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[SA] Moon Size

4 replies to this topic
Opcode
  • Opcode

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#1

Posted 09 January 2018 - 06:29 AM Edited by Opcode, 09 January 2018 - 06:33 AM.

How to increase the size of the moon without shooting it with sniper. I want it from like: coding way or anything else. 


Jimmy
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#2

Posted 09 January 2018 - 02:06 PM

You can change the Moon texture in models/particle.txd to make any edits you want to.

LaDiDa
  • LaDiDa

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#3

Posted 09 January 2018 - 04:29 PM

The texture is already at it's biggest size though so that won't help at all.

DK22Pac
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#4

Posted 09 January 2018 - 07:11 PM Edited by DK22Pac, 09 January 2018 - 07:12 PM.

There's a variable MoonSize in CCoronas class (because moon was a corona in previous GTA?).
#include "plugin.h"
#include "CCoronas.h"

struct MyMoonSize {
    MyMoonSize() {
        plugin::Events::gameProcessEvent += [] { CCoronas::MoonSize = 10; }; // default size = 3
    }
} myMoonSize;

Opcode
  • Opcode

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#5

Posted 10 January 2018 - 08:10 AM

IS there's any memory of this?





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