Pretty much as said, what do you think this game has or did better then any other GTA Game in the series?
What does San Andreas do better then other GTA Games?
Posted 26 December 2017 - 08:52 PM
Too much things that how it did better. But some stuff in the game were worst then other GTA games.
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Posted 26 December 2017 - 10:48 PM
Posted 27 December 2017 - 12:28 AM
That was gonna the original topic but I didn’t want to seem like I was hating on the game in its own section. So I kinda decided to do it the other way around.
Nah, it's ok dude.
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Posted 27 December 2017 - 03:40 AM
PLEASE bear in mind that this is my "personal opinion" about aspects of SA that I find better than other GTA's.
1. Outstanding storyline having loads of variety, surprises, humour, colorful characters, exciting missions, beautiful scenery and an amazingly well written, well delivered protagonist. It's the only GTA that dared to present a storyline, which encompasses an entire STATE, not just limited to one city, and yet R* manages to make a cohesive storyline. Kudos to Rockstar!!!!
2. Sandbox King! Self explanatory, but to make it clear, the game offers total freedom, and so many choices and ways you can express your creativity in the game, whether during the story missions, or the sandbox in general. It's just insane!!!! Example: I didn't even know until recently that I can kill Ryder w/o any weapon. For more - Check out the topic Cool things you didn't know about SA here. It's shocking to realise that so much potential is hidden inside one game, to spend not months, but years playing with it. Modern GTA's don't even offer 1% of what SA managed to achieve.
3. It may be technically a bit inferior, and dated ( not on PC though ) and simplistic in design, but whatever it offers, absolutely WORKS!!!! Majority of the features, and content, work towards making the gameplay experience very good, very fun, without any serious issues or annoyances that I usually find in modern GTA's that boast of their so-called "quality" and "polished" experiences, but that's not the case, at all. I still find many things about RAGE and the physics not working as smoothly, and correctly, the way SA with Renderware does. Even a lot of features in modern GTA's feel downgraded in design over SA. The quality doesn't solely lie in how modern the engine, physics, or graphics is. It lies in how well it plays out, which is why this criticism of "quantity over quality" is something I tend to disagree.
SA = quantity with HIGHEST levels of "quality fun" in them.
4. Beautiful graphics. I don't really like modern real life like graphics. SA looks and feels so nice to immerse myself with great amount if scenery and variety on the map. The cartoony style with nice effects like the fog in SF, stunning sunset skies, that orangish look, etc has such a colorful charm to the overall atmosphere that I find it a lot more immersive, and relaxing to enjoy over modern RAGE graphics, which are definitely stunning, but they look so realistic that it tends to slowly become rather boring, uninteresting after a while, unlike SA, and even III and VC, they don't try emulate exact real life visuals, but have a unique charm to them that never gets boring to immerse myself around the map.
5. The driving and flying mechanics. It's close to perfect system that works for my taste. I absolutely love flying in this game, engage in dogfighting with hydra, or finding special vehicles and using them in missions, towing stuff, or even flying a car on a plane from one part of the map to the other. It works perfectly without any issues. On the other hand, the driving and physics in both IV and V are just not that fun and interesting for me.
6. RPG like elements + customization = loads of roleplaying potential. I love spending time in customizing my CJ and many features help to roleplay like going to gym, eating to make CJ puke, laugh at those dialogues as fat CJ, pedestrian reactions to CJ, and performing variety of roles outside the story as many different versions of CJ.
7. Interesting amount of side activities. Self explanatory.
8. Street races and flying tournaments. Still so much fun, and no other GTA comes close to the variety of races this game has to offer. Including the stadium events.
9. It's far more realistic than many tend to believe otherwise. The way story progresses and how certain events are handled in this game, actually makes SA the most believable in pacing and events that seem to make more sense than even modern GTA's. Rockstar provides enough reasoning and motive behind CJ's majority of actions, and in-game events. For instance, the way ballas take over LS, and how CJ is stripped of all weapons in countryside making it more difficult to return to LS, while story wise Big Smoke starts getting deep in drug smuggling operations, the riots that happen after Tenpenny's acquittal, CJ slowly and steadily moving up in the respect and power by starting with owning a garage in SF to entering into a partnership with Woozie in LV, and how it brings arrogance in CJ and a shift in his priorities, the way Tenpenny's last moments are handled when Sweet stop Carl from killing him to avoid GSF being blamed for shooting down an officer like Tenpenny, unlike the predictable and generic ending where the protagonist always ends up shooting the antagonist. Even characters like The Truth, Toreno, and Zero have been developed nicely that link with some of the events of the 90's as well. It's not added without any thought being applied. Rockstar has done a good job in making things as believable as possible while still having those unrealistic gameplay moments.
