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Redemption2: Interiors in all buildings?

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djb204
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#1

Posted 07 January 2018 - 09:07 AM Edited by djb204, 07 January 2018 - 09:18 AM.

With Redemption2, I think its quite possible for every building in the map to have interiors. Unlike GTA, Red Dead is 95% wilderness. The amount of buildings in RDR2 will be nothing compared to a GTA map, and with the power of Of PS4, Xbox One, and possibly PC, I dont see why any building in the map wouldnt have an accessible interior. Redemption1 did have a handful of buildings that were just exterior models with no interior access, but that was on the Xbox 360 and PS3. Redemption2 being on next gen consoles and modern day PCs shouldn't have that problem, especially with the map not being too much bigger the Redemption1. Redemption2s world would be 1000 times more immersive if there were no off limits areas aside from the world map boundaries. Thoughts?

Efreet
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#2

Posted 07 January 2018 - 09:32 AM

Except for Redemption's Blackwater, almost every building around the map was enterable with a unique interior. I expect the same situation in Redemption II. 

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djb204
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#3

Posted 07 January 2018 - 12:43 PM

Except for Redemption's Blackwater, almost every building around the map was enterable with a unique interior. I expect the same situation in Redemption II. 

I hope so. The one thing I really appreciated in Redemption1 was entering and exiting buildings was instant with no loading screens. Though I wouldnt mind loading screens at all if Rockstar were to expand on interiors like they did with GTA Online. Adding new places via DLC (always keeping thing fresh).
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Safari
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#4

Posted 07 January 2018 - 05:55 PM

Im certain we will be seeing interiors as the map for RDR2 is much smaller and as you said more wilderness meaning they can put specific detail into each exterior as the map won't be filled with exteriors unlike GTAV. If they could do it for last gen I'm 100% sure they can do it for next gen. 

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DexMacLeod
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#5

Posted 07 January 2018 - 06:37 PM

Being able to go into any building would be cool but I hope there's some consequences for some of them. For example, you shouldn't be able to go behind the counter or into the backroom without the shopkeeper getting upset and ranchers should be weary of you poking around their property at all let alone entering their homes.

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ivarblaauw
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#6

Posted 07 January 2018 - 06:44 PM Edited by ivarblaauw, 07 January 2018 - 06:47 PM.

I expect at the very least the same amount of percent of enterable buildings in Red Dead Redemption 2 as in Mafia 3. The way Mafia 3 handled enterable buildings was a realistic amount and enough to make it feel like you had all the freedom in the world.

If Red Dead Redemption 2 has the same amount I would be okay with that. However, I do think that all shacks and cabins in the wild should be 100% enterable, as these should be used as "rest points". Just that little moment to escape the dangers of the outside world.

Being able to go into any building would be cool but I hope there's some consequences for some of them. For example, you shouldn't be able to go behind the counter or into the backroom without the shopkeeper getting upset and ranchers should be weary of you poking around their property at all let alone entering their homes.


Also look at Mafia 3's system. If you went behind the counter or to places you shouldn't be, you got a few warnings before the law went after you. Really nice system they have there.
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DexMacLeod
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#7

Posted 07 January 2018 - 09:39 PM

Yeah, Mafia 3 is kinda what I had in mind. They did that really well. Rockstar's version of it though would probly be to have the NPCs just suddenly open fire on you the second you stepped somewhere you shouldn't. Like, you could go to the Sheriff's office, walk into an empty jail cell with your weapon holstered and they'd still just mow you down.
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Zello
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#8

Posted 07 January 2018 - 10:00 PM

The only problem with interiors in Mafia 3 was that we couldn't really do anything in them. If RDR2 has a lot of interiors I want lots of stores and activities.
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Rockstar Vienna
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#9

Posted 08 January 2018 - 12:39 AM

Probably won't happen but Rockstar really needs to give us a bigger amount of accessible buildings this time. Should not be a big problem in a game with almost no buildings compared to GTA V for example. That was actually one of the biggest letdowns in Rockstar's games so far imo. Especially GTA V was really disappointing in that regard. Like already mentioned... Mafia did a good job here. AC Origins too.

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KokosRichard
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#10

Posted 11 February 2018 - 06:15 PM

One can hope. I would love a random building in some town that could be entirely destroyed. Maybe only a few in the whole game. If that was to happen and we got hardcore no blip online sessions, I'd lure a player inside and and blow it up with dynomite with him inside.


MARKUS.
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#11

Posted 11 February 2018 - 09:25 PM

 What do you have a PS10? Just think how many resources it would demand being an open world game.


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#12

Posted 12 February 2018 - 02:22 AM

 What do you have a PS10? Just think how many resources it would demand being an open world game.

Like I said, I don't expect interiors in every building but that's an exaggeration! You don't need a "PS10" (or even the upcoming console generation) for lots of accessible buildings with interior in a game like Red Dead. It was already mentioned here... RDR2 will be pretty much empty (or let's better say it'll have a relatively low amount of different textures/objects) for the most part. The whole world of RDR2 will have a few dozen different buildings or so. It's a differnet story with Los Santos or San Francisco from Watch Dogs 2. Here the most resource demanding thing In addition to tons of buildings and more NPCs is probably the traffic with all the cars and motorcycles driving around, something we don't have in Red Dead too.

 

For a better immersion I hope that we'll be able to enter every saloon, general store, church, train station, doctor's office, brothel etc... So at least the important buildings in a town plus a few apartments/motels here and there and a few shacks in the wilderness. I'd be happy with that.


SofaKingWet
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#13

Posted 12 February 2018 - 12:58 PM

If all the buildings were accessible, and no painted on doors that lead to no-where, that battle royale mode leak would make more sense  


djb204
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#14

Posted 06 March 2018 - 08:28 AM

 What do you have a PS10? Just think how many resources it would demand being an open world game.

Its a western world with small towns etc. It wont have a hundred plus buildings per settlement, this isnt GTA. Interiors in every building is possible. State Of Decay did it and they aint remotely close to Rockstars level.
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MARKUS.
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#15

Posted 06 March 2018 - 01:46 PM

I guess you are right! Thanks for the explaining guys




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