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Hello we will make a script for you I invite you

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Sanmodder
  • Sanmodder

    Fan script

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#1

Posted 03 December 2017 - 10:03 PM Edited by Sanmodder, 05 February 2018 - 10:11 AM.

                                 :) witaj :)                           

maybe you want me to make some nice stable script for you
help applies
-------------------------------------------------- ----
mods to gta san andreas
help in the script
you must show me the code
I will do it for you
trainer, mod menu
various selectors, etc.
selector of weapons
bodyguard selector
mission selector
the actor's selector
vehicle selector
weather selector
code selector, heats
trainer on old panels
trainer on my panels
gang war
small scripts
large scripts
hoot coffe scripts
modifications of data
warning
I do not do such scripts
if another author created
Spiderman
or hulk

I do not accept stolen scripts

warning

I do not create any
models of vehicle actors, etc.
because I have a 32 bit computer
even the editor map does not work for me

1
I do not do scripts for samp
cause I can not
and I do not play in samp, I prefer one player
2
Memory entries are for hackers and programmers
I know only a little memory of the game
3
missions in the main scm are not profitable
the game records are corrupting and
interesting for interesting
I am a mass scripter and modder
whole gta series

warning

I can teach you how to add mods to the console
I embrace science
gta sa on ps2
---------------------------
modification of entries
modification of textures
date modifications
---------------------------
gta 4 for the console
adding trainers, mod menu of the best authors

gta v for the console
adding trainers, mod menu of the best authors

note help does not include scripting
1 reason for a weak computer
2 small knowledge
but one trainer for gta 4 has fixed it may not be so small xd

although I am modifying so many games, I am not a pirate
I have all the original games
I can show you the entire collection of my favorite games

the opportunity will expire
within a few days

not a repeatable opportunity, do not miss it

może chcesz, żebym zrobił dla Ciebie jakiś niezły stabilny skrypt
pomoc dotyczy
------------------------------------------------------
mody do gta san andreas
pomoc w skrypcie
musisz mi pokazać kod
zrobię dla ciebie
trainer, mod menu
różne selektory itp.np
selektor broni
selektor ochroniarzy
selektor misji
selektor aktorów
selektor pojazdów
selektor pogody
selektor kodów, heats
trainer na starych panelach
trainer na moich panelach
wojna gangów
małe skrypty
duże skrypty
hoot coffe skrypty
modyfikacje danych
uwaga
nie robię takich skryptów
jeśli inny autor stworzył
człowiek Pająk
lub hulk

nie akceptuję skradzionych skryptów

uwaga

nie tworzę żadnych
modeli aktorów pojazdów itp
bo mam komputer 32 bit
nawet map edytor mi nie działa

1
Nie robię skryptów dla samp
bo nie mogę
i nie gram w samp, wolę jednego gracza
2
Wpisy pamięci są dla hakerów i programistów
Znam tylko trochę pamięć gry
3
misje w głównym scm nie są opłacalne
zapisy gry się psują i
ciekawostka dla ciekawych
Jestem masowym skrypterem i modderem
całej serii gta

uwaga gratis

mogę ciebie nauczyć jak dodawać mody na konsolę
nauka obejmuję
gta sa na ps2
---------------------------
modyfikację zapisów
modyfikacja textór
modyfikacje daty
---------------------------
gta 4 na konsolę
dodawanie trainerów, mod menu najlepszych autorów

gta v na konsolę
dodawanie trainerów, mod menu najlepszych autorów

uwaga pomoc nie obejmuję skryptowania
1 powód za słaby komputer
2 mała wiedza
ale jeden trainer do gta 4 naprawiłem to może nie taka mała xd

chociaż tyle gier modyfikuję to nie jestem żadnym piratem
wszystkie gry mam orginalne
mogę pokazać całą kolekcję moich ulubionych gier

okazja, wygaśnie
w ciągu kilku dni


nie powtarzalna okazja nie przegap jej

dg1p48.jpg

 

23iz4ok.jpg

  • Lazlo_, Concavax and deltaCJ like this

Concavax
  • Concavax

    Punk-ass Bitch

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#2

Posted 06 December 2017 - 04:55 PM Edited by Concavax, 06 December 2017 - 05:05 PM.

If this is true.

