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gift for fans gta san andreas unique trainer source

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Sanmodder
  • Sanmodder

    Fan script

  • Members
  • Joined: 11 Sep 2017
  • Poland

#1

Posted A week ago

keep my cleo code ;)
on trainer
info for advanced users
code
holds swith at levels
for starting external scripts
do not use in main .scm
you can always remove the switches
and add commands
a very stable code
warning cleo 4.3.20
press e
code has an automatic variable converter
also do not forget it to set anything
because the trainer's first launching are not an opportunity
have fun and rate my first code xddd
  and write text

// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
thread 'MAIN'
$run[87987] = 11 
0661: NOP "/**" 
0661: NOP "MENU V 5.3" 
0661: NOP "ORIG. BY: FAN" 
0661: NOP "BY: FAN SCRIPT" 
0661: NOP "**/" 
0661: NOP "VOID SEINGS(VOID)" 
$bar_flash = 1 
$items_select = 1 
$text_red = 255 
$text_green = 255 
$text_blue = 255
$bar_red = 0
$bar_green = 200
$bar_blue = 0
$bar_go_to = 84.0 
$item_hecker = 1 
$bar_go_to_waiting = 45 
$swith_comand_waiting = 45 
0661: NOP "VOID MENU_STARTUP(VOID)" 
0ADF: add_dynamic_GXT_entry "SGS1" text "add your text" 
0ADF: add_dynamic_GXT_entry "SGS2" text "add your text" 
0ADF: add_dynamic_GXT_entry "SGS3" text "add your text" 
0ADF: add_dynamic_GXT_entry "SGS4" text "add your text" 
0ADF: add_dynamic_GXT_entry "SGS5" text "add your text" 
0ADF: add_dynamic_GXT_entry "SGS6" text "add your text" 
0ADF: add_dynamic_GXT_entry "SGS7" text "add your text" 
0ADF: add_dynamic_GXT_entry "SGS8" text "add your text" 
0ADF: add_dynamic_GXT_entry "SGS9" text "add your text" 
0ADF: add_dynamic_GXT_entry "SGS10" text "add your text" 
0ADF: add_dynamic_GXT_entry "SGS11" text "add your text" 
0ADF: add_dynamic_GXT_entry "SGS12" text "add your text" 
0ADF: add_dynamic_GXT_entry "SGS13" text "add your text" 
0ADF: add_dynamic_GXT_entry "SGS14" text "add your text" 
0ADF: add_dynamic_GXT_entry "SGS15" text "add your text" 
0ADF: add_dynamic_GXT_entry "SGS16" text "add your text" 
0ADF: add_dynamic_GXT_entry "SGS17" text "add your text" 
0ADF: add_dynamic_GXT_entry "SGS18" text "add your text" 
0ADF: add_dynamic_GXT_entry "SGS19" text "add your text" 
0ADF: add_dynamic_GXT_entry "SGS20" text "add your text" 
0ADF: add_dynamic_GXT_entry "SGS21" text "add your text" 
0ADF: add_dynamic_GXT_entry "SGS22" text "add your text" 
0ADF: add_dynamic_GXT_entry "SGS23" text "add your text" 
0ADF: add_dynamic_GXT_entry "SGS24" text "add your text" 
0ADF: add_dynamic_GXT_entry "SGS25" text "add your text" 
0ADF: add_dynamic_GXT_entry "SGS26" text "add your text" 
0ADF: add_dynamic_GXT_entry "SGS27" text "add your text" 
0ADF: add_dynamic_GXT_entry "SGS28" text "BASE BY FAN SCRIPT" 
0ADF: add_dynamic_GXT_entry "SGS29" text "~G~~H~[~>~]" 
0ADF: add_dynamic_GXT_entry "SGS30" text "~R~~H~[~<~]" 
05A9: s$swith_stats_18 = 'SGS30' // s$ 
05A9: s$swith_stats_20 = 'SGS30' // s$ 
05A9: s$swith_stats_22 = 'SGS30' // s$ 
05A9: s$swith_stats_24 = 'SGS30' // s$ 
05A9: s$swith_stats_26 = 'SGS30' // s$ 
05A9: s$swith_stats_28 = 'SGS30' // s$ 
05A9: s$swith_stats_30 = 'SGS30' // s$ 
05A9: s$swith_stats_32 = 'SGS30' // s$ 
05A9: s$swith_stats_34 = 'SGS30' // s$ 
05A9: s$swith_stats_36 = 'SGS30' // s$ 
05A9: s$swith_stats_38 = 'SGS30' // s$ 
05A9: s$swith_stats_40 = 'SGS30' // s$ 
05A9: s$swith_stats_42 = 'SGS30' // s$ 
05A9: s$swith_stats_44 = 'SGS30' // s$ 
05A9: s$swith_stats_46 = 'SGS30' // s$ 
05A9: s$swith_stats_48 = 'SGS30' // s$ 
05A9: s$swith_stats_50 = 'SGS30' // s$ 
05A9: s$swith_stats_52 = 'SGS30' // s$ 
05A9: s$swith_stats_54 = 'SGS30' // s$ 
05A9: s$swith_stats_56 = 'SGS30' // s$ 
05A9: s$swith_stats_58 = 'SGS30' // s$ 
05A9: s$swith_stats_60 = 'SGS30' // s$ 
05A9: s$swith_stats_62 = 'SGS30' // s$ 
05A9: s$swith_stats_64 = 'SGS30' // s$ 
05A9: s$swith_stats_66 = 'SGS30' // s$ 
05A9: s$swith_stats_68 = 'SGS30' // s$ 
05A9: s$swith_stats_70 = 'SGS30' // s$
 
:return_lebel_0x0
while true
wait 0 
if 
   Player.Defined(0)
then 
if 
00E1:   player 0 pressed_key 7 //press E
then 
break 

end
end
end
Player.CanMove(0) = False
0661: NOP "VOID DISPLAY(VOID)" 
$items_select = 1 
$bar_go_to = 84.0 

