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Grand Theft Auto IV: Beta Mod

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BrownieBear
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#1

Posted 08 December 2017 - 04:01 PM Edited by BrownieBear, 19 January 2018 - 08:01 PM.

grndthfttiv_betamod_logo_offc_1920x947_l

 

Grand Theft Auto IV: Beta

Time travelling! And we could use your help making the vehicles, helping with the map features and way more.

It's time to show some vehicles i've been working on...

I have been working for quite some time on some beta vehicles and I thought it was about time to show why. But more is on it's way, including map features!

 

Credit:

RockstarGames: Vehicles/Screenshots

BrownieBear: Vehicles

Rented: Interiors

MrKurowski: Testing

Ken Kaneki: Testing

Florindi: Testing

 

The mod will be released in just one variant:

-Beta Vehicles-

-Beta Map Features-

-Beta Mod-

 

*Major changes will be updated here.*

-

 

*Vehicle bugs that appear in released versions will be posted here.*

 

-

 

*Map bugs that appear in released versions will be posted here.*

-

 

*Known bugs or issues.*

-

 

List of Vehicles

Spoiler

 

List of Map

Spoiler

 

WIP pictures (Updated: 8th of December 2017 at 17:11 CET)

Spoiler

 

We could use your help. Even a person who's ready to test this mod. Just send me (BrownieBear) a message or reply below.

We could use some people with:

Testing

Modding vehicles

Modding map

Scripting/modifying timecycles, handling, and other data files

And whatever you feel like that needs help

 

THIS THREAD WAS 'NOT' MEANT TO BE PUBLISHED YET. THIS IS THE MAIN REASON WHY THERE ISN'T MUCH INFO ON THIS MOD YET...

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jaqub
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#2

Posted 08 December 2017 - 04:46 PM

Something like needs to be in the Mod Showroom subforum. Request for moving.


HeySlickThatsMe
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#3

Posted 08 December 2017 - 06:13 PM

Good luck!

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BrownieBear
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#4

Posted 09 December 2017 - 12:30 AM

Thanks HeySlickThatsMe! And yes I have requested to move Jacobic, I pressed post so that's why information is missing... but it may be getting moved soon.

Ken Kaneki
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#5

Posted 11 December 2017 - 08:06 AM Edited by Ken Kaneki, 11 December 2017 - 08:36 AM.

Good job, dude. Did you use the wheel texture I posted in beta Infernus thread? I hope your mod will be very successful. The merit's grill needs to be larger and less sharper. And also, I think the license plate needs to moved down a bit. The headlights needs to be reshaped. The NRG 900 had a Sh*tzu badge on the lower part of the body as you can see in Trailer 2.You may remove the red markers on the taxis. The police car had a registry number on the trunk. It also had no antenna. Some vehicles had no badges.


Braindawg
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#6

Posted 11 December 2017 - 09:15 AM

Whenever I see a "Beta Mod":

 

tenor.gif?itemid=4816107

 

Good luck...

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Mega
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#7

Posted 11 December 2017 - 03:04 PM

Sweet! A while back I had remade the deleted bank made by Gill Bertram for GTA IV and showcased most of it on the Beta Thread. Rented even told me in that thread that he could maybe help with getting it ingame. I had to recover the file in an older HD that was acting a bit weird, but now I have the files again. I still need to sort some small details out (some props that are not in GTA IV that need new textures plus better UV on some stuff), but if you want I can send the files his way to be included in this mod.


BrownieBear
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#8

Posted 11 December 2017 - 08:49 PM

That would be great! Most vehicles are work in progress, haven't seen them released like mine before I think.. i know it sounds stupid I say it.... and I am restoring small map thingies too and trying to get bigger.. already replaced the doors of the bank of libert to the glass ones

Good job, dude. Did you use the wheel texture I posted in beta Infernus thread? I hope your mod will be very successful. The merit's grill needs to be larger and less sharper. And also, I think the license plate needs to moved down a bit. The headlights needs to be reshaped. The NRG 900 had a Sh*tzu badge on the lower part of the body as you can see in Trailer 2.You may remove the red markers on the taxis. The police car had a registry number on the trunk. It also had no antenna. Some vehicles had no badges.

Yep you're right! The headlights have been reshaped already, forgot to place the new one. The bumper was more sharp and didn't have foglights (the merit) and where did you see the trunk number??! I must have missed it somewhere..

Whenever I see a "Beta Mod":
 
-A VERY NICE .GIF I REMOVED FROM THE QUOTE-
 
Good luck...

Thank youuuu :)
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Ken Kaneki
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#9

Posted 11 December 2017 - 11:13 PM Edited by Ken Kaneki, 12 December 2017 - 12:07 PM.

3354_gtaiv_broker_brownstone.jpg
 
The trunk number on the police car as you requested. The middle part between the Merit's grill needs to be reshaped.
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BrownieBear
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#10

Posted 12 December 2017 - 08:33 AM


3354_gtaiv_broker_brownstone.jpg
 
The trunk number on the police car as you requested. The middle part between the Merit's grill needs to be reshaped

Omg cant believe i missed that part.... thanks for telling! And i'll make a list of vehicles that need to be redone in alphabetical order and make them in that order.
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Ken Kaneki
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#11

Posted 12 December 2017 - 12:11 PM Edited by Ken Kaneki, 12 December 2017 - 12:33 PM.

I think the reflections could be possible with enb or ice enhancer. As for the Beta map, refer to cnt, screenshots and beta hunt. The timecyc is similar to San Andreas. Marbelle's rims are similar to ford Granada. Did you already read my post on beta noose boxville? There's some fix for the wrong sit animation and opening and closing animation. And why I see every vehicle didn't have dirt on them in some early screenshots?

