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City of Chicago

SA WIP
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thalilmythos
  • thalilmythos

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#31

Posted 3 weeks ago

This is going to need some serious Props placement on the streets to not look so empty, but so far, it looks awesome, even with all the flatness of the map

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Wakka387
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#32

Posted 3 weeks ago

Bibidibabidi has done some more texture replacements :)

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Inan-Ahammad
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#33

Posted 3 weeks ago

idk but some of the textures are lokking pretty odd?Wont it be better to keep the original game colors with a little bit hi quality texs?

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Wakka387
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#34

Posted 3 weeks ago Edited by Wakka387, 3 weeks ago.

idk but some of the textures are lokking pretty odd?Wont it be better to keep the original game colors with a little bit hi quality texs?

we are doing 2 versions. one with the default textures and one with HD textures :p

Here are some car spawns I got done

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bibidibabidibu
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#35

Posted 3 weeks ago

idk but some of the textures are lokking pretty odd?Wont it be better to keep the original game colors with a little bit hi quality texs?

I am making retextures and of course I am agree with you, some textures are looking little bit odd because I don't have game models, only got 32*32 textures and I try to understand what does that texture represents from very low quality texture and retexture it to 512*512 version :p After I got playable beta probably I will correct odd textures :)


George Costanza
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#36

Posted 3 weeks ago

gta_sa_2018-02-02_16-41-37-31.png

 

could you tell me the source of the brown building with entrance texture?


bibidibabidibu
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#37

Posted 3 weeks ago Edited by bibidibabidibu, 3 weeks ago.

gta_sa_2018-02-02_16-41-37-31.png

 

could you tell me the source of the brown building with entrance texture?

 

http://gtaforums.com...se-replacement/

 

https://www.google.com.tr/

 

I have texture library I have collected them from google images for a long time. I am making customizations and supportings for actual textures' sizes and positions with paint.net

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Wakka387
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#38

Posted 3 weeks ago Edited by Wakka387, 3 weeks ago.

So we now have the James_UK map ported (mostly completed Chicago map)Which means, NO MORE MISSING BUILDINGS/ROADS! So now work can properly begin ;)

*Current screenshots taken with LQ Texture version, same changes will exist on HQ texture version aswell*

*Note* we are aware that the radar is askew. it will be fixed soon


What's an airport without any planes?

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Also, added a few weapon spawns scattered around (just some test spawns)

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new HD version screens

 

 
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Blue
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#39

Posted 2 weeks ago

Cool! Does it include LODs?

Wakka387
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#40

Posted 2 weeks ago

Cool! Does it include LODs?

Lods havnt been done yet but they will be down the line
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LeakyLine
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#41

Posted 2 weeks ago

Found this through the RCRP discord. This is looking really good so far, dude.

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Wakka387
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#42

Posted 2 weeks ago

Successfully added real life Chicago radio streams through the use of SAORS (San Andreas Own Radio Station) and included their real life Icons

 

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LeakyLine
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#43

Posted 2 weeks ago

Wait, do they actually stream? Is that even possible?


MenuET
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#44

Posted 2 weeks ago

Cool! Does it include LODs?

That PlayStation1 Quality doesnt require LODs at all. Maybe the same model with a 32x32 texture, but still overall it does need none.

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turbocharger
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#45

Posted 2 weeks ago

From what've seen, the authors are aiming for a higher quality than it was in the original game, and maximum draw distance without LODs is 299 which is tiny, so LODs are a must by SA standards.
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Wakka387
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#46

Posted 2 weeks ago

Wait, do they actually stream? Is that even possible?

yes, and yes.

bibidibabidibu
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#47

Posted A week ago

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some new screens from stadium and streets around there.

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-Anti-
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#48

Posted A week ago

So what's the secret car in the stadium?

Or ist it secret till release? ;)

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Wakka387
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#49

Posted A week ago

So what's the secret car in the stadium?

Or ist it secret till release? ;)

secret :p

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universetwisters
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#50

Posted A week ago

Hit me up if you need any police vehicles or whatever done. This looks like it might be going someplace now.
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Derrick_Keno
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#51

Posted A week ago

Don't forget about the xvehicleenv128!


Sergiu
  • Sergiu

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#52

Posted A week ago Edited by Sergiu, A week ago.

Definitely liking where this is going.

Only thing I would like to suggest is splitting up some streets and making them smaller or turning them into alleys. The city feels a bit too straight forward and simplified overall in structure.
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Wakka387
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#53

Posted A week ago Edited by Wakka387, A week ago.

Definitely liking where this is going.

Only thing I would like to suggest is splitting up some streets and making them smaller or turning them into alleys. The city feels a bit too straight forward and simplified overall in structure.

trust me, there are lots of alleyways that are unmarked. :)

 

we should be releasing an early alpha version sometime in the next week or so.


Mr.Kurowski
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#54

Posted A week ago

I'd say, do not rush on releasing an alpha...take your time.

:)


NikoBellic_
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#55

Posted A week ago

good job dude.


bibidibabidibu
  • bibidibabidibu

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#56

Posted 6 days ago

wakka sent some gameplay screens to me, here they are 

 

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#57

Posted 6 days ago

good job, man.


thalilmythos
  • thalilmythos

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#58

Posted 6 days ago

Man i'm in love with how fast and how good this is progressing, have you considered making the hud from the driver 1 and 2 games?


Wakka387
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#59

Posted 5 days ago

Man i'm in love with how fast and how good this is progressing, have you considered making the hud from the driver 1 and 2 games?

hasnt crossed my mind yet. maybe down the line it might happen





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