:return_lebel
while true
03F0: enable_text_draw 0 
wait 5 
0340: set_text_draw_RGBA 252 252 0 255 
033F: set_text_draw_letter_size 0.3 0.8 
060D: draw_text_shadow 1 rgba 50 50 255 255 
033E: set_draw_text_position 23.0 68.0 GXT 'SGS28' 
038E: draw_box_position 90.0 201.0 size 139.0 271.0 RGBA 0 0 0 150 
038E: draw_box_position 90.0 79.0 size 140.0 1.0 RGBA 255 255 255 150 
038E: draw_box_position 90.0 327.0 size 139.0 1.0 RGBA 255 255 255 150 
0340: set_text_draw_RGBA $text_red $text_green $text_blue 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 23.0 80.0 GXT 'SGS1' 
0340: set_text_draw_RGBA $text_red $text_green $text_blue 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 136.0 80.0 GXT s$swith_stats_18 
0340: set_text_draw_RGBA $text_red $text_green $text_blue 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 23.0 89.0 GXT 'SGS2' 
0340: set_text_draw_RGBA $text_red $text_green $text_blue 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 136.0 89.0 GXT s$swith_stats_20 
0340: set_text_draw_RGBA $text_red $text_green $text_blue 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 23.0 98.0 GXT 'SGS3' 
0340: set_text_draw_RGBA $text_red $text_green $text_blue 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 136.0 98.0 GXT s$swith_stats_22 
0340: set_text_draw_RGBA $text_red $text_green $text_blue 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 23.0 107.0 GXT 'SGS4' 
0340: set_text_draw_RGBA $text_red $text_green $text_blue 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 136.0 107.0 GXT s$swith_stats_24 
0340: set_text_draw_RGBA $text_red $text_green $text_blue 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 23.0 116.0 GXT 'SGS5' 
0340: set_text_draw_RGBA $text_red $text_green $text_blue 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 136.0 116.0 GXT s$swith_stats_26 
0340: set_text_draw_RGBA $text_red $text_green $text_blue 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 23.0 125.0 GXT 'SGS6' 
0340: set_text_draw_RGBA $text_red $text_green $text_blue 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 136.0 125.0 GXT s$swith_stats_28 
0340: set_text_draw_RGBA $text_red $text_green $text_blue 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 23.0 134.0 GXT 'SGS7' 
0340: set_text_draw_RGBA $text_red $text_green $text_blue 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 136.0 134.0 GXT s$swith_stats_30 
0340: set_text_draw_RGBA $text_red $text_green $text_blue 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 23.0 143.0 GXT 'SGS8' 
0340: set_text_draw_RGBA $text_red $text_green $text_blue 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 136.0 143.0 GXT s$swith_stats_32 
0340: set_text_draw_RGBA $text_red $text_green $text_blue 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 23.0 152.0 GXT 'SGS9' 
0340: set_text_draw_RGBA $text_red $text_green $text_blue 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 136.0 152.0 GXT s$swith_stats_34 
0340: set_text_draw_RGBA $text_red $text_green $text_blue 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 23.0 161.0 GXT 'SGS10' 
0340: set_text_draw_RGBA $text_red $text_green $text_blue 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 136.0 161.0 GXT s$swith_stats_36 
0340: set_text_draw_RGBA $text_red $text_green $text_blue 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 23.0 170.0 GXT 'SGS11' 
0340: set_text_draw_RGBA $text_red $text_green $text_blue 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 136.0 170.0 GXT s$swith_stats_38 
0340: set_text_draw_RGBA $text_red $text_green $text_blue 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 23.0 179.0 GXT 'SGS12' 
0340: set_text_draw_RGBA $text_red $text_green $text_blue 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 136.0 179.0 GXT s$swith_stats_40 
0340: set_text_draw_RGBA $text_red $text_green $text_blue 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 23.0 188.0 GXT 'SGS13' 
0340: set_text_draw_RGBA $text_red $text_green $text_blue 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 136.0 188.0 GXT s$swith_stats_42 
0340: set_text_draw_RGBA $text_red $text_green $text_blue 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 23.0 197.0 GXT 'SGS14' 
0340: set_text_draw_RGBA $text_red $text_green $text_blue 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 136.0 197.0 GXT s$swith_stats_44 
0340: set_text_draw_RGBA $text_red $text_green $text_blue 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 23.0 206.0 GXT 'SGS15' 
0340: set_text_draw_RGBA $text_red $text_green $text_blue 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 136.0 206.0 GXT s$swith_stats_46 
0340: set_text_draw_RGBA $text_red $text_green $text_blue 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 23.0 215.0 GXT 'SGS16' 
0340: set_text_draw_RGBA $text_red $text_green $text_blue 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 136.0 215.0 GXT s$swith_stats_48 
0340: set_text_draw_RGBA $text_red $text_green $text_blue 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 23.0 224.0 GXT 'SGS17' 
0340: set_text_draw_RGBA $text_red $text_green $text_blue 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 136.0 224.0 GXT s$swith_stats_50 
0340: set_text_draw_RGBA $text_red $text_green $text_blue 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 23.0 233.0 GXT 'SGS18' 
0340: set_text_draw_RGBA $text_red $text_green $text_blue 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 136.0 233.0 GXT s$swith_stats_52 
0340: set_text_draw_RGBA $text_red $text_green $text_blue 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 23.0 242.0 GXT 'SGS19' 
0340: set_text_draw_RGBA $text_red $text_green $text_blue 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 136.0 242.0 GXT s$swith_stats_54 
0340: set_text_draw_RGBA $text_red $text_green $text_blue 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 23.0 251.0 GXT 'SGS20' 
0340: set_text_draw_RGBA $text_red $text_green $text_blue 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 136.0 251.0 GXT s$swith_stats_56 
0340: set_text_draw_RGBA $text_red $text_green $text_blue 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 23.0 260.0 GXT 'SGS21' 
0340: set_text_draw_RGBA $text_red $text_green $text_blue 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 136.0 260.0 GXT s$swith_stats_58 
0340: set_text_draw_RGBA $text_red $text_green $text_blue 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 23.0 269.0 GXT 'SGS22' 
0340: set_text_draw_RGBA $text_red $text_green $text_blue 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 136.0 269.0 GXT s$swith_stats_60 
0340: set_text_draw_RGBA $text_red $text_green $text_blue 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 23.0 278.0 GXT 'SGS23' 
0340: set_text_draw_RGBA $text_red $text_green $text_blue 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 136.0 278.0 GXT s$swith_stats_62 
0340: set_text_draw_RGBA $text_red $text_green $text_blue 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 23.0 287.0 GXT 'SGS24' 
0340: set_text_draw_RGBA $text_red $text_green $text_blue 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 136.0 287.0 GXT s$swith_stats_64 
0340: set_text_draw_RGBA $text_red $text_green $text_blue 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 23.0 296.0 GXT 'SGS25' 
0340: set_text_draw_RGBA $text_red $text_green $text_blue 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 136.0 296.0 GXT s$swith_stats_66 
0340: set_text_draw_RGBA $text_red $text_green $text_blue 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 23.0 305.0 GXT 'SGS26' 
0340: set_text_draw_RGBA $text_red $text_green $text_blue 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 136.0 305.0 GXT s$swith_stats_68 
0340: set_text_draw_RGBA $text_red $text_green $text_blue 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 23.0 314.0 GXT 'SGS27' 
0340: set_text_draw_RGBA $text_red $text_green $text_blue 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 136.0 314.0 GXT s$swith_stats_70 
038E: draw_box_position 90.0 $bar_go_to size 139.0 8.0 RGBA $bar_red $bar_green $bar_blue $bar_flash 
$bar_flash += 7 
if 
  $bar_flash > 255 
then 
$bar_flash = 1 
0661: NOP "VOID ANGINE(VOID)" 

end //0x0EA6
0494: get_joystick 0 direction_offset_to [email protected] [email protected] [email protected] [email protected] 
if and
  [email protected] > 0 
80E1:   not player 0 pressed_key 16 
then 
if 
  $items_select == 27 
then 
$items_select = 1 
$bar_go_to = 84.0 
jump @return_lebel 

end
wait $bar_go_to_waiting 
$items_select += 1 
$bar_go_to += 9.0 
018C: play_sound 1052 at 0.0 0.0 0.0 
jump @return_lebel 

end
0494: get_joystick 0 direction_offset_to [email protected] [email protected] [email protected] [email protected] 
if and
  0 > [email protected] 
80E1:   not player 0 pressed_key 16 
then 
if 
  $items_select == 1 
then 
$items_select = 27 
$bar_go_to = 318.0 
jump @return_lebel

end
wait $bar_go_to_waiting 
$items_select -= 1 
$bar_go_to -= 9.0 
018C: play_sound 1052 at 0.0 0.0 0.0 
jump @return_lebel 
0661: NOP "VOID MENU_SHUTDOWN(VOID)" 

end
if 
00E1:   player 0 pressed_key 16 
then 
$item_hecker = 1 

end
if 
80E1:   not player 0 pressed_key 16 
then 
$item_hecker = 0 

end
if 
00E1:   player 0 pressed_key 15 
then 
$items_select = 1 
$bar_go_to = 84.0 
03F0: enable_text_draw 0 
Player.CanMove(0) = True
jump @return_lebel_0x0 
0661: NOP "VOID ACTIONS(VOID)" 

end
if 
  $items_select == 1 
then
if 
  $item_hecker == 1 
then
0661: NOP "========================================================================" 
wait 0
while true
wait 0 
if 
  $swith_heck_0x01 == 1 
then //0x0_130C 
$swith_heck_0x01 = 0 
wait $swith_comand_waiting 
0661: NOP "================================" 
wait 0 
wait 0 
wait 0 
wait 0 
0661: NOP "================================" 
05A9: s$swith_stats_18 = 'SGS30' // s$ 
break

end //0x0130C
if 
   not $swith_heck_0x01 == 1 
then //0x0_1397 
$swith_heck_0x01 = 1 
wait $swith_comand_waiting 
0661: NOP "================================" 
wait 0 
wait 0 
wait 0 
wait 0 
0661: NOP "================================" 
05A9: s$swith_stats_18 = 'SGS29' // s$ 
break
end
end
0661: NOP "========================================================================" 
jump @return_lebel 

end
end
if 
  $items_select == 2 
then
if 
  $item_hecker == 1 
then
0661: NOP "========================================================================" 
wait 0 

while true
wait 0 
if 
  $swith_heck_0x02 == 1 
then //0x0_130C 
$swith_heck_0x02 = 0 
wait $swith_comand_waiting 
0661: NOP "================================" 
wait 0 
wait 0 
wait 0 
wait 0 
0661: NOP "================================" 
05A9: s$swith_stats_20 = 'SGS30' // s$ 
break //0x0_139E 

end //0x0130C
if 
   not $swith_heck_0x02 == 1 
then //0x0_1397 
$swith_heck_0x02 = 1 
wait $swith_comand_waiting 
0661: NOP "================================" 
wait 0 
wait 0 
wait 0 
wait 0 
0661: NOP "================================" 
05A9: s$swith_stats_20 = 'SGS29' // s$ 
break
end
end
0661: NOP "========================================================================" 
jump @return_lebel 

end
end
if 
  $items_select == 3 
then
if 
  $item_hecker == 1 
then
0661: NOP "========================================================================" 
wait 0 

while true
wait 0 
if 
  $swith_heck_0x03 == 1 
then //0x0_14F4 
$swith_heck_0x03 = 0 
wait $swith_comand_waiting 
0661: NOP "================================" 
wait 0 
wait 0 
wait 0 
wait 0 
0661: NOP "================================" 
05A9: s$swith_stats_22 = 'SGS30' // s$ 
break //0x0_1586 

end //0x014F4
if 
   not $swith_heck_0x03 == 1 
then //0x0_157F 
$swith_heck_0x03 = 1 
wait $swith_comand_waiting 
0661: NOP "================================" 
wait 0 
wait 0 
wait 0 
wait 0 
0661: NOP "================================" 
05A9: s$swith_stats_22 = 'SGS29' // s$ 
break
end
end
0661: NOP "========================================================================" 
jump @return_lebel 

end
end
if 
  $items_select == 4 
then
if 
  $item_hecker == 1 
then
0661: NOP "========================================================================" 
wait 0 

