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[SA] ImSA - Improved San Andreas

SA WIP
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adrienspy
  • adrienspy

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#1

Posted 2 weeks ago Edited by adrienspy, A week ago.

8N06zR4.png

 

 

This mod aims to remake every aspect of San Andreas in the original style:

 

- Fix IPLs & IDEs (for positions & properties)

- Fix/improve collisions (to make better compatibility with the most of the mods using collisions and make a batter rendering for headlights & shadows with DK22pac's shadows extender)

- Fix/improve models (Skins, cars, roads, buildings etc...)

- HQ Textures (1024x1024 &+)

- Improve graphics (No ENB)

- Script fixes

- HD Interface, HUD, Menu, Radar Icons

 

This mod must be compatible with SA-MP, MTA & modloader

 

 

I'm looking for:

 

- scripters (cs/scm/asi),

- modelers & graphists

 

NOTE: This is not a mod pack, there will be mods from me AND from other people, the goal stay the same: Fix/Remake/Improve the whole GTA

 

Will be included in the mods (everything marked as "not released" is made by me and gonna be released asap):

 

- HQ Radar (http://www.mixmods.c...adar-em-hd.html)

- Mix of Radar Icons (not released)

- HQ Radio Icons (http://gtaforums.com...hd-radio-icons/)

- HQ GUI (http://gtaforums.com...c-mobile-stuff/)

- RoSa Final Release (maybe i'm gonna continue this mod http://gtaforums.com...a-rosa-project/)

- Interiors Retexture (maybe i'm gonna continue this mod http://www.mixmods.c...-mipmapped.html)

- Mix of vegetation mods (not released)

- Ragdoll mod by madleg (http://gtaforums.com...bullet-physics/)

- Mix of animations mods (not released)

- Retextured/Remodeled Original Cars (I hope modelers will join me to improve them again http://www.moddb.com...s-hq-retextured)

- Remastered Effects (http://gtaforums.com...erdose-effects/)

- Mix of particles mod (not released)

- INSANITY Weapons (http://gtaforums.com...)

- Mix of skins pack (Vados, Reddon & Navetsea -> Not released)

- First Person Mod V3.5 (http://gtaforums.com...rst-person-mod/)

- Black Road Fix (http://gtaforums.com...lack-roads-fix/)

- MixSets (http://www.mixmods.c...d-mix-sets.html)

- Resolution Fix (http://www.gtainside...ution-1920x1080)

- SilentPatch (http://gtaforums.com...45-silentpatch/)

- SAMP Fixes (Part of the SAMP Addon)

- 2DFX (http://gtaforums.com...ic/508919-imfx/)

- BulletHole (http://www.gtainside...ullet-hole-mod/)

- ImFX + GTA V Sky (https://www.youtube....RobertENBSeries)

- Shadows Extender (http://www.gtagarage...ow.php?id=26155)

- PerPixelLighting (http://www.gamemoddi...trazheniya.html)

- Vehicle Sun Glare (http://www.gtainside...hicle-sun-glare)

- Improved Fast Loader (http://gtaforums.com...ed-fast-loader/)

- OpenSA (maybe http://gtaforums.com...en-san-andreas/)

- Much more !

  • Aaronre99 likes this

MSB165
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#2

Posted 2 weeks ago

Very good! But if you're even going to continue the rosa project, remember that it's going to be a great, but tiring job!


Davve95
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#3

Posted 2 weeks ago Edited by Davve95, 2 weeks ago.

It did sound great. But I think it won't work. Because it seem like a mod pack. Which is against the rules. But you can put download links and write like recommended mods (for those who aren't yours) and release just your stuff for download ordinarily.
  • MSB165 and Delatom like this

LaDiDa
  • LaDiDa

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#4

Posted 2 weeks ago

I really wouldn't be using that gta V sky mod, it attaches random items to your savefile which eventually screws up your game pretty badly (it's the old messy skybox, Better Skybox avoids those issues).
  • MSB165 likes this

adrienspy
  • adrienspy

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#5

Posted 2 weeks ago

Very good! But if you're even going to continue the rosa project, remember that it's going to be a great, but tiring job!

I already started, i think it's not gonna be this hard ^^

 

It did sound great. But I think it won't work. Because it seem like a mod pack. Which is against the rules. But you can put download links and write like recommended mods (for those who aren't yours) and release just your stuff for download ordinarily.

Nah, i'm gonna release the mods without a link in the first post and continue the RoSa project, i got the autorisation of the author recently

And i'm looking for modelers,scripters and graphists to add more features

 

 

I really wouldn't be using that gta V sky mod, it attaches random items to your savefile which eventually screws up your game pretty badly (it's the old messy skybox, Better Skybox avoids those issues).

I don't like SkyBox mods neither, if your draw distance isn't far enough, there are holes in the sky :c

I'd like low-ends computers to be able to run the game correctly so, i'll only put the ImFX part and change the clouds texture in particle.txd

 

 

 

 

If everyone know someone who can help me, let me know ^^

  • Davve95 likes this

MSB165
  • MSB165

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#6

Posted 2 weeks ago

sorry for the off topic, but where did you got contact with the rosa project team? i need to talk with them, too.


adrienspy
  • adrienspy

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#7

Posted 2 weeks ago

They made a topic on GTAForums, i simply sent a PM to the author :)

dima001rus

MSB165
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#8

Posted 2 weeks ago

I thought the author had not been in since July.


Flame
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#9

Posted 2 weeks ago

So this will be a mod pack, I think - a pack of the different mods by different authors. But what about permissions? I think that it needed to take a permission from each author of each included mod. If you already have permissions - it's good.


adrienspy
  • adrienspy

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#10

Posted 2 weeks ago

I thought the author had not been in since July.

He still got emails when he receive PMs ^^ So he answers

 

 

So this will be a mod pack, I think - a pack of the different mods by different authors. But what about permissions? I think that it needed to take a permission from each author of each included mod. If you already have permissions - it's good.

No, there will be mods from me really soon, everything marked "not released" will be in a few days

And I also continue the RoSa project and look for people to help me with any type of modding


Maxandmov
  • Maxandmov

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#11

Posted A week ago

Good luck with this one!
 


ethamb
  • ethamb

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#12

Posted A week ago

do it with vice city too !


adrienspy
  • adrienspy

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#13

Posted A week ago

do it with vice city too !

 

I'd like but I don't have much experience and the VC engine (an old version of RenderWare) is not as opened as SA's one so people didn't work a lot on it





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