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[GTA III/Help] My Custom Map Objects are invisible!

3 replies to this topic
Markus2002
  • Markus2002

    The Blender Guy

  • Members
  • Joined: 21 Feb 2017
  • Italy

#1

Posted 6 days ago

Hello, can somebody help me?, when i add my custom model to the .img, it's fine, in the map editor  crashes for no reason (Med) so i use Moomapper wich display's it and works

 

.ide, .col .ipl are fine, but in game, it's invisible, it's solid, but invisible...

 

i'm using blender now, i don't know if with 3dmax will work

 

Plugins used:

https://github.com/F...ols/blender-dff


AdusPL
  • AdusPL

    obrzygane rzygi

  • Feroci
  • Joined: 06 Jun 2013
  • Poland
  • Best Map 2017 [Liberty City Countryside]

#2

Posted 6 days ago

Are you sure the txd is fine?


Markus2002
  • Markus2002

    The Blender Guy

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  • Joined: 21 Feb 2017
  • Italy

#3

Posted 6 days ago

Well, yes, it uses the Generic, and sometimes if i can't fix it by myself i get help from guard3. and he just reimports the model and exports... still searching a way to fix this issue with blender :/


guard3
  • guard3

    Liberty City's Finest

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  • Joined: 21 Jul 2013
  • Greece

#4

Posted 6 days ago Edited by guard3, 6 days ago.

No way with blender. Get 3ds max and aap's plugins. Period.

  • AdusPL and dkluin like this




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