while true
wait 0 
if 
  $swith_heck_0x04 == 1 
then //0x0_16DC 
$swith_heck_0x04 = 0 
wait $swith_comand_waiting 
0661: NOP "================================" 
wait 0 
wait 0 
wait 0 
wait 0 
0661: NOP "================================" 
05A9: s$swith_stats_24 = 'SGS30' // s$ 
break //0x0_176E 

end //0x016DC
if 
   not $swith_heck_0x04 == 1 
then //0x0_1767 
$swith_heck_0x04 = 1 
wait $swith_comand_waiting 
0661: NOP "================================" 
wait 0 
wait 0 
wait 0 
wait 0 
0661: NOP "================================" 
05A9: s$swith_stats_24 = 'SGS29' // s$ 
break
end
end
0661: NOP "========================================================================" 
jump @return_lebel 

end
end
if 
  $items_select == 5 
then
if 
  $item_hecker == 1 
then
0661: NOP "========================================================================" 
wait 0 

while true
wait 0 
if 
  $swith_heck_0x05 == 1 
then //0x0_18C4 
$swith_heck_0x05 = 0 
wait $swith_comand_waiting 
0661: NOP "================================" 
wait 0 
wait 0 
wait 0 
wait 0 
0661: NOP "================================" 
05A9: s$swith_stats_26 = 'SGS30' // s$ 
break //0x0_1956 

end //0x018C4
if 
   not $swith_heck_0x05 == 1 
then //0x0_194F 
$swith_heck_0x05 = 1 
wait $swith_comand_waiting 
0661: NOP "================================" 
wait 0 
wait 0 
wait 0 
wait 0 
0661: NOP "================================" 
05A9: s$swith_stats_26 = 'SGS29' // s$ 
break
end
end
0661: NOP "========================================================================" 
jump @return_lebel 

end
end
if 
  $items_select == 6 
then 
if 
  $item_hecker == 1 
then
0661: NOP "========================================================================" 
wait 0 

while true
wait 0 
if 
  $swith_heck_0x06 == 1 
then //0x0_1AAC 
$swith_heck_0x06 = 0 
wait $swith_comand_waiting 
0661: NOP "================================" 
wait 0 
wait 0 
wait 0 
wait 0 
0661: NOP "================================" 
05A9: s$swith_stats_28 = 'SGS30' // s$ 
break //0x0_1B3E 

end //0x01AAC
if 
   not $swith_heck_0x06 == 1 
then //0x0_1B37 
$swith_heck_0x06 = 1 
wait $swith_comand_waiting 
0661: NOP "================================" 
wait 0 
wait 0 
wait 0 
wait 0 
0661: NOP "================================" 
05A9: s$swith_stats_28 = 'SGS29' // s$ 
break
end
end
0661: NOP "========================================================================" 
jump @return_lebel 

end
end
if 
  $items_select == 7 
then
if 
  $item_hecker == 1 
then
0661: NOP "========================================================================" 
wait 0 

while true
wait 0 
if 
  $swith_heck_0x07 == 1 
then //0x0_1C94 
$swith_heck_0x07 = 0 
wait $swith_comand_waiting 
0661: NOP "================================" 
wait 0 
wait 0 
wait 0 
wait 0 
0661: NOP "================================" 
05A9: s$swith_stats_30 = 'SGS30' // s$ 
break //0x0_1D26 

end //0x01C94
if 
   not $swith_heck_0x07 == 1 
then //0x0_1D1F 
$swith_heck_0x07 = 1 
wait $swith_comand_waiting 
0661: NOP "================================" 
wait 0 
wait 0 
wait 0 
wait 0 
0661: NOP "================================" 
05A9: s$swith_stats_30 = 'SGS29' // s$ 
break
end
end
0661: NOP "========================================================================" 
jump @return_lebel 

end
end
if 
  $items_select == 8 
then
if 
  $item_hecker == 1 
then
0661: NOP "========================================================================" 
wait 0 

while true
wait 0 
if 
  $swith_heck_0x08 == 1 
then //0x0_1E7C 
$swith_heck_0x08 = 0 
wait $swith_comand_waiting 
0661: NOP "================================" 
wait 0 
wait 0 
wait 0 
wait 0 
0661: NOP "================================" 
05A9: s$swith_stats_32 = 'SGS30' // s$ 
break //0x0_1F0E 

end //0x01E7C
if 
   not $swith_heck_0x08 == 1 
then //0x0_1F07 
$swith_heck_0x08 = 1 
wait $swith_comand_waiting 
0661: NOP "================================" 
wait 0 
wait 0 
wait 0 
wait 0 
0661: NOP "================================" 
05A9: s$swith_stats_32 = 'SGS29' // s$ 
break
end
end
0661: NOP "========================================================================" 
jump @return_lebel 

end
end
if 
  $items_select == 9 
then //0x0_2149 
if 
  $item_hecker == 1 
then //0x0_2149 
0661: NOP "========================================================================" 
wait 0 

while true
wait 0 
if 
  $swith_heck_0x09 == 1 
then //0x0_2064 
$swith_heck_0x09 = 0 
wait $swith_comand_waiting 
0661: NOP "================================" 
wait 0 
wait 0 
wait 0 
wait 0 
0661: NOP "================================" 
05A9: s$swith_stats_34 = 'SGS30' // s$ 
break //0x0_20F6 

end //0x02064
if 
   not $swith_heck_0x09 == 1 
then //0x0_20EF 
$swith_heck_0x09 = 1 
wait $swith_comand_waiting 
0661: NOP "================================" 
wait 0 
wait 0 
wait 0 
wait 0 
0661: NOP "================================" 
05A9: s$swith_stats_34 = 'SGS29' // s$ 
break
end
end
0661: NOP "========================================================================" 
jump @return_lebel 

end
end
if 
  $items_select == 10 
then //0x0_2331 
if 
  $item_hecker == 1 
then //0x0_2331 
0661: NOP "========================================================================" 
wait 0 

while true
wait 0 
if 
  $swith_heck_0x0Q == 1 
then //0x0_224C 
$swith_heck_0x0Q = 0 
wait $swith_comand_waiting 
0661: NOP "================================" 
wait 0 
wait 0 
wait 0 
wait 0 
0661: NOP "================================" 
05A9: s$swith_stats_36 = 'SGS30' // s$ 
break //0x0_22DE 

end //0x0224C
if 
   not $swith_heck_0x0Q == 1 
then //0x0_22D7 
$swith_heck_0x0Q = 1 
wait $swith_comand_waiting 
0661: NOP "================================" 
wait 0 
wait 0 
wait 0 
wait 0 
0661: NOP "================================" 
05A9: s$swith_stats_36 = 'SGS29' // s$ 
break
end
end
0661: NOP "========================================================================" 
jump @return_lebel 

end
end
if 
  $items_select == 11 
then //0x0_2519 
if 
  $item_hecker == 1 
then //0x0_2519 
0661: NOP "========================================================================" 
wait 0 

while true
wait 0 
if 
  $swith_heck_0x0W == 1 
then //0x0_2434 
$swith_heck_0x0W = 0 
wait $swith_comand_waiting 
0661: NOP "================================" 
wait 0 
wait 0 
wait 0 
wait 0 
0661: NOP "================================" 
05A9: s$swith_stats_38 = 'SGS30' // s$ 
break //0x0_24C6 

end //0x02434
if 
   not $swith_heck_0x0W == 1 
then //0x0_24BF 
$swith_heck_0x0W = 1 
wait $swith_comand_waiting 
0661: NOP "================================" 
wait 0 
wait 0 
wait 0 
wait 0 
0661: NOP "================================" 
05A9: s$swith_stats_38 = 'SGS29' // s$ 
break
end
end
0661: NOP "========================================================================" 
jump @return_lebel 

end
end
if 
  $items_select == 12 
then //0x0_2701 
if 
  $item_hecker == 1 
then //0x0_2701 
0661: NOP "========================================================================" 
wait 0 

while true
wait 0 
if 
  $swith_heck_0x0E == 1 
then //0x0_261C 
$swith_heck_0x0E = 0 
wait $swith_comand_waiting 
0661: NOP "================================" 
wait 0 
wait 0 
wait 0 
wait 0 
0661: NOP "================================" 
05A9: s$swith_stats_40 = 'SGS30' // s$ 
break //0x0_26AE 

end //0x0261C
if 
   not $swith_heck_0x0E == 1 
then //0x0_26A7 
$swith_heck_0x0E = 1 
wait $swith_comand_waiting 
0661: NOP "================================" 
wait 0 
wait 0 
wait 0 
wait 0 
0661: NOP "================================" 
05A9: s$swith_stats_40 = 'SGS29' // s$ 
break
end
end
0661: NOP "========================================================================" 
jump @return_lebel 

end
end
if 
  $items_select == 13 
then //0x0_28E9 
if 
  $item_hecker == 1 
then //0x0_28E9 
0661: NOP "========================================================================" 
wait 0 

while true
wait 0 
if 
  $swith_heck_0x0R == 1 
then //0x0_2804 
$swith_heck_0x0R = 0 
wait $swith_comand_waiting 
0661: NOP "================================" 
wait 0 
wait 0 
wait 0 
wait 0 
0661: NOP "================================" 
05A9: s$swith_stats_42 = 'SGS30' // s$ 
break //0x0_2896 