 

Please, can you make a script to make the aim texture static.

 

I mean, whenever i shoot the texture doesn't get bigger and bigger, just a static texture in the screen.

 

Please, can you help me?

 

I already tried with mixsets, changing some values i found in the forum, but i fail.

 

Anayway, Thank you.

  • Sanmodder likes this

Sanmodder
  • Sanmodder

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#3

Posted 06 December 2017 - 05:41 PM

If this is true.

 

Please, can you make a script to make the aim texture static.

 

I mean, whenever i shoot the texture doesn't get bigger and bigger, just a static texture in the screen.

 

Please, can you help me?

 

I already tried with mixsets, changing some values i found in the forum, but i fail.

 

Anayway, Thank you.

I do not know exactly what's going on
what a sniper textura or camera
I forgot to add that I do not deal with any models
and does not convert models
I do not create models
and this image is enlarged
these are scrypts, c ++
and memory
if I was a programmer, I would help you :(
but I have a huge amount of scripts that you get in exchange for the revenge :colgate:


Lazlo_
  • Lazlo_

     

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#4

Posted 06 December 2017 - 05:53 PM

I don't need any scripts right now, but wanted to thank you for extending this kindness.

 

I make mine by constantly copy-pasting from other ones that I know work. They work, but are clumsy and inelegant.

 

I'd like to make a simple ped spawn eventually. Often, the peds I spawn dont function well and don't respond to other scripts, like trying to hook them into interactions. They just roam and dont respond to anything.

 

Presently, I'd like to find a nice Christmas tree that I can put in the Prickle Pines Savehouse living room, or perhaps something that could generate Christmas lights that I could map in.

 

Anyways, thanks for this kind offer. Many will appreciate it.

 

♥  :santa: 

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Sanmodder
  • Sanmodder

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#5

Posted 06 December 2017 - 06:05 PM

I don't need any scripts right now, but wanted to thank you for extending this kindness.

 

I make mine by constantly copy-pasting from other ones that I know work. They work, but are clumsy and inelegant.

 

I'd like to make a simple ped spawn eventually. Often, the peds I spawn dont function well and don't respond to other scripts, like trying to hook them into interactions. They just roam and dont respond to anything.

 

Presently, I'd like to find a nice Christmas tree that I can put in the Prickle Pines Savehouse living room, or perhaps something that could generate Christmas lights that I could map in.

 

Anyways, thanks for this kind offer. Many will appreciate it.

 

♥  :santa: 

after all it is very easy
if you have any ready sources
send it to me in the message
and I'm you
I'll put them together
And I will send
you can give a few


Concavax
  • Concavax

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#6

Posted 06 December 2017 - 06:28 PM Edited by Concavax, 06 December 2017 - 06:34 PM.

I do not know exactly what's going on
what a sniper textura or camera
I forgot to add that I do not deal with any models
and does not convert models
I do not create models
and this image is enlarged
these are scrypts, c ++
and memory
if I was a programmer, I would help you :(
but I have a huge amount of scripts that you get in exchange for the revenge :colgate:

 

 

No, i don't want modify the textures. I want to modify the behavior of the crosshair. Like the crosshair in GTVHud by Dk22pac.

 

Sorry, i mean to say CROSSHAIR, not aim.


Sanmodder
  • Sanmodder

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#7

Posted 06 December 2017 - 07:10 PM

get interested in it

 

http://www.gtainside...ope-re-texture/


Silent
  • Silent

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    Contribution Award [Mods]
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#8

Posted 06 December 2017 - 07:16 PM

so many people get on my post and do not want my help
I do not understand, I do not need any money


Maybe because, even though without a doubt you have good intentions, your scripts are so wrong so they can be unsafe - going as far as breaking savegames if you save the game with those scripts installed.
  • deltaCJ likes this

Concavax
  • Concavax

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#9

Posted 06 December 2017 - 07:18 PM

get interested in it

 

http://www.gtainside...ope-re-texture/

 

Forget about it, thank you anyway.


deltaCJ
  • deltaCJ

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#10

Posted 06 December 2017 - 09:09 PM

Good guy! Keep doing good in the community!

