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The Doomsday Heist Ultimate Guide - Best Tips!

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BeatsDown
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#1

Posted 20 January 2018 - 10:17 AM

So here it is, the ultimate guide to the Doomsday Heist. If you have any better tips then add them below and I'll edit the guide accordingly.

I've purposely left off the Preps due to just how easy they are.

So, here goes!


Doomsday Heist Top Tips

Act 1

 

Setups

 

Dead Courier:
Paramedics: 
After clearing your way through the enemies, get in the 4x4 to the right of the exit. Do not drive out the front, drive out the back area and towards the junction at Mission Row for extraction. No police will follow you.
Recovery: Take the Armored Kuruma, kill all enemies, collect the Savage and trigger the checkpoint. Take out any choppers but be wary of the police on the ground as you don't want to explode the Paramedic team's escape vehicle. Land at the Mission Row junction to extract the Paramedic team.

Signal: Get in front of the armoured trucks with the Deluxos to avoid being shot at during the hacking. When hacking the boats, swing from side to side to minimise being shot at. When hacking the plane, have one person hack and the other(s) fall back to take out the enemy Valkyries.

 

Server Farm: Stealth kill all enemies outside. This will prevent the alarm going off inside. Shoot the first scientist in the back. If you go for the head and miss, hitting the glass, it can sometimes trigger the alarm. Be sure to stealth kill everyone to prevent the alarm going off early. To make this mission safer, all collaborate at C or D to wait for the last hack and move forward to the stairs together when the alarm goes off. C and D are slightly closer to the central structure you need to get to once the alarm triggers. The best weapon here is the Combat MG with Incendiary rounds as it can shoot at distance and has the ability to knock over enemies which will buy you time to recover and finish anyone off, especially when it gets too heated. Travel along the right-hand side wall to minimise angles you are shot at. Make sure you clear enough enemies close to you and around the central structure before moving on to the stairs.

When outside, run to the wall in front of you in cover. One person should take out the three NOOSE NPC's who come round the side wall. Shoot at the NPCs in the choppers. When clear, rush to the ladders. The first little ladder can be a pain in the arse to get onto, so you can always go round the side of the wall and climb up instead. It’s unlikely that you will be shot at much once you’re on the 3rd ladder, so you’re pretty clear from here.

 

FINALE 

Date Breaches: Take the Vigilante and blow up the first set of enemies with its missiles. The best starting weapon is probably the Special Carbine Mk II due to its accuracy at range. It’s also very good for getting quick headshots. Depending on how many players you have with you, try to cover all angles as you make your way through the first 2 corridors. When you go down the first set of stairs switch to the Assault Shotgun as this will blast enemies at close range with just 2-3 shots. Once at the final guns, hold L2 and R2. L2 fires a machine gun while R2 fires missiles. This will eliminate the enemies quicker.



Act 2

 

Setups

 

Avenger: Run to the cabins on the right-hand side and take out the enemies from here. Most enemies here are very hard to see, so keep aiming and re-aiming as you move forward. Take the stairs behind the cabins on the right-hand wall. Move slowly and check your thermal vision from your Heavy Sniper Mk II to spot any more enemies. Lots more enemies spawn above and below you, so be cautious when moving on. Make sure all NPCs are dead before switching the generators back on to avoid being shot.


Rescue ULP:
Ground Team: 
Take the weaponised Insurgent and park it right outside the Foundry door. The first part is the hardest due to the confined space, so take your time and take pop shots at the enemies until you can move forward. When you’ve rescued the ULP -  if your team followed the Lookout Team guidelines -  there will be lots of enemies outside but these are easy enough to kill. Hop into the weaponised Insurgent and off you go. The buzzards can shoot missiles, which is why the Insurgent should be used as it can take the hits.
Lookout Team: Take the Armored Kuruma and kill the first set of enemies without taking any damage. Trigger the first checkpoint up the ladder then hop back into your Kuruma and go inside the Foundry. You only need to stay in the first small corridor. Keep an eye on any enemies coming through the door and blast them with the Assault Shotgun. There should only be 2-3 enemies coming through that door. When the ULP has been rescued there will be lots of enemies outside but these are easy enough to kill. Hop into the Insurgent and off you go. It’s best to have the CEO as Lookout as the Ground Team can get health regeneration when in close proximity and they’ll be taking most of the damage.

