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City of Chicago

SA WIP
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Wakka387
  • Wakka387

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#1

Posted 4 weeks ago Edited by Wakka387, 3 weeks ago.

grand_theft_auto_chicago_logo_by_intergl


What is this?:

This mod ports the Driver 2 Chicago map to GTA San Andreas along with multiple other facets in order to create a living, breathing world



Team:

Vincedark - Mapping, Radar, Porting, Bugfixes

Ss4gogeta0 (Me) - Scripting, Zoning, Audio

bibidibabidibu - Retexturing



Media:

Pictures:

Spoiler

Discord


Special Thanks:

Reflections Entertainment - For making Driver 2

Vincedark - For reviving my Interest in Driver 2's maps

James_UK - For fixing the missing models from Chicago's Map

Skylabh - For helping me export the maps with the level extractor

Krishty - For Developing the Driver 2 Level extractor

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ElMattineu
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#2

Posted 4 weeks ago

Man, it looks like a nice idea, but using a real name, or a city for another game? Not so good...

I would suggest to make a new map if you could, but, your work is looking good and stuff, good luck for you, mate.


P.S: Whoa, i am the first to reply?


bibidibabidibu
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#3

Posted 4 weeks ago Edited by bibidibabidibu, 4 weeks ago.

Company have been defunct, maybe lots of developers have died, none of companies are included that game's photos or details as page. In my opinion driver 2 and also driv3r games can be usable for modding, these games have no family... I think that mod looks great and have very good potential but if its textures replaced by hd ones. That can be great hd remake. Please renew that mods textures and maybe remodel some of important parts on map. Good luck my friend.
 
If you need support for textures I am open for help. take contact with me.
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jaqub
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#4

Posted 4 weeks ago

Man, it looks like a nice idea, but using a real name, or a city for another game? Not so good...

I would suggest to make a new map if you could, but, your work is looking good and stuff, good luck for you, mate.


P.S: Whoa, i am the first to reply?


this wont have relativities with the GTA universum. The content of this game is also different. I suggest to make it optimal with remaked assets and most important the vehicles in a SA styled way.

universetwisters
  • universetwisters

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#5

Posted 4 weeks ago

I dunno man, I'm too used to Driver's Chicago since you've been putting the idea onto everyone from your old account. You know what would be neat, Watch Dog's Chicago.


Wakka387
  • Wakka387

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#6

Posted 4 weeks ago

I dunno man, I'm too used to Driver's Chicago since you've been putting the idea onto everyone from your old account. You know what would be neat, Watch Dog's Chicago.

-avd10k9SrmJI0rcm4tsIw.png


universetwisters
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#7

Posted 4 weeks ago

And nobody made an effort? I'm sure the same was said about modding GTA before someone came along and made the tools and so forth.


Jestic
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#8

Posted 4 weeks ago Edited by Jestic, 4 weeks ago.

And nobody made an effort? I'm sure the same was said about modding GTA before someone came along and made the tools and so forth.

I remember extracting textures not long after the game came out. Not sure how much progress has been made since then.

 

Anyway, seeing as there is some confusion in this thread: You are allowed to convert anything from games that came out before 2005, so that would include Driver 2 and 3. Not WD1 and 2.

 

Also good to see you finally decided to work on this mod, I remember you talking about it 3-4 years ago Jordan

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NeonDolphin
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#9

Posted 4 weeks ago

 

And nobody made an effort? I'm sure the same was said about modding GTA before someone came along and made the tools and so forth.

I remember extracting textures not long after the game came out. Not sure how much progress has been made since then.

 

Anyway, seeing as there is some confusion in this thread: You are allowed to convert anything from games that came out before 2005, so that would include Driver 2 and 3. Not WD1 and 2.

 

Also good to see you finally decided to work on this mod, I remember you talking about it 3-4 years ago Jordan

 

Why? What's wrong with post-2005?


universetwisters
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#10

Posted 4 weeks ago

 

 

And nobody made an effort? I'm sure the same was said about modding GTA before someone came along and made the tools and so forth.

I remember extracting textures not long after the game came out. Not sure how much progress has been made since then.

 

Anyway, seeing as there is some confusion in this thread: You are allowed to convert anything from games that came out before 2005, so that would include Driver 2 and 3. Not WD1 and 2.

 

Also good to see you finally decided to work on this mod, I remember you talking about it 3-4 years ago Jordan

 

Why? What's wrong with post-2005?

 

 

Something about copyrights


.Bach
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#11

Posted 4 weeks ago

Yeah, but I don't think WD1 would be a problem. I doubt anyone would actually take it down unless you touch their most recent properties.
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dkluin
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#12

Posted 4 weeks ago

 

 

 

And nobody made an effort? I'm sure the same was said about modding GTA before someone came along and made the tools and so forth.

I remember extracting textures not long after the game came out. Not sure how much progress has been made since then.

