Quantcast

Jump to content

» «
Photo

Help with prop snapping, and the advanced position / rotation tool

5 replies to this topic
Big Molio
  • Big Molio

    Oop North

  • Members
  • Joined: 25 Apr 2016
  • United-Kingdom

#1

Posted A week ago Edited by Big Molio, A week ago.

Does anybody know whether the Doomsday heist changed this feature, or is it a settings issue (XBOX One)

 

Previously in creator, if I snapped a piece of track to another for example, then went to the Advanced settings and Position, switched from World to Local, and made adjustment of the X, Y and Z axis values, this would move the second piece of track relative to its position, i.e. snapped to the first.

 

So if I wanted I just adjust the position in the directions of the track, and could pull it away and make a gap in the track for example. All very accurate.

 

Now what happens is that going into the advanced position defaults the rotation settings of the second piece of track to X: 0,00 Y: 0,00 and Z: 0,00, and this automatically moves it away from the first piece and spins it around to the default settings above 

 

This is bloody annoying, but it only appears to have started after DH DLC (along with red arrows for World advanced position, yellow arrows for Local)

 

Any ideas?


lorsch
  • lorsch

    Player Hater

  • Members
  • Joined: 21 Nov 2016
  • Germany

#2

Posted A week ago

After snapping, just override the position and the rotation and make the changes there. I thought it had always been like that...
  • Big Molio likes this

sleepwalk1980
  • sleepwalk1980

    Foot Soldier

  • Members
  • Joined: 04 Apr 2015
  • England

#3

Posted A week ago Edited by sleepwalk1980, A week ago.

It's a bug introduced with doomsday. Previously affected Deathmatches after smugglers run. But now it's affecting races after DDH
  • Big Molio likes this

Big Molio
  • Big Molio

    Oop North

  • Members
  • Joined: 25 Apr 2016
  • United-Kingdom

#4

Posted A week ago

Damn, hope they fix it. Makes the creator a bit useless tbh

FR_Player-One
  • FR_Player-One

    NO BULLSHlT ALLOWED Pew Pew Pew - - -

  • Members
  • Joined: 18 Aug 2013
  • None

#5

Posted A week ago

Noticed that as well, annoying, as well...
So far no fix.
Rockstar...


lorsch
  • lorsch

    Player Hater

  • Members
  • Joined: 21 Nov 2016
  • Germany

#6

Posted A week ago

Ok I haven't been in the Race creator since a while, now I get it. What you could still do is use a prop as a supporting structure, for example a large building block. Get the correct rotation via edit -> cancel, select your supporting prop and place it. then put your props on top of it (with prop stacking) and aling them using the straight lines that you can see on the prop. That way, the props keep exactly the same rotation.

 

Still hope Rockstar will fix that, but i guess the soonest we can expect that is with the next update...





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users