On the other hand, modern GTA's seems to jump over many aspects during the story, and in game events, very conveniently, and easily. For instance: Roman suddenly receives insurance money, so that the game can make him open another taxi Depot, ans so conveniently, manages to win in gambling to buy a luxurious penthouse w/o any help from Niko, and how Niko himself ends up owning safe houses without spending a single dime. How nobody in LC except The Contact manages to find Darko, and the way Darko is paradropped like in the last minute just for a mission, and then disappears like nothing happened, while the story still doesn't end but goes into a completely different direction. There are a lot of characters that have no direct connection with the plot yet they somehow become important in the story for no justifiable reason. Not even an introduction video was made to explain Niko's past. I can list plenty of examples that doesn't make sense in IV because a lot of it .."just happens" in the background.
Rockstar didn't jump over the details, taking shortcuts when it comes to SA's story.
10. Jetpack. The best item/vehicle in the whole series that allows me to explore the map, so easily, so closely, without any limitations of any kind. I love it.
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Posted 27 December 2017 - 09:56 AM Edited by lil weasel, 27 December 2017 - 08:40 PM.
tbh, i didn't really like the jetpack that much. It was just slow and you couldn't really do anything other than shooting from it with your own guns.
<< it is not necessary to do a Quote of such a huge posti. Edit down to essentials: lil weasel >>
Posted 27 December 2017 - 01:27 PM
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Posted 28 December 2017 - 06:26 AM
-Extra abilities like climbing walls and walking while crouching
-Exclusive weapons and gadgets not present in any other gta
(camera,jetpack,parachute,spray cans,thermal goggles,fire extinguishers and Umbrella)
And what impressive is you can
use all of this at your will without mission.
-Minigames at bars,ability to gamble in casinos and shooting range competitions
-Hidden secrets in a huge map.
I have played San Andreas and completed it thrice but still find new things in the game.
This game is just awesome!
- anthony likes this
Posted 29 December 2017 - 11:28 AM Edited by lil weasel, 29 December 2017 - 04:19 PM. merged topics
EDIT << new topic moved to existing topic of same nature >>
1. More thing to do
3. Huge map
4. Amazing gameplay variety
5. 100+ varied mission
7. Car customization
8. Player customization
Posted 29 December 2017 - 11:33 AM
Please use the existing topic:
Posted 29 December 2017 - 01:15 PM Edited by LongLiveJojo, 29 December 2017 - 01:16 PM.
Well, your second point is invalid. GTA 5 has a jetpack.
Oh my, I am dumb. I did not see the fact you put GTA IV. I thought it was GTA V.
Anyway ignore my point above, GTA San Andreas also featured multiple cities.
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Posted 29 December 2017 - 05:06 PM
It's the only episode where you can explore 3 big cities plus large wilderness areas which gives an incomparable feeling of freedom.
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Posted 30 December 2017 - 12:30 AM Edited by ArmyRaidFail404, 30 December 2017 - 12:34 AM.
Honestly all of the radio commericals. Going into Ammu-Nation and just listening to:
"We got a special on hand grenades. And if you're too fat and lazy to throw them, check out our grenade launchers! Pop it in, pull the trigger and BOOM! You've blown a hole in something!"
And you know, the side missions were pretty cool.
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Posted 06 January 2018 - 04:18 AM
I loved buying properties and I loved gambling.
I wish GTA V put these two things into the game.
- Official General likes this
Posted 08 January 2018 - 12:28 AM
There were a lot of things to do compared to 3, Vice City and the later games as it went into the HD era. The minigames, missions, dating, schools, gym, it was like the Sims crossed with Grand Theft Auto.
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Posted 08 January 2018 - 10:36 AM Edited by Lioshenka, 08 January 2018 - 10:43 AM.
Okay, so going to reply first before reading the comments, and probably edit later after reading them:
- Countryside. Best countryside ever. extremely diverse, yet carefully planned so that the change in landscape is gradient or natural. Every area has got very distinctive features representative of this type of landscape. Sometimes I just drive or walk around and listen to the ambient sounds. R* didn't overdo it with wild animals, yet there are birds and insects present. The sunsets and spectacular - I have watched them countless times from atop Chiliad, near Pine Creek, in San Fierro over the hills or over the bay, in Tierra Robada, on Verdant Bluffs, over the dam.
- Driving physics. Although GTA 5 did pretty good, SA is still ahead. GTA 5 suffers slightly from GTA 4's boat-like feel.
- Exiting and navigating the menu, loading. Starting a new SA game takes, what - 10 seconds? I hate having to wait for the menu to animate or to blend in/out which is the trend with modern games.
- Jetpack. The unbeatable joy of exploring the map or an essential tool for taking picturesque screenshots and making map mods.
- Following up from the first point - amazing range of missions, from mountain cycling to cross country quad bike races to sports car races to cargo train missions.
- Hilarious. Older GTAs were generally quite good at that, but SA combines radio jokes, map Easter eggs, character dialogs, missions - it all comes together without being over the top.
- Myths. One of the best things about the game. I quite easily spent around 10% of my time playing looking for them (10% of 12 years is A LOT).
Okay, I should have just quoted Am Shaegar. He said pretty much all the same things.
To add to my list:
- Buying properties
- No stupid phone
LongLiveJojo - jetpack in GTA 5? Really? Where? I've had the game for a few years, still haven't found it.
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Posted 12 January 2018 - 07:55 AM Edited by anthony, 4 weeks ago.