PS. If you hang about too long in the Kuruma when the Buzzards spawn you risk being blown up by its missiles.

 

Salvage Hard Drives:
Operators: 
The driver is the most important person here. They should let you know when you should get out to avoid your teammates getting knocked over if they decide to move off suddenly. The driver can protect the Salvage Team by blocking off enemy fire. Just be aware that you can be shot at quite easily if you’re not in a good spot, so have your interactions menu open ready to equip body armour and eat snacks. Makes sure to help the Salvage team by firing the water cannon at close enemies to knock them over or kill them.
The first two locations are pretty simple. The third location is the most troublesome due to how many enemies keep spawning. It’s usually better to put out all the fires first before the Salvage team collect the Hard Drives. For the final location, drive straight to the middle of van A and B right up against the wall. If you have enemies close by, hit them with the water cannon to buy you more time and to prevent being shot. Put out both fires from here then go to C and D. After putting out E, cover the Salvage Team with the truck while they collect the hard drives.
Salvage Team: Always wait for the Driver to let you know when to get out. Stay close to the Riot Control Van to give you more cover while you kill off the NPCs and collect the hard drives.

Submarine Recon: Have one person lead and another hang back a bit to take out the choppers while the lead takes out the trucks. The choppers have the ability to launch missiles at you so it’s important that these do not get forgotten about. The rest is pretty simple.

FINALE

The Bogdan Problem:

Air Support: Method 1: Simply fly around avoiding the attacking choppers until the Submarine Team have evacuated the sub. When they have evacuated, enemies will concentrate their fire on them, allowing you to take them down. Land on the peninsula beach (at Paleto Forest) to extract them. It’s best to expand your radar so you can get a better view of where the enemies are.

Air Support: Method 2: Call in the Savage and land the Avenger on the peninsula beach (at Paleto Forest). You can take out the enemy choppers using the Savage. The Avenger will take almost no damage this way as the enemy’s fire will be aimed at you. You can get shot down by choppers, so just be aware of this. There is a constant stream of Buzzards spawning right on top of the rocks at Paleto Cove. If you position yourself here you can blow them up before they even have time to get going. Once all enemies have been eliminated after the Submarine Team have evacuated the sub, head back to the Avenger and fly off.

For Method 2, you can which a video of it here:

Submarine Team: 2 Players: Player 1 heads to the left and towards the control room and waits here until they need to take a photo of the panel. Player 2 heads to the right and down the ladder towards the prisoner. Aim your weapon at the prisoner to trigger player 1’s objective to take the photo. You don’t need to move from here, just wait for the cutscene. When evacuating the sub, head towards the peninsula beach for extraction. A good indicator is to see where your personal vehicle is on the map and head towards that.

 

Submarine Team: 1 Player: Head right and down the ladder towards the prisoner. Aim your weapon at the prisoner until he starts speaking then head back and up the first set of stairs towards the control room. Take your photo, plug in Clifford and wait for the cutscene. When evacuating the sub, head towards the peninsula beach for extraction. A good indicator is to see where your personal vehicle is on the map and head towards that.


Use the Assault Shotgun as it will obliterate all enemies at close range quickly.

 

Doing both methods should give you enough time to complete the Elite Challenge with ease.

 

 

 

Act 3

 

Setups

 

Rescue Agent 14: Take an Armored Kuruma and a Vigilante. Kill everyone in the warehouse using the Kuruma then park it safely out the way of the entrance. Before going over to Agent 14, lay out 5 Sticky Bombs where the Juggernauts spawn. There are 5 sticky bombs on the container at the entrance as well as body armour. When the Juggernauts spawn, detonate the sticky bombs and take out any remaining Juggernauts with miniguns. Get into cover from the other side and minigun the other 4 Juggernauts. Wait for the enemies to drop down from the helicopter, kill them, then get back into the Kuruma. Kill everyone in your way but be wary of the Buzzard that spawns as it can fire missiles at you when you’re in a vehicle. For the last 2 Juggernauts, have someone be ready in the Vigilante on the road to make short work of them with its missiles.