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skatefilter5
  • skatefilter5

    Controlling Both Players

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#11

Posted 08 December 2017 - 01:08 AM

Wait can you make a race for AIs? AS_PACK didn't help when the AIs drive to path and ignore the rest of the path also the AIs just crash to the wall and they don't know how to reverse like anyone does they just kept going to the walls as there just stupid..

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Sanmodder
  • Sanmodder

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#12

Posted 08 December 2017 - 04:30 AM

Wait can you make a race for AIs? AS_PACK didn't help when the AIs drive to path and ignore the rest of the path also the AIs just crash to the wall and they don't know how to reverse like anyone does they just kept going to the walls as there just stupid..

If you want me to help you, send me the source for a private message
and I will send you away later :)


skatefilter5
  • skatefilter5

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#13

Posted 08 December 2017 - 03:51 PM

 

Wait can you make a race for AIs? AS_PACK didn't help when the AIs drive to path and ignore the rest of the path also the AIs just crash to the wall and they don't know how to reverse like anyone does they just kept going to the walls as there just stupid..

If you want me to help you, send me the source for a private message
and I will send you away later :)

 

I don't know where i put the my source after file cleanup mess ill find it so how


truthfinder
  • truthfinder

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#14

Posted 22 January 2018 - 02:49 PM

Can you help me with that?

http://gtaforums.com...-traffic-paths/


Sanmodder
  • Sanmodder

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#15

Posted 22 January 2018 - 08:40 PM

Can you help me with that?

http://gtaforums.com...-traffic-paths/

combine the something from my script
this is a racing script
you must be in the car
and press alt :)

// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .CS}

//-------------MAIN---------------
0ADF: add_dynamic_GXT_entry "RAMX" text "[~R~~H~ANEMY POINT][~W~~1~] [~G~~H~PLAYER POINT][~W~~1~]" 
0ADF: add_dynamic_GXT_entry "XLOST" text "~R~~H~YOU LOST ~1~" 
0ADF: add_dynamic_GXT_entry "XWIN" text "~G~~H~WINNER REWARD ~1~" 
thread 'GO' 
wait 0 
[email protected] = 400.0 
[email protected] = 0 
$8056 = 11 
$7866 = 0 
$7867 = 0 

:GO_B5
wait 0 
if 
   Player.Defined($PLAYER_CHAR)
jf @GO_F1 
if 
   Actor.Driving($PLAYER_ACTOR)
jf @GO_F1 
if 
00E1:   player 0 pressed_key 7 
jf @GO_F1 
jump @GO_F8 

:GO_F1
jump @GO_B5 

:GO_F8
[email protected] = 400.0 
[email protected] = 0 
$7866 = 0 
$7867 = 0 
Model.Load(#SUPERGT)
Model.Load(#FAM1)
038B: load_requested_models 
04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset 4.0 0.0 0.0 
[email protected] = Actor.Angle($PLAYER_ACTOR)
[email protected] = Car.Create(#SUPERGT, [email protected], [email protected], [email protected])
Car.Angle([email protected]) = [email protected]
[email protected] = Actor.CreateAsDriver(CivMale, #FAM1, [email protected])
[email protected] = Marker.CreateAboveCar([email protected])
0A30: repair_car [email protected] 
Car.SetImmunities([email protected], 1, 1, 1, 1, 1)
Actor.SetImmunities([email protected], 1, 1, 1, 1, 1)
053F: set_car [email protected] tires_vulnerability 0 
Car.DoorStatus([email protected]) = 2
077C: clear_actor [email protected] acquaintance 4 to_all_pedtypes // see ped.dat 
072F: enable_car [email protected] stuck_check_distance 1.0 time 2000 and_restore_if stuck 1 flipped 1 unk_place_on_road_properly 1 to_path -1 // extended 03CC 
0190: add_car [email protected] to_flipped_check // 6 max 
03CC: enable_car [email protected] stuck_check_distance_to 2.0 time_to 2000 
088B: set_car [email protected] form_drag_multiplier_to 0.0 
0587: enable_car [email protected] validate_position 0 
00AE: set_car [email protected] traffic_behaviour_to 2 
0208: $13945 = random_float_in_ranges 40.2 253.2 
Car.SetMaxSpeed([email protected], $13945)
03CC: enable_car [email protected] stuck_check_distance_to 2.0 time_to 2000 
[email protected] = 0 
$1797 = 10000 
014E: start_timer_at $1797 count_in_direction 1 // global_variable 

