 AM

define objects are used for interactive model and you should add this at first line:

DEFINE OBJECT (noname)

Jimmy
  • Jimmy

  • Facade Corporation
  • Joined: 26 Oct 2016
  • India
  • Best Newsletter 2017 [GTAF Weekly]
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#4

Posted 27 January 2018 - 11:25 AM Edited by Arrow, 27 January 2018 - 11:25 AM.

You need to definite objects and missions before adding the "DEFINE" lines to your script. You do not have any objects or missions in yours. Here's an example of a stripped script:

Spoiler




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