 

Escort ULP: Take an Armored Kuruma to wipe out the first set of enemies at the Chernobog. If you have more than 2 players, take an Insurgent to protect yourself from the attacking helicopters and other NPCs. The driver of the Chernobog can hold right on the D-pad to brake and activate the missile launcher instead of braking first. When stopping, aim the Chernobog at an angle to help shield yourself from any NPC’s fire. Find a good spot to stop where the person on the missile launcher can shoot in most directions. If you have a 3rd or 4th person, they can go off-road and take down any other helicopters with homing launchers, or they can simply stay in the insurgent for safety.

 

Barrage: Wait for the Cargobob to be overhead before taking it down so that the Barrage doesn’t land in the awkward roads around Vinewood Hills, or worse yet in someone’s swimming pool! Head through the tunnel at Vinewood Hills and to the Sandy Shores airport. Keep your distance from the approaching airplane where you can all take it down with RPGs, Homing Launchers and the Barrage’s 50. cal. Move forward behind the exploded airplane and use the Heavy Sniper Mk II to explode the vehicles on the runway without getting hit. Finish everyone off with the sniper then simply drive to the last checkpoint.

 

Khanjali: Take an Armored Kuruma and a large vehicle. The team in the Kuruma can kill all the enemies and blow up the equipment when the coast is clear. The team in the large vehicle can use it to hop onto and climb over the wall near the Khanjali. The Kuruma team can then drive to the final location at Lago Zancudo and wait for the Khanjali. When the Khanjali arrives, all get it in to it complete the setup. If you all get in the Khanjali then you’ll have more enemies to deal with. This way you won’t have any Hunters spawning as you’ve not triggered them to attack.

 

Air Defenses: Leave the dropping of the carpet bombs to the pilot as they’ll have a better idea of timing. That is all.

 

FINALE

The Doomsday Scenario: BEWARE! If you take the Barrage you’ll sell the tank and the host will receive $100k from its sale as opposed to $50k from selling the Barrage. However, recently there has been a glitch where the guys on the 50. cals on the Insurgents in the tunnel can kill you within 1 or 2 shots even if you have full health and body armour. I’ve even had it where all three of us have all died at exactly the same time from the very same bullets within milliseconds. You can complete the Elite Challenge if you do take the tank, it just means that you’ll need to be quicker making your way through the facility.

Take out the Juggernauts with your miniguns. Go for headshots as they’ll die quicker and will add to the 150 you need in order to complete the Elite Challenge. Use the Special Carbine Mk II or the Bullpup Rifle Mk II as it’s easier to get headshots. DO NOT use special ammo here, especially the incendiary rounds as the enemies will fall to the floor straight away and you’ll struggle to get your headshots. Also, do not use the Combat MG as this isn’t as accurate and can also knock over your enemies. When you hit the cutscene where Clifford opens the facility’s doors head up the stairs to the left as this is where the first server location is. Make sure you equip body armour and eat snacks to full health before you move on from here. It’s best to have the CEO hack as everyone else in close proximity will get health regeneration from their presence and the CEO will not get shot at while hacking. However, the person hacking may take a few shots when the hacking is complete before they can move into cover. Tell your team when the hacking is almost done so they can prepare more body armour if needed. All run together when moving from server to server, don’t concentrate on shooting enemies unless you need to.

When at the Orbital Cannon, designate who will go for what letter. To do this the fastest...

2 Players: Player 1 to A and B, Player 2 to C and D.

3 Players: Player 1 to A and B, Player 2 to C, Player 3 to D

4 Players: One each.

Head down the centre stairs then hop over the side and down to the lower floor. This will save you some valuable time. Stick together and move fast, making sure not to shoot the boxes in the tight corridors as these can explode. It’s important that you stay near each other just in case someone needs to reload. If someone is lagging too far behind don’t worry about them as it only needs one person to reach the checkpoint before the Thruster jetpacks.

When in the jetpacks, head straight for Avon and don’t worry about the helicopters. Once Avon is killed the helicopters will cease to attack.

