I miss games having a purpose built training area separate from a main story to try first before jumping into the main game, which also let you skip it and was not integrated into a bullsh*t mission at the start of the game. If more games did this we could avoid pointless tutorial quests. I don't need to be told how to climb a ladder half way through RDR. I also missed games not showing you where to go all the damn time, it eliminates a lot of mystery in the game. I remember playing Goldeneye and it was that age old thing in games during that specific time that just because they built a building somewhere you expected it to be reachable. So I would constantly think I could get to another area at the dam on Goldeneye, or be able to get to the observatory on GTA3. Why would they build it if we couldn't get to it? I always shot all the scientists too and always wondered why I kept failing each mission. The easter egg of shooting one in the hand and have them take a gun out didn't help to identify them as "innocent civilians" that just didn't compute in my brain as a young gamer where if it can be shot it obviously is designed to be shot. Why would you not shoot all things that can be shot?
I also miss cheats, thats all I did with games from the N64 and PS1 era onwards, the only reason I ever used the internet in the 90s were to print off cheats from cheatcc.com off my mate's dad's computer, the only one with known internet in the whole of the city. Now its dead because of achievements, and more recently being able to force you to pay for it instead of it being a code everyone passed around at school. That was 80% of how I gamed back in the day. All gone now.
I miss classic co-op games. A full singleplayer story but with the optional buddy, it seems to go in and out of trends these days, I remember one of the James Bond games, Everything or Nothing, I believe it was called, it was when it moved from FPS from Nightfire to third person, back when it was still Brosnan, and even though it had crappy lock on targeting it had right analog stick movement to move a cursor in the lock on circle to be able to headshot people. That was great and I remember having to drag a mate round just to play split screen co-op on that thing, that really set off my desire for some co-op play. Same goes with Conflict Desert Storm, one of the best games ever, something that to this day I don't believe of any game utilizing. Having a squad of 4 that you can instantly switch between. I loved being able to set up all soldiers covering different areas manually. It worked so well and they never wandered around, they always stayed put until told to follow. That had great co-op, even in the first level your sniper was in a jail cell so in co-op they had to sit there in jail until player 1 had to rescue them. That sh*t was a proper game. The sound of tank tracks made you literally sh*t yourself due to how scary and dangerous they were.
I miss games that weren't trying to impress everyone and please everyone. I really think its so rare these days to find a truly unique game, or something that is hardcore into it's own genre. Everything has merged. I do like my Fallout games to have good gunplay like a proper FPS, but I do miss a lot of the options. If I buy a driving game, I want it because I am interested in cars and driving, I do not want a f*cking murder plot as a "story" for a driving f*cking game. Even though I love The Crew, that has some awful sh*t about it. It only shines when you turn all voices, prompts, music, and every hud element off. That is where it becomes a game.
I miss games shutting the f*ck up. Following on from the above. I just want to be told the briefing, or have objectives saved somewhere, and be NOT told by someone over the intercom that this gun can fire a bullet if I hit RT. They need to f*ck off, it breaks all immersion. I want to go deep into the game to the point where I feel like I am alone playing. That is something a lot of old PC games felt like. I know I will like a game when it feels like a PC mod, just pure game, no voice over except sound effects.
I also miss games that never had f*cking collectibles. If you are going to do that, make it a small amount, make us work for each one, and make each 10 or so give us something super useful that we will want to do it each time we replay the game, such as Fallout with the bobbleheads or GTA3, a new free gun at your hideout on each 10 found. FFS, I don't want pointless time wasting.
And lastly I miss games that had a good gameplay hook and built on top of it, rather than just being a game for the sake of it, just to make some more cash for the next year.
More I assume I have probably forgotten, all for now. Some things to think about.