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SA WIP
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#1

Posted 09 November 2017 - 11:26 AM Edited by _AG, 12 November 2017 - 01:14 PM.

*
POPULAR

LPhPr1j.png

Description:

By comparing the Consoles and PC versions of this game, can be noticed a lot of differences, some of them are the missing and/or completely different User Interface.

From the main menu to the HUD, The PS2 and Xbox versions have some little features that the PC version somehow misses. 

This plugin aims to bring a most accurate version of the PS2/Xbox User Interface to PC with some little improvements and Widescreen Support.

 

 

Compatible with:

GTA SA 1.0 (all versions)

 

 

Features:

PS2/Xbox Menu.

PS2/Xbox Trip skip.

Multi5 lang Support.

Widescreen Support.

 

 

Screens (2560x1080 - 21:9):

Pause Menu:

3LtUMTwl.jpg7s2yay6l.jpg

 

HUD:

yXk8zpOl.jpgZm9iEgyl.jpg

 

 

Download (Dropbox):

Version 1.0 - 12.11.2017

Here

 

 

Special thanks:

RD4 - Texture Artist.

Silent - GInput Support.

Tomasak - Testing, suggestions.

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FMMZ
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#2

Posted 09 November 2017 - 11:45 AM

What a great time to be alive!

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Marsi4eg
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#3

Posted 09 November 2017 - 12:09 PM

Are there any conflicts with TAG's Widescreen fix?

R4gN0r0K
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#4

Posted 09 November 2017 - 12:30 PM

151.jpg

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#5

Posted 09 November 2017 - 12:33 PM

Are there any conflicts with TAG's Widescreen fix?

A external widescreen plugin is not required. Using it will take no effects, but there will be a setting file to choose between both fixes.


guru_guru
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#6

Posted 09 November 2017 - 01:15 PM

6BCOkUl.jpg

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Kalvin
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#7

Posted 09 November 2017 - 01:57 PM Edited by Kalvin, 09 November 2017 - 01:57 PM.

Great job! Are there any plans of the same idea for III/VC?
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#8

Posted 09 November 2017 - 02:31 PM

Great job! Are there any plans of the same idea for III/VC?

No, at least for now.

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gts.
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#9

Posted 09 November 2017 - 02:42 PM

F I N A L L Y !

Claude_Lib
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#10

Posted 09 November 2017 - 02:55 PM

Great job! Are there any plans of the same idea for III/VC?

No, at least for now.

Now where's the dislike button? But seriously, amazing job, I love it.
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Inadequate
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#11

Posted 09 November 2017 - 03:08 PM

I like the missing PS2 buttons on every screenshot. :D


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#12

Posted 09 November 2017 - 03:12 PM

Finally those asking for console menu will be satisfied.
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Yhdf
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#13

Posted 09 November 2017 - 03:24 PM

Awesome, good job!


LaDiDa
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#14

Posted 09 November 2017 - 05:52 PM Edited by LaDiDa, 09 November 2017 - 06:40 PM.

Looks great!

 

EDIT: Damn I was watching this on my phone and thought to download it straight away out of excitement then I noticed the Soon...

0/10 Excitement crushed (jk, I'll be watching this topic daily) :alien:


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#15

Posted 09 November 2017 - 07:08 PM

Great job! Are there any plans of the same idea for III/VC?

III/VC menu (especially III on xbox) is extremely stupid and looks awful, I see no sense to implement them.

Forever L
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#16

Posted 09 November 2017 - 10:04 PM

Great job! Are there any plans of the same idea for III/VC?

III/VC menu (especially III on xbox) is extremely stupid and looks awful, I see no sense to implement them.

They probably do not have visual appeal, but if it can be adapted for PC, I'd love to see it. Giving closer to the console version, added to all the previous works.

Then it would not make sense all the work that has been done, trying to bring what was removed from these versions.

It's not to contradict you, friend, it's just an opinion.

gts.
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#17

Posted 09 November 2017 - 10:17 PM

 

Great job! Are there any plans of the same idea for III/VC?

III/VC menu (especially III on xbox) is extremely stupid and looks awful, I see no sense to implement them.

I agree, the Xbox menu in both games sucks. Especially when you are comparing it against VC's PS2 menu. GTA3 PS2 menu isn't so nice though.


MKKJ
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#18

Posted 10 November 2017 - 04:32 AM

Woo, finally! Awesome work as always _AG.

Spoiler
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R4gN0r0K
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#19

Posted 10 November 2017 - 09:13 AM

 

Great job! Are there any plans of the same idea for III/VC?

III/VC menu (especially III on xbox) is extremely stupid and looks awful, I see no sense to implement them.

 

 

Well, you can say that the GTA SA PS2 textures look awful and stupid for their lowres, yet people wanted it

Just because you don't like something, doesn't mean no one else does.

 

I would like to see III/VC Console menus for one


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#20

Posted 10 November 2017 - 09:53 AM

Oh, it looks like I restrict you to want those console menus :blink:

I've said my own opinion, nothing more.


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#21

Posted 10 November 2017 - 09:55 AM

It sounded more like it was a fact 

but yeah, everyone has his own taste in these things 


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#22

Posted 10 November 2017 - 09:57 AM Edited by _AG, 10 November 2017 - 09:58 AM.

Screen Updates.

Fixed Aspect Ratio for mini games and scm drawing stuff:

hplbcisl.png

2FZMNfHl.png

yihYg59l.png

b64HqSrl.png

poBnc68l.png

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#23

Posted 10 November 2017 - 11:18 AM

Rewind to 2013...

  • Modify the main script by taking advantage of the last listed commands to align 2D stuff drawn by the script (i.e. minigames sprites should be aligned according to the screen centre), possibly with a save converter.

f05.png
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gts.
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#24

Posted 10 November 2017 - 02:20 PM Edited by gts., 10 November 2017 - 02:21 PM.

Fixed Aspect Ratio for mini games and scm drawing stuff.


Wow, didn't expect this. Great!

guru_guru
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#25

Posted 10 November 2017 - 04:00 PM

So what will happen with modloader's menu? 🤔

Inadequate
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#26

Posted 10 November 2017 - 04:03 PM

Rewind to 2013...

  • Modify the main script by taking advantage of the last listed commands to align 2D stuff drawn by the script (i.e. minigames sprites should be aligned according to the screen centre), possibly with a save converter.
Spoiler
From whose is this?

Rachel Amber
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#27

Posted 10 November 2017 - 10:17 PM Edited by Rachel Amber, 10 November 2017 - 10:17 PM.

Hmm... interesting stuff right here.  :whistle:


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#28

Posted 10 November 2017 - 10:57 PM Edited by Zera, 10 November 2017 - 10:58 PM.

Whoa, sounds like it will be the definitive widescreen solution. Will definitely keep an eye on this one.


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#29

Posted 12 November 2017 - 01:03 PM

First release.

 

Version 1.0 - 12.11.2017

 

Download

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Marsi4eg
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#30

Posted 12 November 2017 - 01:25 PM Edited by Marsi4eg, 12 November 2017 - 01:32 PM.

The options text (bottom lines) not taken from gxt, isn't it?
Also loading/health/armor bars became giant for some reason. I've set bWidescreenSupport to 0




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