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Stupidis
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#2

Posted 21 January 2018 - 01:04 AM

Bogdan finale - if air support stay away from the area where the Avenger is the enemy helicopters will never spawn. They can wait on the beach until submarine team arrives, pick them up and drive to the plane. Then the last of the helis will show up.
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⁣V⁣
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#3

Posted 21 January 2018 - 05:27 AM Edited by ⁣V⁣, 29 January 2018 - 11:10 PM.

Had a similar idea for a thread. Wrote the "script" so we can memorize and stick to it for our Criminal Mastermind IV Run.
I've also included the best and most efficient way to complete the preps without wasting any time.

Might as well share it.
Act I

Spoiler


Act II
Spoiler


Act III
Spoiler
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BeatsDown
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#4

Posted 21 January 2018 - 08:28 AM

Bogdan finale - if air support stay away from the area where the Avenger is the enemy helicopters will never spawn. They can wait on the beach until submarine team arrives, pick them up and drive to the plane. Then the last of the helis will show up.

Will this be fast enough for the Elite Challenge?

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Stupidis
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#5

Posted 21 January 2018 - 10:21 AM Edited by Stupidis, 21 January 2018 - 10:22 AM.

 

Bogdan finale - if air support stay away from the area where the Avenger is the enemy helicopters will never spawn. They can wait on the beach until submarine team arrives, pick them up and drive to the plane. Then the last of the helis will show up.

Will this be fast enough for the Elite Challenge?

 

 

When I noticed this we played with two players, I and another one. But it should be the same no matter if you're three or four. In the end I assume it all depends on the team in the submarine if they are fast enough for "elite time". Upside, no enemies will spawn which will spare the Avengers health. Downside, you need to travel the (short) distance from the beach to the Avenger. On the other hand if the Avenger is airborne you have to land it. Unless you already parked it on the beach and shoot the helis from ground. But then again you risk getting damage.

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joel15cat
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#6

Posted 21 January 2018 - 11:00 AM

Seriously, all setups from ACT III you can use the Vigilante.

- Rescue Agent 14: Vigilante + Half-track 

- Escort ULP: Vigilante on the Chernobog site, and road (or Half-track for a 4 players mission).

- Barrage: Vigilante. Take the off-road to the airfield.

- Khanjali: Vigilante on the planes cemetery.

- Air Defenses: Lazer (from Fort Zancudo). Just take the Volatol, the other players jump, and the pilot lands again in Sandy Shores. Just keep an eye on the turreted missiles.

 

Other ways from other missions (better):

- Act 1: Dead Courier; Recovery: Use Vigilante to kill everyone (10 enemys +/-)

- Act 2: Rescue ULP; Lookout Team: Two Insurgents Pick-up, one on the alley with only one player here, the other Insurgent blocking the other door. If you are 4 players, another can take the Half-Track and park near the road entrance.

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Stupidis
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#7

Posted 21 January 2018 - 11:18 AM

 

Bogdan finale - if air support stay away from the area where the Avenger is the enemy helicopters will never spawn. They can wait on the beach until submarine team arrives, pick them up and drive to the plane. Then the last of the helis will show up.

Will this be fast enough for the Elite Challenge?

 

 

 

If it works calling Pegasus getting a heli you should be able to cut a lot of time. Team flies to Avenger/Strombergs but without landing since that will trigger enemy helis. Either land a bit away or just parachute to the Strombergs. Ground team then lands at beach, wait for sub team to finish. Then fly to Avenger and take of.


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#8

Posted 21 January 2018 - 03:47 PM

 

 

Bogdan finale - if air support stay away from the area where the Avenger is the enemy helicopters will never spawn. They can wait on the beach until submarine team arrives, pick them up and drive to the plane. Then the last of the helis will show up.

Will this be fast enough for the Elite Challenge?

 

 

 

If it works calling Pegasus getting a heli you should be able to cut a lot of time. Team flies to Avenger/Strombergs but without landing since that will trigger enemy helis. Either land a bit away or just parachute to the Strombergs. Ground team then lands at beach, wait for sub team to finish. Then fly to Avenger and take of.