end //0x02804
if 
   not $swith_heck_0x0R == 1 
then //0x0_288F 
$swith_heck_0x0R = 1 
wait $swith_comand_waiting 
0661: NOP "================================" 
wait 0 
wait 0 
wait 0 
wait 0 
0661: NOP "================================" 
05A9: s$swith_stats_42 = 'SGS29' // s$ 
break
end
end
0661: NOP "========================================================================" 
jump @return_lebel 

end
end
if 
  $items_select == 14 
then //0x0_2AD1 
if 
  $item_hecker == 1 
then //0x0_2AD1 
0661: NOP "========================================================================" 
wait 0 

while true
wait 0 
if 
  $swith_heck_0x0T == 1 
then //0x0_29EC 
$swith_heck_0x0T = 0 
wait $swith_comand_waiting 
0661: NOP "================================" 
wait 0 
wait 0 
wait 0 
wait 0 
0661: NOP "================================" 
05A9: s$swith_stats_44 = 'SGS30' // s$ 
break //0x0_2A7E 

end //0x029EC
if 
   not $swith_heck_0x0T == 1 
then //0x0_2A77 
$swith_heck_0x0T = 1 
wait $swith_comand_waiting 
0661: NOP "================================" 
wait 0 
wait 0 
wait 0 
wait 0 
0661: NOP "================================" 
05A9: s$swith_stats_44 = 'SGS29' // s$ 
break
end
end
0661: NOP "========================================================================" 
jump @return_lebel 

end
end
if 
  $items_select == 15 
then //0x0_2CB9 
if 
  $item_hecker == 1 
then //0x0_2CB9 
0661: NOP "========================================================================" 
wait 0 

while true
wait 0 
if 
  $swith_heck_0x0Y == 1 
then //0x0_2BD4 
$swith_heck_0x0Y = 0 
wait $swith_comand_waiting 
0661: NOP "================================" 
wait 0 
wait 0 
wait 0 
wait 0 
0661: NOP "================================" 
05A9: s$swith_stats_46 = 'SGS30' // s$ 
break //0x0_2C66 

end //0x02BD4
if 
   not $swith_heck_0x0Y == 1 
then //0x0_2C5F 
$swith_heck_0x0Y = 1 
wait $swith_comand_waiting 
0661: NOP "================================" 
wait 0 
wait 0 
wait 0 
wait 0 
0661: NOP "================================" 
05A9: s$swith_stats_46 = 'SGS29' // s$ 
break
end
end
0661: NOP "========================================================================" 
jump @return_lebel 

end
end
if 
  $items_select == 16 
then //0x0_2EA1 
if 
  $item_hecker == 1 
then //0x0_2EA1 
0661: NOP "========================================================================" 
wait 0 

while true
wait 0 
if 
  $swith_heck_0x0U == 1 
then //0x0_2DBC 
$swith_heck_0x0U = 0 
wait $swith_comand_waiting 
0661: NOP "================================" 
wait 0 
wait 0 
wait 0 
wait 0 
0661: NOP "================================" 
05A9: s$swith_stats_48 = 'SGS30' // s$ 
break //0x0_2E4E 

end //0x02DBC
if 
   not $swith_heck_0x0U == 1 
then //0x0_2E47 
$swith_heck_0x0U = 1 
wait $swith_comand_waiting 
0661: NOP "================================" 
wait 0 
wait 0 
wait 0 
wait 0 
0661: NOP "================================" 
05A9: s$swith_stats_48 = 'SGS29' // s$ 
break
end
end
0661: NOP "========================================================================" 
jump @return_lebel 

end
end
if 
  $items_select == 17 
then //0x0_3089 
if 
  $item_hecker == 1 
then //0x0_3089 
0661: NOP "========================================================================" 
wait 0 

while true
wait 0 
if 
  $swith_heck_0x0I == 1 
then //0x0_2FA4 
$swith_heck_0x0I = 0 
wait $swith_comand_waiting 
0661: NOP "================================" 
wait 0 
wait 0 
wait 0 
wait 0 
0661: NOP "================================" 
05A9: s$swith_stats_50 = 'SGS30' // s$ 
break //0x0_3036 

end //0x02FA4
if 
   not $swith_heck_0x0I == 1 
then //0x0_302F 
$swith_heck_0x0I = 1 
wait $swith_comand_waiting 
0661: NOP "================================" 
wait 0 
wait 0 
wait 0 
wait 0 
0661: NOP "================================" 
05A9: s$swith_stats_50 = 'SGS29' // s$ 
break
end
end
0661: NOP "========================================================================" 
jump @return_lebel 

end
end
if 
  $items_select == 18 
then //0x0_3271 
if 
  $item_hecker == 1 
then //0x0_3271 
0661: NOP "========================================================================" 
wait 0 

while true
wait 0 
if 
  $swith_heck_0x0O == 1 
then //0x0_318C 
$swith_heck_0x0O = 0 
wait $swith_comand_waiting 
0661: NOP "================================" 
wait 0 
wait 0 
wait 0 
wait 0 
0661: NOP "================================" 
05A9: s$swith_stats_52 = 'SGS30' // s$ 
break //0x0_321E 

end //0x0318C
if 
   not $swith_heck_0x0O == 1 
then //0x0_3217 
$swith_heck_0x0O = 1 
wait $swith_comand_waiting 
0661: NOP "================================" 
wait 0 
wait 0 
wait 0 
wait 0 
0661: NOP "================================" 
05A9: s$swith_stats_52 = 'SGS29' // s$ 
break
end
end
0661: NOP "========================================================================" 
jump @return_lebel 

end
end
if 
  $items_select == 19 
then //0x0_3459 
if 
  $item_hecker == 1 
then //0x0_3459 
0661: NOP "========================================================================" 
wait 0 

while true
wait 0 
if 
  $swith_heck_0x0P == 1 
then //0x0_3374 
$swith_heck_0x0P = 0 
wait $swith_comand_waiting 
0661: NOP "================================" 
wait 0 
wait 0 
wait 0 
wait 0 
0661: NOP "================================" 
05A9: s$swith_stats_54 = 'SGS30' // s$ 
break //0x0_3406 

end //0x03374
if 
   not $swith_heck_0x0P == 1 
then //0x0_33FF 
$swith_heck_0x0P = 1 
wait $swith_comand_waiting 
0661: NOP "================================" 
wait 0 
wait 0 
wait 0 
wait 0 
0661: NOP "================================" 
05A9: s$swith_stats_54 = 'SGS29' // s$ 
break
end
end
0661: NOP "========================================================================" 
jump @return_lebel 

end
end
if 
  $items_select == 20 
then //0x0_3641 
if 
  $item_hecker == 1 
then //0x0_3641 
0661: NOP "========================================================================" 
wait 0 

while true
wait 0 
if 
  $swith_heck_0x0A == 1 
then //0x0_355C 
$swith_heck_0x0A = 0 
wait $swith_comand_waiting 
0661: NOP "================================" 
wait 0 
wait 0 
wait 0 
wait 0 
0661: NOP "================================" 
05A9: s$swith_stats_56 = 'SGS30' // s$ 
break //0x0_35EE 

end //0x0355C
if 
   not $swith_heck_0x0A == 1 
then //0x0_35E7 
$swith_heck_0x0A = 1 
wait $swith_comand_waiting 
0661: NOP "================================" 
wait 0 
wait 0 
wait 0 
wait 0 
0661: NOP "================================" 
05A9: s$swith_stats_56 = 'SGS29' // s$ 
break
end
end
0661: NOP "========================================================================" 
jump @return_lebel 

end
end
if 
  $items_select == 21 
then //0x0_3829 
if 
  $item_hecker == 1 
then //0x0_3829 
0661: NOP "========================================================================" 
wait 0 

while true
wait 0 
if 
  $swith_heck_0x0S == 1 
then //0x0_3744 
$swith_heck_0x0S = 0 
wait $swith_comand_waiting 
0661: NOP "================================" 
wait 0 
wait 0 
wait 0 
wait 0 
0661: NOP "================================" 
05A9: s$swith_stats_58 = 'SGS30' // s$ 
break //0x0_37D6 

end //0x03744
if 
   not $swith_heck_0x0S == 1 
then //0x0_37CF 
$swith_heck_0x0S = 1 
wait $swith_comand_waiting 
0661: NOP "================================" 
wait 0 
wait 0 
wait 0 
wait 0 
0661: NOP "================================" 
05A9: s$swith_stats_58 = 'SGS29' // s$ 
break
end
end
0661: NOP "========================================================================" 
jump @return_lebel 

end
end
if 
  $items_select == 22 
then //0x0_3A11 
if 
  $item_hecker == 1 
then //0x0_3A11 
0661: NOP "========================================================================" 
wait 0 

while true
wait 0 
if 
  $swith_heck_0x0D == 1 
then //0x0_392C 
$swith_heck_0x0D = 0 
wait $swith_comand_waiting 
0661: NOP "================================" 
wait 0 
wait 0 
wait 0 
wait 0 
0661: NOP "================================" 
05A9: s$swith_stats_60 = 'SGS30' // s$ 
break //0x0_39BE 