:GO_225
wait 0 
if 
  $1797 == 0 
jf @GO_242 
jump @GO_249 

:GO_242
jump @GO_225 

:GO_249
097A: play_audio_at 0.0 0.0 0.0 event 1164 
097A: play_audio_at 0.0 0.0 0.0 event 1057 
04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset 0.0 [email protected] 0.0 
02C1: store_to [email protected] [email protected] [email protected] car_path_coords_closest_to [email protected] [email protected] [email protected] 
018A: [email protected] = create_checkpoint_at [email protected] [email protected] [email protected] 
06D5: [email protected] = create_racing_checkpoint_at [email protected] [email protected] [email protected] point_to 0.0 0.0 0.0 type 1 radius 4.0 
Car.DriveTo([email protected], [email protected], [email protected], [email protected])

:GO_2E0
wait 0 
if or
wasted_or_busted 
   Actor.Dead($PLAYER_ACTOR)
jf @GO_326 
Marker.Disable([email protected])
Marker.Disable([email protected])
06D6: disable_racing_checkpoint [email protected] 
Actor.RemoveReferences([email protected])
Car.RemoveReferences([email protected])
00BA: show_text_styled GXT 'M_FAIL' time 5000 style 1  // ~r~MISSION FAILED!
jump @GO_B5 

:GO_326
if 
056E:   car [email protected] defined 
jf @GO_3E8 
if 
00F2:   actor [email protected] near_actor $PLAYER_ACTOR radius 15.0 15.0 0 
jf @GO_3E8 
if and
09D0:   car [email protected] on_wheels 
  [email protected] >= 3 
jf @GO_3E8 
02E3: [email protected] = car [email protected] speed 
[email protected] *= 1.2 
[email protected] += 1.1 
0208: $13946 = random_float_in_ranges -0.8 0.8 
0407: store_coords_to [email protected] [email protected] [email protected] from_car [email protected] with_offset $13946 -2.1 -0.7 
Camera.Shake(60)
064B: [email protected] = create_particle "EXPLOSION_TINY" at [email protected] [email protected] [email protected] type 0 
064C: make_particle [email protected] visible 
064F: remove_references_to_particle [email protected] 
Car.SetSpeedInstantly([email protected], [email protected])

:GO_3E8
if 
056E:   car [email protected] defined 
jf @GO_412 
if 
01F4:   car [email protected] flipped 
jf @GO_412 
Car.Angle([email protected]) = 180.0

:GO_412
if or
   Car.Wrecked([email protected])
8448:   not actor [email protected] in_car [email protected] 
jf @GO_45C 
Marker.Disable([email protected])
Marker.Disable([email protected])
06D6: disable_racing_checkpoint [email protected] 
Actor.RemoveReferences([email protected])
Car.RemoveReferences([email protected])
00BA: show_text_styled GXT 'M_FAIL' time 5000 style 1  // ~r~MISSION FAILED!
03E6: remove_text_box 
jump @GO_B5 

:GO_45C
if 
0100:   actor [email protected] in_sphere [email protected] [email protected] [email protected] radius 5.0 5.0 5.0 sphere 1 in_car 
jf @GO_4B4 
$7866 += 1 
if 
  $7867 >= 1 
jf @GO_4AD 
$7867 -= 1 
$7866 += 1 

:GO_4AD
jump @GO_509 

:GO_4B4
if 
0100:   actor $PLAYER_ACTOR in_sphere [email protected] [email protected] [email protected] radius 5.0 5.0 5.0 sphere 1 in_car 
jf @GO_5B3 
$7867 += 1 
if 
  $7866 >= 1 
jf @GO_505 
$7866 -= 1 
$7867 += 1 