 

All seems less hassle to get the Avenger and just fly around with either someone shooting or if you don't have anyone then waiting for the Sub team to get out, putting the Avenger on auto-pilot, taking out the helis, then landing it on the beach. Last time I did it this way it only took 1% damage.


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#9

Posted 21 January 2018 - 04:03 PM

Seriously, all setups from ACT III you can use the Vigilante.
- Rescue Agent 14: Vigilante + Half-track 
- Escort ULP: Vigilante on the Chernobog site, and road (or Half-track for a 4 players mission).
- Barrage: Vigilante. Take the off-road to the airfield.
- Khanjali: Vigilante on the planes cemetery.
- Air Defenses: Lazer (from Fort Zancudo). Just take the Volatol, the other players jump, and the pilot lands again in Sandy Shores. Just keep an eye on the turreted missiles.
 
Other ways from other missions (better):
- Act 1: Dead Courier; Recovery: Use Vigilante to kill everyone (10 enemys +/-)
- Act 2: Rescue ULP; Lookout Team: Two Insurgents Pick-up, one on the alley with only one player here, the other Insurgent blocking the other door. If you are 4 players, another can take the Half-Track and park near the road entrance.


A bit expensive and not viable for many, but fully agree that once you've got weaponised/armoured vehicles and get comfy in them, soon makes things so much quicker. Some cases, essential. For elite challenges, to allow more room for error elsewhere in a job too. Series A and Act I benefit from a fast and hot start too.

Great that we have so much more to do these jobs with, but of course, some will say these things are bought for PvP only, bless.
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Stupidis
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#10

Posted 21 January 2018 - 04:54 PM Edited by Stupidis, 21 January 2018 - 04:54 PM.


 

 

 

 

Bogdan finale - if air support stay away from the area where the Avenger is the enemy helicopters will never spawn. They can wait on the beach until submarine team arrives, pick them up and drive to the plane. Then the last of the helis will show up.

Will this be fast enough for the Elite Challenge?

 

 

 

If it works calling Pegasus getting a heli you should be able to cut a lot of time. Team flies to Avenger/Strombergs but without landing since that will trigger enemy helis. Either land a bit away or just parachute to the Strombergs. Ground team then lands at beach, wait for sub team to finish. Then fly to Avenger and take of.

 

All seems less hassle to get the Avenger and just fly around with either someone shooting or if you don't have anyone then waiting for the Sub team to get out, putting the Avenger on auto-pilot, taking out the helis, then landing it on the beach. Last time I did it this way it only took 1% damage.

 

 

Probably is. Especially if you climb high enough with the Avenger so enemy helis spawn beneath you. I haven't seen how long time each take and if you even can save some time. Mostly I thought it was an interesting discovery that you can avoid enemy spawning in the first place. 

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#11

Posted 21 January 2018 - 06:50 PM

 

Bogdan finale - if air support stay away from the area where the Avenger is the enemy helicopters will never spawn. They can wait on the beach until submarine team arrives, pick them up and drive to the plane. Then the last of the helis will show up.

Will this be fast enough for the Elite Challenge?

 

 

 

There are a couple of sea sharks next to the beach there... I was tempted to try picking up the sub team guy with one instead of waiting for him to swim all the way to the shore, but I'd already had a difficult time trying to persuade him it would be OK for me to pick him up in a car, so I didn't risk it in case it somehow attracted the enemy choppers.

 

So maybe using a sea shark and car is faster, but as someone else already pointed out the main factor is how long it takes the sub team to finish in the sub.


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#12

Posted 21 January 2018 - 08:07 PM

 

Bogdan finale - if air support stay away from the area where the Avenger is the enemy helicopters will never spawn. They can wait on the beach until submarine team arrives, pick them up and drive to the plane. Then the last of the helis will show up.

Will this be fast enough for the Elite Challenge?
 
 
 
There are a couple of sea sharks next to the beach there... I was tempted to try picking up the sub team guy with one instead of waiting for him to swim all the way to the shore, but I'd already had a difficult time trying to persuade him it would be OK for me to pick him up in a car, so I didn't risk it in case it somehow attracted the enemy choppers.
 