end //0x0392C
if 
   not $swith_heck_0x0D == 1 
then //0x0_39B7 
$swith_heck_0x0D = 1 
wait $swith_comand_waiting 
0661: NOP "================================" 
wait 0 
wait 0 
wait 0 
wait 0 
0661: NOP "================================" 
05A9: s$swith_stats_60 = 'SGS29' // s$ 
break
end
end
0661: NOP "========================================================================" 
jump @return_lebel 

end
end
if 
  $items_select == 23 
then //0x0_3BF9 
if 
  $item_hecker == 1 
then //0x0_3BF9 
0661: NOP "========================================================================" 
wait 0 

while true
wait 0 
if 
  $swith_heck_0x0F == 1 
then //0x0_3B14 
$swith_heck_0x0F = 0 
wait $swith_comand_waiting 
0661: NOP "================================" 
wait 0 
wait 0 
wait 0 
wait 0 
0661: NOP "================================" 
05A9: s$swith_stats_62 = 'SGS30' // s$ 
break //0x0_3BA6 

end //0x03B14
if 
   not $swith_heck_0x0F == 1 
then //0x0_3B9F 
$swith_heck_0x0F = 1 
wait $swith_comand_waiting 
0661: NOP "================================" 
wait 0 
wait 0 
wait 0 
wait 0 
0661: NOP "================================" 
05A9: s$swith_stats_62 = 'SGS29' // s$ 
break
end
end
0661: NOP "========================================================================" 
jump @return_lebel 

end
end
if 
  $items_select == 24 
then //0x0_3DE1 
if 
  $item_hecker == 1 
then //0x0_3DE1 
0661: NOP "========================================================================" 
wait 0 

while true
wait 0 
if 
  $swith_heck_0x0G == 1 
then //0x0_3CFC 
$swith_heck_0x0G = 0 
wait $swith_comand_waiting 
0661: NOP "================================" 
wait 0 
wait 0 
wait 0 
wait 0 
0661: NOP "================================" 
05A9: s$swith_stats_64 = 'SGS30' // s$ 
break //0x0_3D8E 

end //0x03CFC
if 
   not $swith_heck_0x0G == 1 
then //0x0_3D87 
$swith_heck_0x0G = 1 
wait $swith_comand_waiting 
0661: NOP "================================" 
wait 0 
wait 0 
wait 0 
wait 0 
0661: NOP "================================" 
05A9: s$swith_stats_64 = 'SGS29' // s$ 
break
end
end
0661: NOP "========================================================================" 
jump @return_lebel 

end
end
if 
  $items_select == 25 
then //0x0_3FC9 
if 
  $item_hecker == 1 
then //0x0_3FC9 
0661: NOP "========================================================================" 
wait 0 

while true
wait 0 
if 
  $swith_heck_0x0H == 1 
then //0x0_3EE4 
$swith_heck_0x0H = 0 
wait $swith_comand_waiting 
0661: NOP "================================" 
wait 0 
wait 0 
wait 0 
wait 0 
0661: NOP "================================" 
05A9: s$swith_stats_66 = 'SGS30' // s$ 
break //0x0_3F76 

end //0x03EE4
if 
   not $swith_heck_0x0H == 1 
then //0x0_3F6F 
$swith_heck_0x0H = 1 
wait $swith_comand_waiting 
0661: NOP "================================" 
wait 0 
wait 0 
wait 0 
wait 0 
0661: NOP "================================" 
05A9: s$swith_stats_66 = 'SGS29' // s$ 
break
end
end
0661: NOP "========================================================================" 
jump @return_lebel 

end
end
if 
  $items_select == 26 
then //0x0_41B1 
if 
  $item_hecker == 1 
then //0x0_41B1 
0661: NOP "========================================================================" 
wait 0 

while true
wait 0 
if 
  $swith_heck_0x0J == 1 
then //0x0_40CC 
$swith_heck_0x0J = 0 
wait $swith_comand_waiting 
0661: NOP "================================" 
wait 0 
wait 0 
wait 0 
wait 0 
0661: NOP "================================" 
05A9: s$swith_stats_68 = 'SGS30' // s$ 
break //0x0_415E 

end //0x040CC
if 
   not $swith_heck_0x0J == 1 
then //0x0_4157 
$swith_heck_0x0J = 1 
wait $swith_comand_waiting 
0661: NOP "================================" 
wait 0 
wait 0 
wait 0 
wait 0 
0661: NOP "================================" 
05A9: s$swith_stats_68 = 'SGS29' // s$ 
break
end
end
0661: NOP "========================================================================" 
jump @return_lebel 

end
end
if 
  $items_select == 27 
then //0x0_4399 
if 
  $item_hecker == 1 
then //0x0_4399 
0661: NOP "========================================================================" 
wait 0 

while true
wait 0 
if 
  $swith_heck_0x0K == 1 
then //0x0_42B4 
$swith_heck_0x0K = 0 
wait $swith_comand_waiting 
0661: NOP "================================" 
wait 0 
wait 0 
wait 0 
wait 0 
0661: NOP "================================" 
05A9: s$swith_stats_70 = 'SGS30' // s$ 
break //0x0_4346 

end //0x042B4
if 
   not $swith_heck_0x0K == 1 
then //0x0_433F 
$swith_heck_0x0K = 1 
wait $swith_comand_waiting 
0661: NOP "================================" 
wait 0 
wait 0 
wait 0 
wait 0 
0661: NOP "================================" 
05A9: s$swith_stats_70 = 'SGS29' // s$ 
break
end
end
0661: NOP "========================================================================" 
jump @return_lebel 

end
end
END


Sanmodder
  • Sanmodder

    Fan script

  • Members
  • Joined: 11 Sep 2017
  • Poland

#2

Posted A week ago

eufojq.jpg


Silent
  • Silent

    Chief Vision™ Alterer

  • GTA Mods Staff
  • Joined: 01 Feb 2010
  • Poland
  • Most Helpful [Modding] 2016
    Contribution Award [Mods]
    Best Script/Plugin 2014 [SilentPatch]
    Most Respected 2014
    Most Helpful [Mods] 2014
    Most Helpful [GTA] 2013
    Most Helpful [Mods] 2013
    Most Talented [Modding] 2013
    Best Map 2013 [ViceCityStories PC Edition]
    Best Vehicle 2013 [III Aircraft]
    Most Helpful [Mods] 2012
    Modder of the Year 2012

#3

Posted A week ago

What the hell is this, really?

Sanmodder
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#4

Posted A week ago

What the hell is this, really?

this is the base for trainer, mod menu you know
of course empty you have to finish
you know the opcode that make up the panel
on the screen
08D4: $ 1153 = create_panel_with_title 'IE09' position 29.0 170.0 width 180.0 columns 1 interactive 1 background 1 alignment 0 // Importar
08DB: set_panel $ 1153 column 0 header 'DUMMY' date 'IE16' 'IE10' 'IE11' 'IE12' 'IE13' 'IE14' 'IE15' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY'
my base works on the same base only under full control


guru_guru
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#5

Posted A week ago

I'm not an expert at this,but last time I checked you should not use globlal variables on a CLEO script.

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Sanmodder
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#6

Posted A week ago

I'm not an expert at this,but last time I checked you should not use globlal variables on a CLEO script.

this is a big scrypt and needs a lot of variables
it is rumor that you can not use global variables
The principle is that global variables can be used even overseas
which uses scm variables are numbers known that such $ dfhhbfdnb
variables are the worst, but such fuels are not $ 436958043 less
and how to make the most volatile global variables I will not say
everyone would be the best modder and there would be no beginner scripters
let them patent their technique themselves
I'm a long-time script writer and I write such schemas
that are written by foreign modders, my fans
such a local script would not go
What
and the game is impossible
and if someone says that my scripts are wrong and dangerous
I think it was learning programming on another planet
and I'm just going down to the lowest level
you know, these are game facilitators
just like heats and you can not save the game
you have to pass the game and play the records
I've made such a mod menu script weighing 2.00 mb has over 200 commands
and over 800 global variables not local ---> .cs
and runs up to 60 scripts
has over 11,000 downloads on the gta inside
and no one complains to me that he is playing freeze
and I enjoy the sandbox to play in the gta sa
what do you think if he freezes my game
I patented him for a few years to be the most stable
now I'm trying to do a trainer, mod menu in lua
but I wrote
Firstly, nobody would give such a source to anyone
if somebody offends me
I will remove all my sources
I can give a link to my channel as I play on my scripts
I do not accost anybody and I do not offend.
oh, just try this message because someone deleted the post yesterday


Sanmodder
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#7

Posted A week ago

I'm not an expert at this,but last time I checked you should not use globlal variables on a CLEO script.

if you want, I can reduce it
how are
are you afraid
for predicting variables :colgate:
and done on local variables but will have fewer possibilities


Sanmodder
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#8

Posted A week ago

 

I'm not an expert at this,but last time I checked you should not use globlal variables on a CLEO script.

if you want, I can reduce it
how are
are you afraid
for predicting variables :colgate:
and done on local variables but will have fewer possibilities