 

Anyway, seeing as there is some confusion in this thread: You are allowed to convert anything from games that came out before 2005, so that would include Driver 2 and 3. Not WD1 and 2.

 

Also good to see you finally decided to work on this mod, I remember you talking about it 3-4 years ago Jordan

 

Why? What's wrong with post-2005?

 

 

Something about copyrights

 

Actually it was to keep sh*tty "HD" mods away from the forum so all that's left are decent projects afaik.

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NeonDolphin
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#13

Posted 4 weeks ago

Actually it was to keep sh*tty "HD" mods away from the forum so all that's left are decent projects afaik.

 

Pls explain.

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Inan-Ahammad
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#14

Posted 4 weeks ago

Actually it was to keep sh*tty "HD" mods away from the forum so all that's left are decent projects afaik.
 

Pls explain.
It is a GTA forums rules brother...See in the forum rules section.

Blue
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#15

Posted 4 weeks ago Edited by Blue, 4 weeks ago.

Not a half bad port, I gotta say. I'm glad you're also finally porting it and giving proper credits to the folks as well. Luck!

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Wakka387
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#16

Posted 4 weeks ago Edited by Wakka387, 4 weeks ago.

We have a discord now...

 

Video of paths will be posted soon.

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Wakka387
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#17

Posted 4 weeks ago

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salvadorc17
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#18

Posted 3 weeks ago

Good work, but this Chicago is very basic, you should see one made in Watch Dogs, that has a better recreation of the area.


Cohex17
  • Cohex17

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#19

Posted 3 weeks ago

R u using org SA objects?


Wakka387
  • Wakka387

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#20

Posted 3 weeks ago Edited by Wakka387, 3 weeks ago.

Thanks to Bibidibabidibu for recreating the Textures in Higher Definition! Stay tuned for more updates :D (Click Spoiler to see progress)

 

Spoiler

 

 

Good work, but this Chicago is very basic, you should see one made in Watch Dogs, that has a better recreation of the area.

http://gtaforums.com...on-forum-rules/

 

m340qtVqSRK0ZxEHLoy3Dg.png

 

 

So no, Watch_Dogs cant be converted. plus its a horrible recreation of Chicago.

https://www.giantbom...ointed-1485314/

Spoiler

 

Driver 2's Chicago is accurately based on Chicagos real world map

Spoiler
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.Bach
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#21

Posted 3 weeks ago Edited by .Bach, 3 weeks ago.

m340qtVqSRK0ZxEHLoy3Dg.png

GTA Forums' rules. You could still port the map and not post the progress here.

But whatever. I still want to see how this turns out.

Wakka387
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#22

Posted 3 weeks ago

 

m340qtVqSRK0ZxEHLoy3Dg.png

GTA Forums' rules. You could still port the map and not post the progress here.

But whatever. I still want to see how this turns out.

 

-avd10k9SrmJI0rcm4tsIw.png


universetwisters
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#23

Posted 3 weeks ago

m340qtVqSRK0ZxEHLoy3Dg.png

GTA Forums' rules. You could still port the map and not post the progress here.

But whatever. I still want to see how this turns out.

I think you can post progress here? Just can't release it. I kinda remember that being a rule for the IV-to-SA conversion or something to that effect (could be wrong though).

Inan-Ahammad
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#24

Posted 3 weeks ago

m340qtVqSRK0ZxEHLoy3Dg.png

GTA Forums' rules. You could still port the map and not post the progress here.

But whatever. I still want to see how this turns out.
I think you can post progress here? Just can't release it. I kinda remember that being a rule for the IV-to-SA conversion or something to that effect (could be wrong though).
Well,you mean he can't put the download link here right but it can be put else where?

bibidibabidibu
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#25

Posted 3 weeks ago

I don't care about very deep details, rules are very simple as we can see "If ported models -which are modelled in a game 13 years old game- are contained in your mode that is not a problem for rules on that forum". Keep it up and I am looking forward to seeing results and progress!

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Jinx.
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#26

Posted 3 weeks ago

Or instead of porting the Watch Dogs map, why not remake the models for this map?
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bibidibabidibu
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#27

Posted 3 weeks ago

Or instead of porting the Watch Dogs map, why not remake the models for this map?

of course, some of the generic models like traffic lights, trees, dustbins etc that will bring more quality to the map's landscape. 

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salvadorc17
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#28

Posted 3 weeks ago

I was not asking to convert the models, but use the map layout for it, Driver 2 one is just streets and buildings.


Wakka387
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#29

Posted 3 weeks ago

 

Traffic Lights test by VinceDark

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R4gN0r0K
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#30

Posted 3 weeks ago

tbh i think the current old chicago map fits with GTA's style. It doesn't have any unneeded HD parts that make SA's lowpoly player, cars, weapons, peds look out of place. 

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