So maybe using a sea shark and car is faster, but as someone else already pointed out the main factor is how long it takes the sub team to finish in the sub.

For the guys setting world record Elite times, they actually take a seashark out and leave it above the submarine, swim back to shore and go get the Avenger.

So the sub team can just swim up to the seashark, drive it back to shore and slide right up to the rear of the Avenger, don't even have to get off. Just load into the inside of the Avenger.
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#13

Posted 21 January 2018 - 08:30 PM

Anyone tips how to make air defenses easier?
Bombing volatol is hard for me

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#14

Posted 21 January 2018 - 08:36 PM Edited by icefds, 21 January 2018 - 08:44 PM.

Escort ULP: you can also get lazers from fort zancudo, if you don't have an insurgent, or wanna drive around in a ramp buggy.

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#15

Posted 21 January 2018 - 08:48 PM

How good is the Vigilante when it comes to bullet fire?  We've used the Half Track before, and that can get shot through from the juggernauts even from a distance.


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#16

Posted 22 January 2018 - 12:07 PM

Anyone tips how to make air defenses easier?
Bombing volatol is hard for me


read my comment above.

Lazer is the solution.

How good is the Vigilante when it comes to bullet fire?  We've used the Half Track before, and that can get shot through from the juggernauts even from a distance.


Is not anti bullet but is perfect for the Rescue Agent 14

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#17

Posted 22 January 2018 - 05:54 PM

I tried the Air Defense mission with the Lazers and it sucked. You can't see on the map where the targets are, and you can't see how many targets you have left. It also takes longer to complete it. It's much easier, faster and safer to just do it in the Volatol.


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#18

Posted 22 January 2018 - 07:17 PM

The Volatol is still such a piece of sh*t though, clunky and big as hell and takes forever to turn the damn thing

God knows how many reruns I had to do just to destroy those transmitters

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#19

Posted 22 January 2018 - 08:08 PM

The Volatol is still such a piece of sh*t though, clunky and big as hell and takes forever to turn the damn thing

God knows how many reruns I had to do just to destroy those transmitters

 

Once you get used to it, it's not that bad. You can clear the transmitters in about 3 mins once you get the hang of it. The worst thing about this mission is just how pointless and sh*t it is. I begrudge having to go back into a public lobby just to do the prep for it.

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#20

Posted 22 January 2018 - 08:16 PM

I was struggling with teh Volatol bombing setup until someone told me that the gunner can also destroy the missile sites.  Then it was easy peasy after that.  


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#21

Posted 14 February 2018 - 10:48 AM

 

 

Bogdan finale - if air support stay away from the area where the Avenger is the enemy helicopters will never spawn. They can wait on the beach until submarine team arrives, pick them up and drive to the plane. Then the last of the helis will show up.

Will this be fast enough for the Elite Challenge?

 

 

 

There are a couple of sea sharks next to the beach there... I was tempted to try picking up the sub team guy with one instead of waiting for him to swim all the way to the shore, but I'd already had a difficult time trying to persuade him it would be OK for me to pick him up in a car, so I didn't risk it in case it somehow attracted the enemy choppers.

 

So maybe using a sea shark and car is faster, but as someone else already pointed out the main factor is how long it takes the sub team to finish in the sub.

 

 

It is. Me and my friend refined this so we drive together, air support exits car when we reach the police station. He calls a Buzzard and fly to the small peninsula where the Seasharks spawn. Meanwhile sub team goes to the Stromberg. If the Seasharks or boat don't spawn you can just fly back and forth a few times and they will be there. Air support obviously also pick submarine team up with boat or seasharks. One alternative is that air support calls a Cargobob instead. Sub team must then however drive out from the parking lot where air support pick him up. Otherwise the npc helis will spawn.


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#22

Posted 14 February 2018 - 03:27 PM

Laying stickies in the stairwell, and in the control room for Server Farm helps make that run back a bit easier.  We usually trigger it just before we get to the stairs.  90% of the time, it'll take out all the NOOSE guys there, and you can make a clean break for the elevator.