:GO_505
wait 0 

:GO_509
[email protected] += 1 
0513: show_text_box_1number 'NUMBER' number [email protected]  // ~1~
0208: [email protected] = random_float_in_ranges -400.2 500.2 
0208: [email protected] = random_float_in_ranges -400.2 500.2 
04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset [email protected] [email protected] 0.0 
02C1: store_to [email protected] [email protected] [email protected] car_path_coords_closest_to [email protected] [email protected] [email protected] 
Marker.Disable([email protected])
06D6: disable_racing_checkpoint [email protected] 
018A: [email protected] = create_checkpoint_at [email protected] [email protected] [email protected] 
06D5: [email protected] = create_racing_checkpoint_at [email protected] [email protected] [email protected] point_to 0.0 0.0 0.0 type 1 radius 4.0 
Car.DriveTo([email protected], [email protected], [email protected], [email protected])

:GO_5B3
if 
  [email protected] >= 10 
jf @GO_613 
if 
001D:   $7866 > $7867 // (int) 
jf @GO_613 
$7868 -= 10000 
01E3: show_text_1number_styled GXT 'XLOST' number $7868 time 5000 style 1 
Player.Money($PLAYER_CHAR) += $7868
Marker.Disable([email protected])
06D6: disable_racing_checkpoint [email protected] 
Car.RemoveReferences([email protected])
03E6: remove_text_box 
jump @GO_B5 

:GO_613
if 
  [email protected] >= 10 
jf @GO_673 
if 
001D:   $7867 > $7866 // (int) 
jf @GO_673 
$7869 += 10000 
01E3: show_text_1number_styled GXT 'XWIN' number $7869 time 5000 style 1 
Player.Money($PLAYER_CHAR) += $7869
Marker.Disable([email protected])
06D6: disable_racing_checkpoint [email protected] 
Car.RemoveReferences([email protected])
03E6: remove_text_box 
jump @GO_B5 

:GO_673
if and
03CE:   car [email protected] stuck 
01C1:   car [email protected] stopped 
jf @GO_6CE 
wait 100 
Actor.StorePos([email protected], $7870, $7871, $7872)
04D3: get_nearest_car_path_coords_from $7870 $7871 $7872 type 2 store_to $7873 $7874 $7875 
Car.PutAt([email protected], $7873, $7874, $7875)
$7876 = Actor.Angle($PLAYER_ACTOR)
Car.Angle([email protected]) = $7876

:GO_6CE
if and
81F4:   not car [email protected] flipped 
09D0:   car [email protected] on_wheels 
81C1:   not car [email protected] stopped 
81F3:   not car [email protected] in_air 
jf @GO_7A5 
02E3: [email protected] = car [email protected] speed 
if 
  [email protected] > 5.0 
jf @GO_749 
02E3: [email protected] = car [email protected] speed 
02E3: [email protected] = car [email protected] speed 
02E3: [email protected] = car [email protected] speed 
[email protected] /= 1.7 
[email protected] /= 17.7 
0209: [email protected] = random_int_in_ranges [email protected] [email protected] 
005B: [email protected] += [email protected] // (float) 

:GO_749
if 
   not [email protected] > 10.0 
jf @GO_7A5 
02E3: [email protected] = car [email protected] speed 
02E3: [email protected] = car [email protected] speed 
02E3: [email protected] = car [email protected] speed 
[email protected] /= 1.7 
[email protected] /= 17.7 
0209: [email protected] = random_int_in_ranges [email protected] [email protected] 
005B: [email protected] += [email protected] // (float) 
Car.SetSpeedInstantly([email protected], [email protected])

:GO_7A5
if 
056E:   car [email protected] defined 
jf @GO_807 
if 
02BF:   car [email protected] sunk 
jf @GO_807 
Actor.StorePos([email protected], $7870, $7871, $7872)
04D3: get_nearest_car_path_coords_from $7870 $7871 $7872 type 2 store_to $7873 $7874 $7875 
Car.PutAt([email protected], $7873, $7874, $7875)
$7876 = Actor.Angle($PLAYER_ACTOR)
Car.Angle([email protected]) = $7876

:GO_807
02FD: show_text_2numbers_lowpriority GXT 'RAMX' numbers $7866 $7867 time 5 flag 1 
jump @GO_2E0

truthfinder
  • truthfinder

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#16

Posted 23 January 2018 - 07:47 AM Edited by truthfinder, 24 January 2018 - 03:45 AM.

Sure will take a look at it! Thanks, bro.

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truthfinder
  • truthfinder

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#17

Posted 24 January 2018 - 03:45 AM

Thx a lot! I managed to create player's clone as a driver, and now can hear all the sounds. But the paths problem still remains...