 

you see this code $ run [87987] = 11 this is an automatic variable converter
this code works only once
now in my script there are volatile variables I know
if you compile this scrypt, the variables will become stable
global variables
I made such variables especially for those who
that they want to set something up
e.g. text or box or alpha colors
this message is for everyone


Sanmodder
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#9

Posted A week ago

 

 

I'm not an expert at this,but last time I checked you should not use globlal variables on a CLEO script.

if you want, I can reduce it
how are
are you afraid
for predicting variables :colgate:
and done on local variables but will have fewer possibilities

 

you see this code $ run [87987] = 11 this is an automatic variable converter
this code works only once
now in my script there are volatile variables I know
if you compile this scrypt, the variables will become stable
global variables
I made such variables especially for those who
that they want to set something up
e.g. text or box or alpha colors
this message is for everyone

 

You can find me at this link
http://www.gtainside...user/fan script
be sure to see all my modifications and rate

and here you have a link to my YouTube channel :O

https://www.youtube....w_as=subscriber

How do you like my movies?
leave the paw up or subscribe :inlove:


Sanmodder
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#10

Posted A week ago

 

 

 

I'm not an expert at this,but last time I checked you should not use globlal variables on a CLEO script.

if you want, I can reduce it
how are
are you afraid
for predicting variables :colgate:
and done on local variables but will have fewer possibilities

 

you see this code $ run [87987] = 11 this is an automatic variable converter
this code works only once
now in my script there are volatile variables I know
if you compile this scrypt, the variables will become stable
global variables
I made such variables especially for those who
that they want to set something up
e.g. text or box or alpha colors
this message is for everyone

 

You can find me at this link
http://www.gtainside...user/fan script
be sure to see all my modifications and rate

and here you have a link to my YouTube channel :O

https://www.youtube....w_as=subscriber

How do you like my movies?
leave the paw up or subscribe :inlove:

 

if you download my trainer
with gta inside link http://www.gtainside...gta-4-big-bonus
he is for people with huge cleo scripting skills
so are my other modifications
I forbid any changes to my scripts without my permission
otherwise I will block everything with a more powerful blockade than hex

just ask and I will advise you something


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#11

Posted A week ago Edited by Silent, A week ago.

You made a big wall of text which nobody will ever understand, and you're totally wrong - using global variables in CLEO is asking for trouble. You REALLY have to know what you're doing to use them - and you clearly don't know what you're doing.

Also, use Edit button for f*ck's sake.
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Sanmodder
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#12

Posted A week ago Edited by Sanmodder, A week ago.

You made a big wall of text which nobody will ever understand, and you're totally wrong - using global variables in CLEO is asking for trouble. You REALLY have to know what you're doing to use them - and you clearly don't know what you're doing.

Also, use Edit button for f*ck's sake.

as if I did not know and could not write scripts
after all, it is known that global variables do not cause crash in cleo
you must declare them
in different ways that they would not get into scm
2 scripts can not go on global variables
one script can
I will not be row kłócić to anyone.


Jack
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#13

Posted A week ago

How many ancient topics have been bumped lately? Some parts of the whole moding sections look like a giant junk yard. That ain't right.

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#14

Posted A week ago

Your scripts do nothing to prevent issues from using global variables - and thus they are unsafe.

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#15

Posted A week ago

Your scripts do nothing to prevent issues from using global variables - and thus they are unsafe.

just this script
how do you compile it
it replaces all global variables
for those that can be seen in scm
and it is stable
check it and you'll see
my other scripts are a different method, made


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#16

Posted A week ago Edited by Silent, A week ago.

Your scripts do nothing to prevent issues from using global variables - and thus they are unsafe.

just this script
how do you compile it
it replaces all global variables
for those that can be seen in scm
and it is stable
check it and you'll see
my other scripts are a different method, made


Compiled and decompiled this junk, and very second line says:
 
$183 = 11 
You're kind of lucky, since all you break by this in original game is
 
if 
  $183 == 0 
then
    03E5: show_text_box 'TX_H1'  // Stop near a highlighted pedestrian to pick them up then drive them to their destination before the time runs out.
    $183 = 1
end 
in Taxi missions - so this text box won't ever show up once this "mod" is loaded. I said you're lucky, since it could have been any other, more important global variable and you could have done anything to the save, including blocking off storyline progression.


The other variables seem to map around $6050 area, which seems to be used by shooting range - so it's not unlikely you completely broke this minigame.

Also, naming your script 'MAIN' is asking for trouble, since there is a script like this already in the game...


To sum it up, this script is junk - breaking things in vanilla game and full of useless code.
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guru_guru
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#17

Posted A week ago

I you would have stopped writing like it was a song,I would have read that wall.

In any case, It would not hurt you to read a tutorial of CLEO script.It would help you to fine tune your skills and you will know why you must not use globals vars on .cs
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Sanmodder
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#18

Posted A week ago

I you would have stopped writing like it was a song,I would have read that wall.

In any case, It would not hurt you to read a tutorial of CLEO script.It would help you to fine tune your skills and you will know why you must not use globals vars on .cs

this wall creates 27 lines of text on the screen
I do not have to learn about cleo
I know enough
you do not say that global variables
in cleo they are the most stable
the most stable are only when you declare them
and how do you plan for a big project and do not go
here for the .cm missions
you can not do anything I have not seen
that someone would make a trainer or mod menu.cm
and I'm not here about main.scm
they limit the local variables
Maybe I'm walking here, that I write scripts so badly: d
First, in Sanny and Cleo there are no restrictions you can do whatever you want
I will not give anything to talk about

but instead
how do you do scripts to
gta 4
gta v
here you have no right to make any mistake or otherwise crash the game
besides, this is for computer programmers and hackers.


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#19

Posted A week ago

I like this haiku, but nobody can understand you at all dude.
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Sanmodder
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#20

Posted A week ago

my other scripts also have such variables
also stable
$ 11959 = 1
$ 12279 = 1
$ 350000 = 0
$ 2340000 = 0
$ 3260000 == 7
0AAA: $ 4770000 = thread 'TORIC' pointer
$ 1100000
I will not spoil further


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#21

Posted A week ago

I'm out of ideas... you have no clue on what you're doing, yet you insist otherwise. Take your time to step back and learn before boasting how good you are.
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guru_guru
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#22

Posted A week ago

"I do not have to learn about cleo
I know enough"

You just proved the contrary.
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#23

Posted A week ago

"I do not have to learn about cleo
I know enough"

You just proved the contrary.

I forgot to add
I know enough, a lot


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#24

Posted A week ago Edited by Silent, A week ago.

¯\_(ツ)_/¯

Stubborn newbs who refuse to learn and think they know better are the worst.
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Sanmodder
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#25

Posted A week ago

you have a sanny builder
overlap
help contents coding variables
and read what you can and what you can not

syntax:
var
<var name>: <type>
end

var
$ Var1: Integer
$ Var2: Integer
end
$ Var1 + = $ Var2 // opcode 0058

or

const
   _TEXT_POSITION_1 = $ 40,000,000
   _TEXT_POSITION_2 = $ 5,000,000
end
I do scripts on 3 programs
end of discussion
find yourself, another victim
Or report you


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#26

Posted A week ago Edited by Silent, A week ago.

Please clarify, but this time in English? I really feel like I don't understand you.

EDIT:

$ 40,000,000
$ 5,000,000


Globals DO NOT work this way. That's why I think you are clueless even though you claim you "know enough".

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#27

Posted A week ago

Please clarify, but this time in English? I really feel like I don't understand you.

EDIT:

$ 40,000,000
$ 5,000,000


Globals DO NOT work this way. That's why I think you are clueless even though you claim you "know enough".

 

 

you could say that again but in polish,maybe tha would help idk

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Sanmodder
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#28

Posted A week ago

 

Please clarify, but this time in English? I really feel like I don't understand you.

EDIT:

$ 40,000,000
$ 5,000,000


Globals DO NOT work this way. That's why I think you are clueless even though you claim you "know enough".

