Hey guys, first things first, let me introduce myself. I'm Neproify, amateur programmer and from a few months amateur reverse engineer.
What it is?
Maybe some of you heard about IV:Network - the MTA:SA like multiplayer from 2013 year. It was using EFLC, and was abandoned in early 2014. I took it's code and made some changes. What changed? The most important thing is probably stability - I fixed most of physics related crashes. I finished the client side scripts and made some more not so important things. Improved sync a little.
With IV:Network you can script your own resources(just like in MTA:SA or SA:MP). You can use both Lua or Squirrel. There are scripts on both server and client side, so there is possiblity to create simple guis.
What about limits? There is 32 players limit(can be bigger with some days of work), and rest of things are just like in original GTA IV, because streamer isn't finished yet.