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Mr_Noob
  • Mr_Noob

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#23

Posted 15 February 2018 - 10:12 AM

I tried the Air Defense mission with the Lazers and it sucked. You can't see on the map where the targets are, and you can't see how many targets you have left. It also takes longer to complete it. It's much easier, faster and safer to just do it in the Volatol.

It is true you can't see where the targets are on the map but you can see the red blips on the mountain and if I remember correctly there are only 10 turrets to take out, it is not so difficult to just keep a mental note of how many you have destroyed. 

 

It is a risky way to do it as flying into your team mate or crashing the Lazer into the mountain is a possibility, but it is still a viable strategy.    The Volatol really sucks ass; slow, horrible to fly and the bombs are useless. 

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Rafae
  • Rafae

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#24

Posted 15 February 2018 - 10:34 AM

^ Volatol is sluggish as hell and takes turns like a total bitch

Only thing it has going for it is its badass looks, got me wanting one so bad I'm just waiting for that discount 👅

Ezekeil2Ofive17
  • Ezekeil2Ofive17

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#25

Posted 15 February 2018 - 07:14 PM Edited by Ezekeil2Ofive17, 15 February 2018 - 07:47 PM.

Not trying to be a dick, some of these methods are ok, others are far from the best, and will increas difficulty/risk massively. I'm going to post a couple of better methods, in the spirit of sharing information, I will remove them if that's a problem
 
Right off the bat, dead courier, forget all this taking the fbi car stuff, just park your own kuruma in there before you go in then use the brief window of quiet when you come out to get in and go. No risk to paramedics, choose your own wide open, safe, rv.
gif https://i.imgur.com/mCIldpX.gifv  
 
Deluxos, Don't drive in front of the trucks, misjudge your speed and they'll spin you out, then you'll just have to catch back up. Approach from round a bend and pull up alongside slamming into the van, Press the dpad to start the hack, close the phone, open your snack menu and stay alongside to complete the hack then drop back and destroy the trucks. Keep the boats at range, as you said, but just stay on the left or just take a passenger and have them shoot drivers
 
gifs - trucks

 

Spoiler

 

boats

 

Spoiler

 

Act 2 seems fine but I think hiding in the corridor (ulp) may have been patched and the left side (avenger) offers better protection, never seen anyone die on the left, never seen anyone survive on the right

 

Barrage - let the target fly over, head out the back in a car, get out at the top of the hill then bring it down. this completely eliminates the chase.

Head off road to the airstrip, take out the plane and attack chopper, then call your kuruma and use that to clear the enemies

 

gif - map

Spoiler

 

Khanjali - clear the shed, then take a kuruma and drive straight to the tank, clear the immediate area, get everyone in, and head out off road to avoid most of the pursuers. All this jumping over the wall, extra vehicle stuff is, frankly, a terrible idea

 

Also the vigilante really isn't needed, at all.If you have it, great use it, why not, but to say to someone that the "best tip" involves them buying a $4 million car is not good advice. All you need is a kuruma and an insurgent 

 

Going to stop there, I'm not trying to be a dick, you obviously have a good idea of how to get stuff done and put effort into your post, I just thought I'd highlight some safer alternatives

 

I will remove this if you want me to  

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Mr_Noob
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#26

Posted 16 February 2018 - 11:38 AM

My thoughts on act 1 are:

 

Paramedic job - if the pilot team are doing their job properly they should have used the Savage to clear the immediate area of cops making it safe for the ground team to exit. Landing on the hospital roof where the Pegasus vehicles spawn is easiest and the ground team should have no issues climbing up to get in.   If the paramedic team dies it makes life harder for the other team because their Kuruma will despawn and the chopper collection area will have to be cleared the hard way. 

 

Deluxos:  Just don't drive directly behind the vans.  Try and approach them head on, spin around before getting too close and then stay ahead or on wider streets alongside.    Try getting close to the boats then spinning around and going in reverse while the hack takes place - the gunner finds it a lot more difficult to hit you.  When dealing with the plane one person should drop back early to take out the choppers leaving the hacker(s) to safely complete the hack. 

