Does anybody know whether the Doomsday heist changed this feature, or is it a settings issue (XBOX One)
Previously in creator, if I snapped a piece of track to another for example, then went to the Advanced settings and Position, switched from World to Local, and made adjustment of the X, Y and Z axis values, this would move the second piece of track relative to its position, i.e. snapped to the first.
So if I wanted I just adjust the position in the directions of the track, and could pull it away and make a gap in the track for example. All very accurate.
Now what happens is that going into the advanced position defaults the rotation settings of the second piece of track to X: 0,00 Y: 0,00 and Z: 0,00, and this automatically moves it away from the first piece and spins it around to the default settings above
This is bloody annoying, but it only appears to have started after DH DLC (along with red arrows for World advanced position, yellow arrows for Local)