I set the scm settings even gta underground same thing happens, it didn't work either
I have converted map from mta sa I made "big world" so I end up deleted some newer placed objects since bypassing 69000 when it was 75000 main size for custom mission.
As for SCM version to go up to 200000 i have even bypass vars of [email protected] any hack on that too even the game don't crash for bypassing [email protected] - i see original main.scm bypassing [email protected] - [email protected] - [email protected] in missions or whatever, it can't the same as cleo script version?
; max size in bytes of MAIN segment from main.scm (200000)
Max size of MAIN segment = 1200000 -- there's no hack to bypass [email protected] even force to compile as [email protected] [email protected] will crash the game just from bypassing like a cleo script
# max mission size from main.scm (69000)
Max mission size = 300000 -- i try 90000 too and don't work
; Running scripts (96)
Running scripts =546
; Mission cleanup array limit (75)
Mission cleanup = 500000 --it can cleanup all the objects - it works!
; Used object array (395)
Max number of used objects = 50000
; Switch jump table cases (75)
Switch jump table cases = 375