True wilderness area.
The feeling of being lost and alone when you venture in the wilderness is real.
Forest are forest, lot of huge trees and vast areas in isolated location.
Desert are also isolated and vast, away from population and highways.
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Posted 14 January 2018 - 05:14 PM Edited by NumberNineLarge, 14 January 2018 - 05:14 PM.
2. Boxing in the gym
3. Big Smoke's order
4. Gambling on horse racing
5. Playing pool
6. Tagging territories
Posted 15 January 2018 - 06:14 AM
San Andreas excels in setting, personality and other difficult to quantify aspects. San Andreas FEELS like 1991. The music, the news, the characters, everything.
Another thing that made SA great was the variety of things to do. You could make millions of the OTB and go gamble at the casino. Get yourself a jet and dogfight with the army. You could race, break into people's houses or take over gang territory. SA felt full of life where because you only had one life to think about. Gta V feels like a confused mess trying to create the world view of three different people at the same time.
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Posted 15 January 2018 - 12:05 PM Edited by Official General, 15 January 2018 - 01:48 PM.
The element of danger in the streets.
The streets of SA's cities are teeming with all kinds of danger. Gang members and drug dealers ready to shoot at you, random psychos and kunckleheads that will attack with melee weapons or even guns for the slightest altercation or provocation, and street criminals that will carjack you at a moment's notice. Even when robbing homes, you still need to be careful of armed residents that will blast you if they catch you intruding on their property. It makes the need to be armed with a gun VERY essential - at the very least you need to be packing a 9mm pistol to feel very safe while being a criminal in San Andreas.
No other GTA can rival SA for this experience at this level. VC offers the same kind of experience, but not on the same level as SA does.
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Posted 15 January 2018 - 01:26 PM Edited by LeBron., 15 January 2018 - 01:29 PM.
1. The main reason why I love to come back to San Andreas is it's absolute freedom. Whenever I want I can go wherever I want and do whatever I want. The whole map is just a playground for the player, who can do any single thing he desires. That's what defines a great sandbox.
2. Character & car customization - this is self-explanatory. Although it may seem outdated, there's no denying that it was a giant step forward.
3. The world - I mean, how can you go wrong with a map that consists not only of California's two most characteristic cities and their countryside areas, but with a shiny, glamorous parody of Las Vegas to top it off? Combine all that with fantastic design that makes every place seem memorable, and thus you get a map that every gamer will love to revisit for years.
4. Fun missions - surely one might say they were too over the top, but hell, people seem to forget what make us love GTA in first place. We need to have some fun in it. Why would you do another boring kill-and-collect mission when you can burn an entire farm of marijuana? Why would you wipe out another random guy after a chase sequence when you can rob an entire military base in order to steal a jetpack?
5. A variety of weapons and vehicles to choose from - is there any other GTA that lets you steal a hotdog van? Or is there another GTA that lets you beat people to death with flowers? That's right. No comment is needed.
6. Jetpack - yes, it is unrealistic. Yes, it doesn't fit the storyline. Yes, it will cause butthurt from some GTAForums members. But if you just forget about that for a minute, you'll pleased to see how fun it actually is. A radio in it would be even cooler though
7. Minigames and activities - playing basketball, video games, buffing up at the gym, completing stadium events, gambling... need I say more?
8. The humour - no matter how much of an iceman you are, you WILL smile for at least a brief moment in the campaign. Guaranteed by Ryder, Inc.
9. Properties to buy - although the fact that a lot of them are just copy and pasted interiors, it's much better to at least have them as an option instead of them not being there at all.
10. Driving physics - I still hold onto my opinion that GTA IV did it better than San Andreas, but that doesn't mean that SA's driving was complete sh*t. It was a perfect fit for the game that is all about fun and freedom.
11. The soundtrack. Every time I turn Radio X and this song comes up it just puts a smile on my face and makes me feel free:
I might expand this post in the future.
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Posted 4 weeks ago
The fact you can turn the streets into battlefields in 2 times 3 movements with the chain car explosions, the random hurtling police helicopter you destroy in a few seconds that ends exploding in the streets, the angry gangsters getting out of their cars to shoot you makes the gunshots largely more entertaining than in Vice City with a unique and extremely enjoyable experience.
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Posted 3 weeks ago
Posted 3 weeks ago
100% completion rewards, particularly, the double vehicle strength bonus is really unique to this game. It should have been included in future games. Having Rhyno and Hydra available at CJ's house also makes it easy to access these vehicles instead of going all the way to LV.
Double strength to vehicles the player drives is one of the rewards for Vice City too.
Posted 3 weeks ago Edited by Am Shaegar, 3 weeks ago.
@ topic - The player not only can drive the trains but also able to derail them. Don't think GTA V allows the player to derail or drive the train, unless someone corrects me.
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Posted 3 weeks ago
Except if I'm wrong GTA San Andreas is the only episode featuring so many life-simulation elements like the ability to learn various fighting styles, date girlfriends, practice sports, buy tons of clothes, upgrade the cars etc. Even if these things are bonuses more than central elements they take part to the gaming pleasure and the immersion.
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