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City of Chicago

SA WIP
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thalilmythos
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#31

Posted 01 February 2018 - 11:48 PM

This is going to need some serious Props placement on the streets to not look so empty, but so far, it looks awesome, even with all the flatness of the map

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Wakka387
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#32

Posted 03 February 2018 - 02:17 AM

Bibidibabidi has done some more texture replacements :)

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Inan-Ahammad
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#33

Posted 03 February 2018 - 05:32 AM

idk but some of the textures are lokking pretty odd?Wont it be better to keep the original game colors with a little bit hi quality texs?

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Wakka387
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#34

Posted 03 February 2018 - 05:57 AM Edited by Wakka387, 03 February 2018 - 07:54 AM.

idk but some of the textures are lokking pretty odd?Wont it be better to keep the original game colors with a little bit hi quality texs?

we are doing 2 versions. one with the default textures and one with HD textures :p

Here are some car spawns I got done

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bibidibabidibu
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#35

Posted 03 February 2018 - 10:06 AM

idk but some of the textures are lokking pretty odd?Wont it be better to keep the original game colors with a little bit hi quality texs?

I am making retextures and of course I am agree with you, some textures are looking little bit odd because I don't have game models, only got 32*32 textures and I try to understand what does that texture represents from very low quality texture and retexture it to 512*512 version :p After I got playable beta probably I will correct odd textures :)


George Costanza
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#36

Posted 03 February 2018 - 10:11 AM

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could you tell me the source of the brown building with entrance texture?


bibidibabidibu
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#37

Posted 03 February 2018 - 10:18 AM Edited by bibidibabidibu, 03 February 2018 - 10:19 AM.

gta_sa_2018-02-02_16-41-37-31.png

 

could you tell me the source of the brown building with entrance texture?

 

http://gtaforums.com...se-replacement/

 

https://www.google.com.tr/

 

I have texture library I have collected them from google images for a long time. I am making customizations and supportings for actual textures' sizes and positions with paint.net

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Wakka387
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#38

Posted 04 February 2018 - 01:55 AM Edited by Wakka387, 04 February 2018 - 03:26 AM.

So we now have the James_UK map ported (mostly completed Chicago map)Which means, NO MORE MISSING BUILDINGS/ROADS! So now work can properly begin ;)

*Current screenshots taken with LQ Texture version, same changes will exist on HQ texture version aswell*

*Note* we are aware that the radar is askew. it will be fixed soon


What's an airport without any planes?

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Also, added a few weapon spawns scattered around (just some test spawns)

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new HD version screens

 

 
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#39

Posted 05 February 2018 - 12:07 AM

Cool! Does it include LODs?

Wakka387
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#40

Posted 05 February 2018 - 03:26 AM

Cool! Does it include LODs?

Lods havnt been done yet but they will be down the line
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LeakyLine
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#41

Posted 05 February 2018 - 06:39 AM

Found this through the RCRP discord. This is looking really good so far, dude.

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Wakka387
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#42

Posted 05 February 2018 - 09:10 AM

Successfully added real life Chicago radio streams through the use of SAORS (San Andreas Own Radio Station) and included their real life Icons

 

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LeakyLine
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#43

Posted 05 February 2018 - 12:39 PM

Wait, do they actually stream? Is that even possible?


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#44

Posted 05 February 2018 - 02:35 PM

Cool! Does it include LODs?

That PlayStation1 Quality doesnt require LODs at all. Maybe the same model with a 32x32 texture, but still overall it does need none.

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turbocharger
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#45

Posted 05 February 2018 - 04:09 PM

From what've seen, the authors are aiming for a higher quality than it was in the original game, and maximum draw distance without LODs is 299 which is tiny, so LODs are a must by SA standards.
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Wakka387
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#46

Posted 05 February 2018 - 07:51 PM

Wait, do they actually stream? Is that even possible?

yes, and yes.

bibidibabidibu
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#47

Posted 12 February 2018 - 10:25 AM

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some new screens from stadium and streets around there.

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#48

Posted 12 February 2018 - 11:38 AM

So what's the secret car in the stadium?

Or ist it secret till release? ;)

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Wakka387
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#49

Posted 12 February 2018 - 08:34 PM

So what's the secret car in the stadium?

Or ist it secret till release? ;)

secret :p

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universetwisters
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#50

Posted 13 February 2018 - 02:31 PM

Hit me up if you need any police vehicles or whatever done. This looks like it might be going someplace now.
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Derrick_Keno
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#51

Posted 13 February 2018 - 06:38 PM

Don't forget about the xvehicleenv128!


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#52

Posted 14 February 2018 - 01:05 PM Edited by Sergiu, 14 February 2018 - 02:47 PM.

Definitely liking where this is going.

Only thing I would like to suggest is splitting up some streets and making them smaller or turning them into alleys. The city feels a bit too straight forward and simplified overall in structure.
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Wakka387
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#53

Posted 14 February 2018 - 11:48 PM Edited by Wakka387, 14 February 2018 - 11:49 PM.

Definitely liking where this is going.

Only thing I would like to suggest is splitting up some streets and making them smaller or turning them into alleys. The city feels a bit too straight forward and simplified overall in structure.

trust me, there are lots of alleyways that are unmarked. :)

 

we should be releasing an early alpha version sometime in the next week or so.


Mr.Kurowski
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#54

Posted 14 February 2018 - 11:51 PM

I'd say, do not rush on releasing an alpha...take your time.

:)


NikoBellic_
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#55

Posted 15 February 2018 - 05:24 AM

good job dude.


bibidibabidibu
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#56

Posted 18 February 2018 - 06:18 PM

wakka sent some gameplay screens to me, here they are 

 

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Wolf_
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#57

Posted 18 February 2018 - 10:54 PM

good job, man.


thalilmythos
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#58

Posted 19 February 2018 - 12:14 AM

Man i'm in love with how fast and how good this is progressing, have you considered making the hud from the driver 1 and 2 games?


Wakka387
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#59

Posted 20 February 2018 - 01:44 AM

Man i'm in love with how fast and how good this is progressing, have you considered making the hud from the driver 1 and 2 games?

hasnt crossed my mind yet. maybe down the line it might happen


Elissay
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#60

Posted 26 February 2018 - 05:23 AM Edited by Elissay, 26 February 2018 - 06:05 AM.

Nice progress so far , just a question , you have destroyble objects in the map like trash , lamp post ?




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