 

 

you could say that again but in polish,maybe tha would help idk

 

masz budowniczego sanny
zakładka
pomoc  ,zmienne, kodowanie, treści
przeczytaj, co możesz i czego nie możesz

składnia:
var
<var name>: <type>
koniec

var
$ Var1: Integer
$ Var2: Integer
koniec
$ Var1 + = $ Var2 // opcode 0058

lub

const
    _TEXT_POSITION_1 = 40 000 000 USD
    _TEXT_POSITION_2 = 5 000 000 $
koniec

Wykonuję skrypty na 3 programach
koniec dyskusji
znajdź sobię, inną ofiarę
Albo cię zgłoszę


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#29

Posted A week ago

a wiesz co to są, zmienne niestandardowe
and you know what these are, custom variables


sanny builder zawiera
folder tools
i tam jest plik
Custom Variables.ini
nie każdy ma tylko ten najnowszy
możesz te zmienne używać w cleo

sanny builder contains
tools folder
and there is a file
Custom Variables.ini
not everyone has the latest one
you can use these variables in cleo


Sanmodder
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#30

Posted A week ago

a wiesz co to są, zmienne niestandardowe
and you know what these are, custom variables


sanny builder zawiera
folder tools
i tam jest plik
Custom Variables.ini
nie każdy ma tylko ten najnowszy
możesz te zmienne używać w cleo

sanny builder contains
tools folder
and there is a file
Custom Variables.ini
not everyone has the latest one
you can use these variables in cleo

Stable

// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
thread 'TRAINER'
 
0A95: enable_thread_saving
JUMP @1 
0661: NOP "/**" 
0661: NOP "MENU V 5.3" 
0661: NOP "ORIG. BY: FAN" 
0661: NOP "BY: FAN SCRIPT" 
0661: NOP "**/" 
0661: NOP "VOID SEINGS(VOID)" 
:1
[email protected] = 1 
[email protected] = 1 
[email protected] = 255 
[email protected] = 255 
[email protected] = 255 
[email protected] = 0 
[email protected] = 200 
[email protected] = 0 
[email protected] = 84.0 
[email protected] = 1 
[email protected] = 45 
[email protected] = 45 
0661: NOP "VOID MENU_STARTUP(VOID)" 
0ADF: add_dynamic_GXT_entry "SGS1" text "ADD YOUR TEXT" 
0ADF: add_dynamic_GXT_entry "SGS2" text "ADD YOUR TEXT" 
0ADF: add_dynamic_GXT_entry "SGS3" text "ADD YOUR TEXT" 
0ADF: add_dynamic_GXT_entry "SGS4" text "ADD YOUR TEXT" 
0ADF: add_dynamic_GXT_entry "SGS5" text "ADD YOUR TEXT" 
0ADF: add_dynamic_GXT_entry "SGS6" text "ADD YOUR TEXT" 
0ADF: add_dynamic_GXT_entry "SGS7" text "ADD YOUR TEXT" 
0ADF: add_dynamic_GXT_entry "SGS8" text "ADD YOUR TEXT" 
0ADF: add_dynamic_GXT_entry "SGS9" text "ADD YOUR TEXT" 
0ADF: add_dynamic_GXT_entry "SGS10" text "ADD YOUR TEXT" 
0ADF: add_dynamic_GXT_entry "SGS11" text "ADD YOUR TEXT" 
0ADF: add_dynamic_GXT_entry "SGS12" text "ADD YOUR TEXT" 
0ADF: add_dynamic_GXT_entry "SGS13" text "ADD YOUR TEXT" 
0ADF: add_dynamic_GXT_entry "SGS14" text "ADD YOUR TEXT" 
0ADF: add_dynamic_GXT_entry "SGS15" text "ADD YOUR TEXT" 
0ADF: add_dynamic_GXT_entry "SGS16" text "ADD YOUR TEXT" 
0ADF: add_dynamic_GXT_entry "SGS17" text "ADD YOUR TEXT" 
0ADF: add_dynamic_GXT_entry "SGS18" text "ADD YOUR TEXT" 
0ADF: add_dynamic_GXT_entry "SGS19" text "ADD YOUR TEXT" 
0ADF: add_dynamic_GXT_entry "SGS20" text "ADD YOUR TEXT" 
0ADF: add_dynamic_GXT_entry "SGS21" text "ADD YOUR TEXT" 
0ADF: add_dynamic_GXT_entry "SGS22" text "ADD YOUR TEXT" 
0ADF: add_dynamic_GXT_entry "SGS23" text "ADD YOUR TEXT" 
0ADF: add_dynamic_GXT_entry "SGS24" text "ADD YOUR TEXT" 
0ADF: add_dynamic_GXT_entry "SGS25" text "ADD YOUR TEXT" 
0ADF: add_dynamic_GXT_entry "SGS26" text "ADD YOUR TEXT" 
0ADF: add_dynamic_GXT_entry "SGS27" text "ADD YOUR TEXT" 
0ADF: add_dynamic_GXT_entry "SGS28" text "BASE BY FAN SCRIPT" 
0ADF: add_dynamic_GXT_entry "SGS29" text "~G~~H~[~>~]" 
0ADF: add_dynamic_GXT_entry "SGS30" text "~R~~H~[~<~]" 

:MAIN_3AA
wait 0 
if 
   Player.Defined(0)
jf @MAIN_3D5 
if 
00E1:   player 0 pressed_key 7 //E 
jf @MAIN_3D5 
jump @MAIN_3DC 

:MAIN_3D5
jump @MAIN_3AA 

:MAIN_3DC
Player.CanMove(0) = False
0661: NOP "VOID DISPLAY(VOID)" 
[email protected] = 1 
[email protected] = 84.0 

:MAIN_409
03F0: enable_text_draw 0 
wait 5 
0340: set_text_draw_RGBA 252 252 0 255 
033F: set_text_draw_letter_size 0.3 0.8 
060D: draw_text_shadow 1 rgba 50 50 255 255 
033E: set_draw_text_position 23.0 68.0 GXT 'SGS28' 
038E: draw_box_position 90.0 201.0 size 139.0 271.0 RGBA 0 0 0 150 
038E: draw_box_position 90.0 79.0 size 140.0 1.0 RGBA 255 255 255 150 
038E: draw_box_position 90.0 327.0 size 139.0 1.0 RGBA 255 255 255 150 
0340: set_text_draw_RGBA [email protected] [email protected] [email protected] 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 23.0 80.0 GXT 'SGS1' 
0340: set_text_draw_RGBA [email protected] [email protected] [email protected] 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 23.0 89.0 GXT 'SGS2' 
0340: set_text_draw_RGBA [email protected] [email protected] [email protected] 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 23.0 98.0 GXT 'SGS3' 
0340: set_text_draw_RGBA [email protected] [email protected] [email protected] 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 23.0 107.0 GXT 'SGS4' 
0340: set_text_draw_RGBA [email protected] [email protected] [email protected] 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 23.0 116.0 GXT 'SGS5' 
0340: set_text_draw_RGBA [email protected] [email protected] [email protected] 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 23.0 125.0 GXT 'SGS6' 
0340: set_text_draw_RGBA [email protected] [email protected] [email protected] 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 23.0 134.0 GXT 'SGS7' 
0340: set_text_draw_RGBA [email protected] [email protected] [email protected] 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 23.0 143.0 GXT 'SGS8' 
0340: set_text_draw_RGBA [email protected] [email protected] [email protected] 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 23.0 152.0 GXT 'SGS9' 
0340: set_text_draw_RGBA [email protected] [email protected] [email protected] 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 23.0 161.0 GXT 'SGS10' 
0340: set_text_draw_RGBA [email protected] [email protected] [email protected] 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 23.0 170.0 GXT 'SGS11' 
0340: set_text_draw_RGBA [email protected] [email protected] [email protected] 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 23.0 179.0 GXT 'SGS12' 
0340: set_text_draw_RGBA [email protected] [email protected] [email protected] 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 23.0 188.0 GXT 'SGS13' 
0340: set_text_draw_RGBA [email protected] [email protected] [email protected] 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 23.0 197.0 GXT 'SGS14' 
0340: set_text_draw_RGBA [email protected] [email protected] [email protected] 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 23.0 206.0 GXT 'SGS15' 
0340: set_text_draw_RGBA [email protected] [email protected] [email protected] 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 23.0 215.0 GXT 'SGS16' 
0340: set_text_draw_RGBA [email protected] [email protected] [email protected] 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 23.0 224.0 GXT 'SGS17' 
0340: set_text_draw_RGBA [email protected] [email protected] [email protected] 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 23.0 233.0 GXT 'SGS18' 
0340: set_text_draw_RGBA [email protected] [email protected] [email protected] 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 23.0 242.0 GXT 'SGS19' 
0340: set_text_draw_RGBA [email protected] [email protected] [email protected] 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 23.0 251.0 GXT 'SGS20' 
0340: set_text_draw_RGBA [email protected] [email protected] [email protected] 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 23.0 260.0 GXT 'SGS21' 
0340: set_text_draw_RGBA [email protected] [email protected] [email protected] 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 23.0 269.0 GXT 'SGS22' 
0340: set_text_draw_RGBA [email protected] [email protected] [email protected] 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 23.0 278.0 GXT 'SGS23' 
0340: set_text_draw_RGBA [email protected] [email protected] [email protected] 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 23.0 287.0 GXT 'SGS24' 
0340: set_text_draw_RGBA [email protected] [email protected] [email protected] 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 23.0 296.0 GXT 'SGS25' 
0340: set_text_draw_RGBA [email protected] [email protected] [email protected] 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 23.0 305.0 GXT 'SGS26' 
0340: set_text_draw_RGBA [email protected] [email protected] [email protected] 255 
033F: set_text_draw_letter_size 0.3 0.8 
033E: set_draw_text_position 23.0 314.0 GXT 'SGS27' 
038E: draw_box_position 90.0 [email protected] size 139.0 8.0 RGBA [email protected] [email protected] [email protected] [email protected] 
[email protected] += 7 
if 
  [email protected] > 255 
jf @MAIN_9FB 
[email protected] = 1 
0661: NOP "VOID ANGINE(VOID)" 

:MAIN_9FB
0494: get_joystick 0 direction_offset_to [email protected] [email protected] [email protected] [email protected] 
if and
  [email protected] > 0 
80E1:   not player 0 pressed_key 16 
jf @MAIN_A7E 
if 
  [email protected] == 27 
jf @MAIN_A4D 
[email protected] = 1 
[email protected] = 84.0 
jump @MAIN_409 