 

Server Farm: is there any confirmation that killing all the enemies outside stops the alarm from going off?   I have tried it and the alarm always goes off after the 3rd hack is completed and noose arrive shortly afterwards.  Hence hack 3 and 4 need to be completed as close together as possible so that the team can immediately make a move for the exit.    The guards inside can see around corners and are super sensitive to noise, but IMO even if you alert them it isn't a huge deal... just be careful to kill any close by before starting a hack.  sh*t doesn't get messy until noose arrive.  Once the hacks are done run down the side walls as quickly as possible being ready to use snacks and armour.  Shoot only those in your way as the moment you stop moving you can get swamped. 

 

Finale: Use cover and go slow. 


joel15cat
  • joel15cat

    You are becoming hysterical

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#27

Posted 16 February 2018 - 01:16 PM

-snip-

 

But we are in 2018, not 2015. Now there are many more vehicles, and the Vigilante is, by far, the best vehicle for these new Heists (+ Insurgent pick-up). All ACT III preps (less Volatol, of course) is for Vigilante, and there is no danger of dying. Just be smart and know where to shoot. 

 

Going with the Kuruma to kill, from my point of view, seems very "noob"  and very slow, when with the Vigilante more very much faster. For example, in Dead Courier, Recovery, with the Vigilante you finish it in 30 seconds to kill everyone and then pick the Savage. Another example is in Barrage prep, with the Vigilantes you stand on a hill and fire all the helicopters, then you use the off-road route to arrive to the airfield and fire again. (Only one player will drive the Barrage)...

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Ezekeil2Ofive17
  • Ezekeil2Ofive17

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#28

Posted 16 February 2018 - 03:10 PM

 

-snip-

 

But we are in 2018, not 2015. Now there are many more vehicles, and the Vigilante is, by far, the best vehicle for these new Heists (+ Insurgent pick-up). All ACT III preps (less Volatol, of course) is for Vigilante, and there is no danger of dying. Just be smart and know where to shoot. 

 

Going with the Kuruma to kill, from my point of view, seems very "noob"  

 

 

Almost certain I said,

 

 

Also the vigilante really isn't needed, at all.If you have it, great use it, why not, but to say to someone that the "best tip" involves them buying a $4 million car is not good advice. All you need is a kuruma and an insurgent 

 

If you have it use it, but you don't NEED it, it's an optional extra, a ludicrously expensive extra, so if your going to post tips, don't tell people to use a $4mill car when they don't have to

 

That was my point, it doesn't make me a "noob"


joel15cat
  • joel15cat

    You are becoming hysterical

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#29

Posted 16 February 2018 - 03:23 PM

 

 

-snip-

 

But we are in 2018, not 2015. Now there are many more vehicles, and the Vigilante is, by far, the best vehicle for these new Heists (+ Insurgent pick-up). All ACT III preps (less Volatol, of course) is for Vigilante, and there is no danger of dying. Just be smart and know where to shoot. 

 

Going with the Kuruma to kill, from my point of view, seems very "noob"  

 

 

Almost certain I said,

 

 

Also the vigilante really isn't needed, at all.If you have it, great use it, why not, but to say to someone that the "best tip" involves them buying a $4 million car is not good advice. All you need is a kuruma and an insurgent 

 

If you have it use it, but you don't NEED it, it's an optional extra, a ludicrously expensive extra, so if your going to post tips, don't tell people to use a $4mill car when they don't have to

 

That was my point, it doesn't make me a "noob"

 

 

 I know, that is the reason that i use the "".  No telling you are noob, just my point of view. And the are better cars than the Kuruma right now.


Ezekeil2Ofive17
  • Ezekeil2Ofive17

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#30

Posted 16 February 2018 - 06:07 PM

 

 

And the are better cars than the Kuruma right now.

 

Only if you disregard, accessibility, recognition, affordability, capacity, on/off road handling, and protection offered 

 

W. tampa, 2 seats, weak armour, same for the duke,  insurgent has it's uses but has weak armour for drivers/passengers. and the vigilante is literally 8 times the cost, that's not worth making easy things slightly easier 

 

Not tried the new armoured car, but only has 2 seats





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