BrownieBear
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#12

Posted 12 December 2017 - 01:52 PM

Dirt may haven't been functioning well I think, the sit animation has been fixed already and comes with this mod, version 1 may be the release of some vehicles already but I am.gathering people who would love to test the vehicles first.

Ken Kaneki
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#13

Posted 12 December 2017 - 02:47 PM Edited by Ken Kaneki, 12 December 2017 - 03:17 PM.

I would love to test your vehicles. I will compare your cars to screenshots and tell you about some missing details. Here's my attempt to create beta marbelle's rims:

https://imgur.com/a/dWa9w

For the black ring that surround the center cap bore, idk how to do it. All helicopters have full grey color on their blades.


BrownieBear
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#14

Posted 12 December 2017 - 06:17 PM

Great, thanks!!! 


Mr.Kurowski
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#15

Posted 12 December 2017 - 08:38 PM

SULLY.png?width=880&height=468

This may help you BrownieBear. Basically some of the beta cars. Without interiors texture and very SA-ish looking (in my opinion)


Braindawg
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#16

Posted 12 December 2017 - 09:25 PM Edited by Braindawg, 12 December 2017 - 09:25 PM.

Please keep in mind that "Missing trees" or "white textures" aren't "Beta" They're unfinished (or yet-to-be-implemented) elements.

Beta content, as far as I consider is basically earlier versions of the same assets that are in the game (or cut content)

Character's looks, timecyc, missions, vehicle shapes, weapons, different building design...

 

Pls don't remove trees or other useless stuff. Stick to the way the game used to look early in development.

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Ken Kaneki
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#17

Posted 12 December 2017 - 11:12 PM Edited by Ken Kaneki, 12 December 2017 - 11:29 PM.

The Chavos in the picture looks different. The Blista Compact has different rims. I think all supercars had red brakes. The Hakumai had no grey line on its back. I was thinking that you may start an EFLC Beta Mod.


Ken Kaneki
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#18

Posted 12 December 2017 - 11:19 PM Edited by Ken Kaneki, 13 December 2017 - 05:13 AM.

Sorry for double posting but where's the vehicles? Are they ready to tested?


BrownieBear
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#19

Posted 13 December 2017 - 10:08 PM

No they're not yet. And I have found the beta wheels or at least how they looked in the beta for the Contender and the presidente. I'll contact you Pm

Ken Kaneki
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#20

Posted 14 December 2017 - 12:47 AM Edited by Ken Kaneki, 14 December 2017 - 01:33 PM.

Where did you found it? Is there a beta rims for Presidente? I haven't heard 'bout it.


Ken Kaneki
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#21

Posted 14 December 2017 - 02:56 PM

Anyone?


Mr.Kurowski
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#22

Posted 14 December 2017 - 03:19 PM

Anyone?

Stop spamming. 

Also, nice cars Brownie. ;) 


BrownieBear
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#23

Posted 14 December 2017 - 07:48 PM Edited by BrownieBear, 14 December 2017 - 10:24 PM.

Where did you found it? Is there a beta rims for Presidente? I haven't heard 'bout it.

In-game tv show Im Rich, behind the hotdog cart thing near the ending

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Ken Kaneki
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#24

Posted 14 December 2017 - 11:25 PM Edited by Ken Kaneki, 15 December 2017 - 05:28 AM.

Did you use Niko's beta hair from beta hunt edited by Letus? And sorry for the spamming. You know how to do the beta helicopter blade effect? You need to edit the blades model.

BrownieBear
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#25

Posted 15 December 2017 - 06:23 AM

Did you use Niko's beta hair from beta hunt edited by Letus? And sorry for the spamming. You know how to do the beta helicopter blade effect? You need to edit the blades model.

Yep I am aware of the model of the blades but they're rotating way faster in the final version. Making the blades bigger won't be changing that much. But maybe i'll be having luck. Yesterday I started the checklist, soon I should be at the Maverick.

Ken Kaneki
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#26

Posted 15 December 2017 - 10:28 AM Edited by Ken Kaneki, 15 December 2017 - 12:30 PM.

You have 3DS Max? With that you can create beta walking animations, helicopter sitting animations, etc. The Banshee in CNT had black center hubcap, brighter rims, double stripes, no badges and no rear mirrors. Damn, that's a lot of cars for ya, Brownie. I dunno if you can make that much. Sometimes, bugs can be cause by ZModeler2 such as rear badging bug, broken headlights bulb, etc. Vehicles had no grains on them. Your Beta Comet has no red brakes.


BrownieBear
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#27

Posted 15 December 2017 - 02:38 PM Edited by BrownieBear, 15 December 2017 - 02:38 PM.

I will check for every tiny detail when I get there. Now I am at the Admiral. I have 3ds but I don't know how to use it. I just need to copy sitting and opening doors of the maverick from the front passenger seat to the rear too... of course its many cars but I have decided to go with this mod so i must finish it. Bugged cameras after export of zmodeler are fixed too
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Ken Kaneki
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#28

Posted 15 December 2017 - 11:28 PM

Did the admiral had no badges? Some cars retained their final design from beta. There's beta TLAD bikes hidden in vehicles.img. We can add them but they will cause map bugs or misplaced objects. To add their sounds, use Fastman92LimitAdjuster. The Buffalo in the billboard looks different from TBOGT.


HeySlickThatsMe
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#29

Posted 16 December 2017 - 03:21 PM

Just worth to mention that audio.wad has different niko walking animation where his head shakes more , maybe that could be one of beta walking animations?

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Ken Kaneki
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#30

Posted 17 December 2017 - 12:25 AM Edited by Ken Kaneki, 17 December 2017 - 12:38 AM.

Hmm...I will check it. He had different walking animation in the first trailer. Here it is. Skip to 0:40. He didn't shake his head. Is the Infernus finished? I removed badges from some cars.





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