:MAIN_A4D
wait [email protected] 
[email protected] += 1 
[email protected] += 9.0 
018C: play_sound 1052 at 0.0 0.0 0.0 
jump @MAIN_409 

:MAIN_A7E
0494: get_joystick 0 direction_offset_to [email protected] [email protected] [email protected] [email protected] 
if and
  0 > [email protected] 
80E1:   not player 0 pressed_key 16 
jf @MAIN_B1D 
if 
  [email protected] == 1 
jf @MAIN_AD0 
[email protected] = 27 
[email protected] = 318.0 
jump @MAIN_409 

:MAIN_AD0
wait [email protected] 
[email protected] -= 1 
[email protected] -= 9.0 
018C: play_sound 1052 at 0.0 0.0 0.0 
jump @MAIN_409 
0661: NOP "VOID MENU_SHUTDOWN(VOID)" 

:MAIN_B1D
if 
00E1:   player 0 pressed_key 15 
jf @MAIN_B66 
[email protected] = 1 
[email protected] = 84.0 
03F0: enable_text_draw 0 
Player.CanMove(0) = True
jump @MAIN_3AA 
0661: NOP "VOID ACTIONS(VOID)" 

:MAIN_B66
if 
  [email protected] == 1 
jf @MAIN_C2C 
if 
00E1:   player 0 pressed_key 16 
jf @MAIN_C2C 
0661: NOP "========================================================================" 
wait 0 
0661: NOP "========================================================================" 
jump @MAIN_409 

:MAIN_C2C
if 
  [email protected] == 2 
jf @MAIN_CF2 
if 
00E1:   player 0 pressed_key 16 
jf @MAIN_CF2 
0661: NOP "========================================================================" 
wait 0 
0661: NOP "========================================================================" 
jump @MAIN_409 

:MAIN_CF2
if 
  [email protected] == 3 
jf @MAIN_DB8 
if 
00E1:   player 0 pressed_key 16 
jf @MAIN_DB8 
0661: NOP "========================================================================" 
wait 0 
0661: NOP "========================================================================" 
jump @MAIN_409 

:MAIN_DB8
if 
  [email protected] == 4 
jf @MAIN_E7E 
if 
00E1:   player 0 pressed_key 16 
jf @MAIN_E7E 
0661: NOP "========================================================================" 
wait 0 
0661: NOP "========================================================================" 
jump @MAIN_409 

:MAIN_E7E
if 
  [email protected] == 5 
jf @MAIN_F44 
if 
00E1:   player 0 pressed_key 16 
jf @MAIN_F44 
0661: NOP "========================================================================" 
wait 0 
0661: NOP "========================================================================" 
jump @MAIN_409 

:MAIN_F44
if 
  [email protected] == 6 
jf @MAIN_100A 
if 
00E1:   player 0 pressed_key 16 
jf @MAIN_100A 
0661: NOP "========================================================================" 
wait 0 
0661: NOP "========================================================================" 
jump @MAIN_409 

:MAIN_100A
if 
  [email protected] == 7 
jf @MAIN_10D0 
if 
00E1:   player 0 pressed_key 16 
jf @MAIN_10D0 
0661: NOP "========================================================================" 
wait 0 
0661: NOP "========================================================================" 
jump @MAIN_409 

:MAIN_10D0
if 
  [email protected] == 8 
jf @MAIN_1196 
if 
00E1:   player 0 pressed_key 16 
jf @MAIN_1196 
0661: NOP "========================================================================" 
wait 0 
0661: NOP "========================================================================" 
jump @MAIN_409 

:MAIN_1196
if 
  [email protected] == 9 
jf @MAIN_125C 
if 
00E1:   player 0 pressed_key 16 
jf @MAIN_125C 
0661: NOP "========================================================================" 
wait 0 
0661: NOP "========================================================================" 
jump @MAIN_409 

:MAIN_125C
if 
  [email protected] == 10 
jf @MAIN_1322 
if 
00E1:   player 0 pressed_key 16 
jf @MAIN_1322 
0661: NOP "========================================================================" 
wait 0 
0661: NOP "========================================================================" 
jump @MAIN_409 

:MAIN_1322
if 
  [email protected] == 11 
jf @MAIN_13E8 
if 
00E1:   player 0 pressed_key 16 
jf @MAIN_13E8 
0661: NOP "========================================================================" 
wait 0 
0661: NOP "========================================================================" 
jump @MAIN_409 

:MAIN_13E8
if 
  [email protected] == 12 
jf @MAIN_14AE 
if 
00E1:   player 0 pressed_key 16 
jf @MAIN_14AE 
0661: NOP "========================================================================" 
wait 0 
0661: NOP "========================================================================" 
jump @MAIN_409 

:MAIN_14AE
if 
  [email protected] == 13 
jf @MAIN_1574 
if 
00E1:   player 0 pressed_key 16 
jf @MAIN_1574 
0661: NOP "========================================================================" 
wait 0 
0661: NOP "========================================================================" 
jump @MAIN_409 

:MAIN_1574
if 
  [email protected] == 14 
jf @MAIN_163A 
if 
00E1:   player 0 pressed_key 16 
jf @MAIN_163A 
0661: NOP "========================================================================" 
wait 0 
0661: NOP "========================================================================" 
jump @MAIN_409 

:MAIN_163A
if 
  [email protected] == 15 
jf @MAIN_1700 
if 
00E1:   player 0 pressed_key 16 
jf @MAIN_1700 
0661: NOP "========================================================================" 
wait 0 
0661: NOP "========================================================================" 
jump @MAIN_409 

:MAIN_1700
if 
  [email protected] == 16 
jf @MAIN_17C6 
if 
00E1:   player 0 pressed_key 16 
jf @MAIN_17C6 
0661: NOP "========================================================================" 
wait 0 
0661: NOP "========================================================================" 
jump @MAIN_409 

:MAIN_17C6
if 
  [email protected] == 17 
jf @MAIN_188C 
if 
00E1:   player 0 pressed_key 16 
jf @MAIN_188C 
0661: NOP "========================================================================" 
wait 0 
0661: NOP "========================================================================" 
jump @MAIN_409 

:MAIN_188C
if 
  [email protected] == 18 
jf @MAIN_1952 
if 
00E1:   player 0 pressed_key 16 
jf @MAIN_1952 
0661: NOP "========================================================================" 
wait 0 
0661: NOP "========================================================================" 
jump @MAIN_409 

:MAIN_1952
if 
  [email protected] == 19 
jf @MAIN_1A18 
if 
00E1:   player 0 pressed_key 16 
jf @MAIN_1A18 
0661: NOP "========================================================================" 
wait 0 
0661: NOP "========================================================================" 
jump @MAIN_409 

:MAIN_1A18
if 
  [email protected] == 20 
jf @MAIN_1ADE 
if 
00E1:   player 0 pressed_key 16 
jf @MAIN_1ADE 
0661: NOP "========================================================================" 
wait 0 
0661: NOP "========================================================================" 
jump @MAIN_409 

:MAIN_1ADE
if 
  [email protected] == 21 
jf @MAIN_1BA4 
if 
00E1:   player 0 pressed_key 16 
jf @MAIN_1BA4 
0661: NOP "========================================================================" 
wait 0 
0661: NOP "========================================================================" 
jump @MAIN_409 

:MAIN_1BA4
if 
  [email protected] == 22 
jf @MAIN_1C6A 
if 
00E1:   player 0 pressed_key 16 
jf @MAIN_1C6A 
0661: NOP "========================================================================" 
wait 0 
0661: NOP "========================================================================" 
jump @MAIN_409 

:MAIN_1C6A
if 
  [email protected] == 23 
jf @MAIN_1D30 
if 
00E1:   player 0 pressed_key 16 
jf @MAIN_1D30 
0661: NOP "========================================================================" 
wait 0 
0661: NOP "========================================================================" 
jump @MAIN_409 

:MAIN_1D30
if 
  [email protected] == 24 
jf @MAIN_1DF6 
if 
00E1:   player 0 pressed_key 16 
jf @MAIN_1DF6 
0661: NOP "========================================================================" 
wait 0 
0661: NOP "========================================================================" 
jump @MAIN_409 

:MAIN_1DF6
if 
  [email protected] == 25 
jf @MAIN_1EBC 
if 
00E1:   player 0 pressed_key 16 
jf @MAIN_1EBC 
0661: NOP "========================================================================" 
wait 0 
0661: NOP "========================================================================" 
jump @MAIN_409 

:MAIN_1EBC
if 
  [email protected] == 26 
jf @MAIN_1F82 
if 
00E1:   player 0 pressed_key 16 
jf @MAIN_1F82 
0661: NOP "========================================================================" 
wait 0 
0661: NOP "========================================================================" 
jump @MAIN_409 

:MAIN_1F82
if 
  [email protected] == 27 
jf @MAIN_2048 
if 
00E1:   player 0 pressed_key 16 
jf @MAIN_2048 
0661: NOP "========================================================================" 
wait 0 
0661: NOP "========================================================================" 
jump @MAIN_409 

:MAIN_2048
jump @MAIN_409 





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