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[SA] Moon Size

4 replies to this topic
Opcode
  • Opcode

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#1

Posted 2 weeks ago Edited by Opcode, 2 weeks ago.

How to increase the size of the moon without shooting it with sniper. I want it from like: coding way or anything else. 


Arrow
  • Arrow

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#2

Posted 2 weeks ago

You can change the Moon texture in models/particle.txd to make any edits you want to.

LaDiDa
  • LaDiDa

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#3

Posted A week ago

The texture is already at it's biggest size though so that won't help at all.

DK22Pac
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#4

Posted A week ago Edited by DK22Pac, A week ago.

There's a variable MoonSize in CCoronas class (because moon was a corona in previous GTA?).
#include "plugin.h"
#include "CCoronas.h"

struct MyMoonSize {
    MyMoonSize() {
        plugin::Events::gameProcessEvent += [] { CCoronas::MoonSize = 10; }; // default size = 3
    }
} myMoonSize;

Opcode
  • Opcode

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#5

Posted A week ago

IS there's any memory of this?





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