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second batch of mk2 weapons discussion

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ShadowlessDevil
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#61

Posted 12 December 2017 - 03:34 AM

mk2 weapons are the best! :)


The Wandering Hunter
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#62

Posted 12 December 2017 - 03:50 AM

The bull pup is already the fastest rifle in game, and if they add more damage it could end up OP.

to be fair, your research team made it. the same team who asked me to steal a tank so they could paint some sh*t on a gun for another 20k
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oli_152
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#63

Posted 12 December 2017 - 03:50 AM Edited by oli_152, 12 December 2017 - 03:51 AM.

You already know the Heavy Sniper MK2 can have the explosive ammo upgrade on it...

I don't know which one of these could have this upgrade but I think the Heavy Revolver MK2 will have this upgrade

Arnold165
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#64

Posted 12 December 2017 - 04:18 AM

All I want is the Special Carbine MK.II upgrade lol. I always wished for the Special Carbine to get some special treatment and it seems that the wish came true.
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SHOKKERZ91
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#65

Posted 12 December 2017 - 04:38 AM Edited by SHOKKERZ91, 12 December 2017 - 04:38 AM.

Im more curios about the FAMAS lookalike. The FAMAS has a pretty high rate of fire irl. And i hope the marksman doesn´t get an damage increase, but some new scopes.


MarczXD
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#66

Posted 12 December 2017 - 04:50 AM

Ok, so what real life weapons those MK2 guns resemble ?


Einsteinbomb
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#67

Posted 12 December 2017 - 07:55 AM

DQ1Je_qUEAErmkk.jpg

DQ1I-KTUMAIvoo9.jpg

DQ1IzOkUQAALNaC.jpg

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sleepwalk1980
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#68

Posted 12 December 2017 - 08:01 AM

Weapon camo on the pistol grip?


Cudwieser
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#69

Posted 12 December 2017 - 09:13 AM

So changing the bullpup into a Famas F1

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SilverRST
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#70

Posted 12 December 2017 - 09:18 AM

SNS....Pistol......Mk2....

What. The. Actual. F*ck

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Cudwieser
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#71

Posted 12 December 2017 - 09:28 AM

SNS....Pistol......Mk2....

What. The. Actual. F*ck.

 


Might actually be worth something now :)

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Daines001
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#72

Posted 12 December 2017 - 11:40 AM

 

 

 

 


Might actually be worth something now :)

 

 

Yeah like watching jap cringey garbage cartoons...
 '' 
So they have APpistol or 50.cal  and they add MK2 sns sh*tty lady pistol ... really only LOL 


Sov47
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#73

Posted 12 December 2017 - 11:46 AM

Yo... The pump shotgun got explosive shells as research

Snipe_McHeadshot
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#74

Posted 12 December 2017 - 11:51 AM

Yo... The pump shotgun got explosive shells as research

Not if you already unlocked explosive rounds. I went in and bought immediately. 

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AUScowboy
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#75

Posted 12 December 2017 - 11:55 AM

Ha! I was hoping the shotgun MkII would have special ammo, score!
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hei3enberg
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#76

Posted 12 December 2017 - 12:00 PM

No research required for shotgun if you have completed all of them. 150k for 8 rounds, you decide is it worth it.

TheReasoner
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#77

Posted 12 December 2017 - 01:42 PM

No research required for shotgun if you have completed all of them. 150k for 8 rounds, you decide is it worth it.


That's the one-time upgrade fee to give it explosive rounds. After that it's $600 per 8 rounds, holds 40 total.
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Sov47
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#78

Posted 12 December 2017 - 01:49 PM

Heavy revolver mk2 is beast, but it gets rid of the cocking animation

Asian_Apache
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#79

Posted 12 December 2017 - 01:55 PM

Heavy revolver mk2 is beast, but it gets rid of the cocking animation


Because it's double action? I think that's a good thing to make the gun fire faster
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AUScowboy
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#80

Posted 12 December 2017 - 01:56 PM

Auto aim marksman is a beast too..

Sov47
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#81

Posted 12 December 2017 - 02:04 PM Edited by Sov47, 12 December 2017 - 02:05 PM.

Heavy revolver mk2 is beast, but it gets rid of the cocking animation

Because it's double action? I think that's a good thing to make the gun fire faster

Yeah it becomes double action, though not much faster than the non mk2 single action. Also the hammer just glitch cocks itself. Doesnt matter, still love it

Gaffa™
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#82

Posted 12 December 2017 - 02:18 PM Edited by Gaffa™, 12 December 2017 - 02:26 PM.

PSA: Heavy Revolver Mk.2 halves the damage from the original Revolver. 

 

EDIT: I lied. 

 

Hmm, so there's a "WEAPON_DOUBLEACTION" and a "WEAPON_REVOLVER_MK2" and I can't find anywhere to acquire the former. 


GTA-Biker
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#83

Posted 12 December 2017 - 02:40 PM Edited by GTA-Biker, 12 December 2017 - 02:40 PM.

Can we turn these guns into mk2 right away or do we have to somehow unlock them (buying the MOC plane, doing some missions...)?I'm interested in FAMAS rifle.


Cudwieser
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#84

Posted 12 December 2017 - 02:46 PM

Can we turn these guns into mk2 right away or do we have to somehow unlock them (buying the MOC plane, doing some missions...)?I'm interested in FAMAS rifle.

IIRC you need the MOC/MOC Plane kitted out with the armoury and buy the bullpup to convert to the famas.

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BL4CK7H0RN3
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#85

Posted 12 December 2017 - 02:50 PM

So you can remove the scope from the Marksman Mk.II and add a red-dot sight, meaning you can auto aim it. Sweet.

 

Special Carbine Mk.II is a G36

Bullpup Mk.II is a FAMAS

 

I believe the Pump Shotgun Mk.II now fires a slug rather than shell. Interesting...

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Gaffa™
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#86

Posted 12 December 2017 - 03:00 PM

I believe the Pump Shotgun Mk.II now fires a slug rather than shell. Interesting...

 

Aye, I think that's with all the new ammo types though. Standard it's 8 x 32 (damage). 


BL4CK7H0RN3
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#87

Posted 12 December 2017 - 03:03 PM

 

I believe the Pump Shotgun Mk.II now fires a slug rather than shell. Interesting...

 

Aye, I think that's with all the new ammo types though. Standard it's 8 x 32 (damage). 

 

 

Ah that sucks. I would have loved a slug weapon. Would make shotguns more interesting at least.


Concaveman304
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#88

Posted 12 December 2017 - 03:04 PM

https://support.rock...es/115015785308

All info there
=)
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PaeganLoveSong
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#89

Posted 12 December 2017 - 03:09 PM Edited by PaeganLoveSong, 12 December 2017 - 03:10 PM.

Pump shotty MKII can be equipped with Dragon's Breath rounds for an incendiary chance. I've found it to be 1/4 chance of catching fire. One shot kill at close range.

SNS MKII is useless overall. Keep your Desert Eagle and AP pistol ready.

Bullpup MKII shortens the barrel and increases the firerate. I'm thinking of throwing FMJ rounds in it since I keep AP on my Assault Rifle MKII.

Special Carbine MKII doesn't alter too much from the regular beyond changing its look (mmmmm, so M41Aish now) and giving you the same customization options as the other MKII rifles. Downside is the drum mag goes away, but that's evened out IMO with the extended mag's quick reload time.

I'll upgrade the Heavy Revolver and MKII later.
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askinnywhitedildo
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#90

Posted 12 December 2017 - 04:15 PM

Holy sh*t, we can take the scope off the Marksmen, HELL YES. 

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