-Getting a full game. Oh yes DLC. Whilst I like how DLC extends the life of some games it's rare to get a game now that's complete at release. Back in the day when you paid for a game you got everything. Sure expansion packs were available, but most of them felt complimentary rather than necessary. Now it feels like we pay more for less up front when it's not even the full deal. If you get me.
Getting a full game seems to be rather rare nowadays. But if we accept that we are not getting a full game then I am actually starting to miss times when DLC was actually good. I mean times when R* released single player DLC like TLaD, TBoGT and Undead Nightmare. Those were really worth your money and I didn't feel like the main game was lacking at all.
Of course even then that kind of DLC was an exception. But there was a short period when single player DLC was the order of the day. And in my opinion that kind of DLC enhanced the main game rather made an incomplete game whole.
But at this point I don't know if it is ever going to be like that again. Here's what R*'s Imran Sarwar said in Game Informer's interview (even after mentioning that R* would love to do single player expansions in the future): "With both GTA IV and Red Dead Redemption, we sold DLC and unfortunately both times, it fractured the audience and helped to kill the games much faster than they deserved. With GTA Online, if there’s content people don’t like or want, they can simply ignore it and do something else, while still being in the same core world as everyone else."
And if that is not enough, then this probably is: "With GTA V, the single-player game was absolutely massive and very, very complete. It was three games in one."
It's shocking if they even think that V was complete. Not to mention that it was like IV but three times more massive and complete. If that is what they think at R*, then it's no wonder at all that single player DLC wasn't released. But of course I think that it's just a lame excuse. They just realized that it was easier to make money with Shark Card rather than release a decent single player DLC.
This is the biggest piece of BS I've read in a long time. How the hell did releasing 2 new single-player DLC games fracture the audience in any way whatsoever? If anything, the statement contradicts itself in the sense that GTAV also featured 3 protagonists that shared the same core universe and gameplay etc, exactly what we saw with GTAIV, apart from the fact that I preferred IV's way of doing it. It didn't feel like they were forcing 3 total opposite people upon each other in the same playthrough. Even though the 2 DLC games were pretty short in length and content, you knew what you were expecting for the price, and again I preferred this over V. V was an incomplete mess that just didn't resonate in any way possible, and the only reason there was no SP DLC was the fact that Online pockets them more cash.
Absolute BS and such a sad way to look at future releases.
I've only got the Switch from the current-gen consoles, so my list isn't that bad as I still retro game very often, so the nostalgia is always upon me. On the flip-side though, it's the current state of the gaming industry that has turned me off - Gaming used to be something fun that you spent £40-50 on and got a full and complete package, and at the end you felt like you'd achieved something, unlocking some special gear, or some cheat codes unlocking that made the next repeat playthrough a whole new experience.
I could pretty much sum up what I miss in just describing the experience of picking a game to getting it home and playing.
- Walking in to the local game shop blind, not knowing really what you wanted since the internet was still a scarce thing, so you're mind was only made up beforehand by gaming magazines or from word of mouth, and then you'd pick a game just by the pictures and text on the back of the box/case, taking your final choice to the counter and having the choice between renting the game or buying it - I was young and not making much money so would use my pocket money to rent the same game over and over until a birthday came or Xmas.
So with the game in your possession, you had the trip home to read the game manual - and some of them were pretty amazing to be honest. I actually still remember when I bought GTA3 and getting so hyped to play the game just by reading through the manual - the game felt so massive in both regards to the map and to the content within. You had the back ground story of characters, the back ground to the story, weapon/gear/vehicle stats were detailed out...It helped with the immersion in a way; instead of just blindly jumping in to a game, you felt a part of it already just from the manual. To this day, it still feels good when I randomly purchase an old game and find it has a manual with it, it's a thing that I truly miss these days. I hate buying random games these days because it feels like if you haven't played the one before it, or read/watched tons of content online, you're jumping in blindly and feel lost from the start. Even the NPC's feel less familiar these days just because of it.
You finally get home and head straight for the console, hyped to play the game. You put the disc/cart in and...well, that's it, the game instantly loaded and minus the odd loading screen, you were playing the game within 2/3 minutes. There was no having to wait for the game to update, usually down to them having to rush the game out to meet money demands and knowingly getting away with it by completing the game through daily/weekly updates that completely ruin a 'let's just have a quick game' time slot. If the game was terrible and incomplete, then it flopped and the company knew they'd suffer for it, so this was an era where companies seemed to strive more to deliver the full package every time - giving us a SP experience that was fun to actually play, full of content and took ages to complete. I remember the first time I loaded up Gran Turismo 4 on the PS3, and pretty much playing it for like 5/10 minutes due to the insane amount of updating it took just to get the game actually started, and then the ridiculous amount of loading within the game itself. No need for this sh*t at all, and totally drives me away from wanting to play the game ever again. I don't mind the odd update at all - but it just highlights the era of gaming we're in, where games can be rushed out and finished later, all just to meet money demands.
So then you've played through the SP game, and depending on how well you did, you were rewarded in various ways - all without having to spend an extra penny on a game you had already spent your money on. You actually felt proud on the stuff you had unlocked along the way. You wanted to drag your mates round just to show off your achievements. I always use Timesplitters 2 when this argument comes up - Take one look at the character roster and it shows how much the industry has changed. There's around 150 characters to unlock in the game, all done by various methods - Every time you unlocked one was an achievement to yourself. Fast forward to current-gen and you're lucky to even get 10 characters, 5 base maps, a couple of weapons, without having to buy some DLC. The content within games now is sh*t, simple as.
And what if you were sh*t at a game? Simple, load up a website and find some cheats to unlock what you wanted. Even when you felt you'd achieved everything in a game, there was so much more to keep you going - extra content for local multiplayer, new gear for your next playthrough. GTA V, what was there reallly left after you had done the campaign? Absolutely f*ck all. Hate them or not, but collectibles in games that reward you are what make a game more fun - Look at the earlier 3D GTA games that had you unlock weapons and vehicles by collecting stuff...Not anymore...
So with the campaign done, it was time to drag your mates round, break out the sh*t controllers and have some fun on the MP - an experience very rare these days. Nothing like having 4 people round a screen and fighting it out to the death for bragging rights. I still rate Goldeneye as probably the best MP experience ever - the base content was good enough anyway, but unlocking more characters added to it, and then whacking in the cheat codes made it a blast.
MP these days is full of hackers who have to cheat to make themselves feel good, or the kids running around with the top gear on because their mum let them use the credit card. It just doesn't feel as rewarding anymore, and takes away the fun from it all.
I'll probably add more to this later, but that for me pretty much sums it up, albeit in short and incoherent sentences due to rushing.