Can somebody help me with this?
I'm using Blender with 'GTA Tools for Blender' to edit these model. Anyway, there is a 'dummy' or another special component in the model, so i can tell to the IMFX plugin where exactly is the flash?
When i open a unmodified weapon inside blender i can see some kind of line connected with the origin
I guess is that what IMFX 'reads' to be able where to put the textures.
So, how i can do that, because if i don't 'put' a flash in the weapon, no matter the size the plugin creates the flash in one specific coordinates.