  • Sanmodder likes this

skatefilter5
  • skatefilter5

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  • Joined: 30 Apr 2016
  • Canada

#18

Posted 24 January 2018 - 10:30 PM

as for main.script in mission pack i just put player setups but for pasting the converted objects from mta can't bypass [email protected] - it i force to bypass the variable the game crashes when loading to [email protected], [email protected] i don't know how in original script can use [email protected], or [email protected] but max size 200000 but cleo mission is 69000 which I leave the map like this incomplete map.

 

 

 

I can get to [email protected] in main script (scm)?


Sanmodder
  • Sanmodder

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  • Poland

#19

Posted 24 January 2018 - 11:35 PM

as for main.script in mission pack i just put player setups but for pasting the converted objects from mta can't bypass [email protected] - it i force to bypass the variable the game crashes when loading to [email protected], [email protected] i don't know how in original script can use [email protected], or [email protected] but max size 200000 but cleo mission is 69000 which I leave the map like this incomplete map.

 

 

 

I can get to [email protected] in main script (scm)?

 

I do not play scripts in main scm, I do not know what to tell you
I'm curious how main scm uses variables greater than 33 @
200000 is the maximum size of the script, not a variable
you must know that variables are numbers

if you want to bypass the blockades
make a memory
or indexing
or a few thread in one thread
of course in cleo, not in main scm

then one variable will serve up to 1000 objects
or whatever you have

see my latest movie, path 288 actors
everyone has a weapon
and you can delete all
and you'll believe it's just one local variable


skatefilter5
  • skatefilter5

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#20

Posted 24 January 2018 - 11:43 PM Edited by skatefilter5, 24 January 2018 - 11:56 PM.

how you get the icon left/right arrow in text?

 

and cars shoot guns?

 

----

 

I have the map from MTA mymaps big world with peds


Sanmodder
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#21

Posted 24 January 2018 - 11:51 PM

how you get the icon left/right arrow in text?

 

and cars shoot guns?

200% work

Yes
~ <~ ~> ~ ~ u ~ ~ d ~
left right up down

and you are brightening the text colored text

~ B ~~ h ~
~ G ~~ h ~
~ Y ~~ h ~
~ P ~~ h ~
~ R ~~ h ~


Sanmodder
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#22

Posted 25 January 2018 - 05:42 PM

how you get the icon left/right arrow in text?

 

and cars shoot guns?

 

----

 

I have the map from MTA mymaps big world with peds

it's nice to turn on several menus
I planned so
it has pros
because you have variables,
the truth is enough
as one menu it would not be possible

I only planned

make panels communicate with each other
and your panels are firing different keys with the truth


skatefilter5
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#23

Posted 25 January 2018 - 09:37 PM Edited by skatefilter5, 25 January 2018 - 09:41 PM.

i was wonder where the opcode for attach actor to the object besides to actor's bone - because i have to throw/launch the actor in the air

 

I started off with project melee

 

KO's by an actor isn't working but one time

 

 

 

Here's the code from the CPU - it was loaded from the .cm for sub-thread

Spoiler

Sanmodder
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#24

Posted 25 January 2018 - 10:03 PM

i was wonder where the opcode for attach actor to the object besides to actor's bone - because i have to throw/launch the actor in the air

 

I started off with project melee

 

KO's by an actor isn't working but one time

 

 

 

Here's the code from the CPU - it was loaded from the .cm for sub-thread

Spoiler

YOU'RE TRYED THE OPCODE
069B: attach_object 88 @ to_actor 38 @ with_offset 0.0 0.5 -1.0 rotation 0.0 0.0 0.0
070A: AS_actor 358 @ attach_to_object 359 @ offset 0.0 0.0 0.0 on_bone 6 16 perform_animation "NULL" IFP_file "NULL" time 1
070B: set_actor 164 @ onbone_attached_object_operation 0
09A0: actor $ PLAYER_ACTOR attach_object 26 @ with_offset 0.0 0.0 0.0 on_bone 5 16 perform_animation "NULL" IFP_file "NULL" time -1
8685: not object 62 @ (42 @, 25i) attached
Actor.LockInCurrentPosition ($ PLAYER_ACTOR) = True





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