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What would you change to make SA's story more realistic?

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.Bach
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#1

Posted 04 November 2017 - 02:10 AM

Let's say that hypothetically we have a new universe that brings together the most realistic (and best) stories of GTA: IV and Vice City. What would you change to make San Andreas a better and more realistic story?

 

Maybe you want to convert it into a more personal story? Want to know what Carl think about what surrounds him? Or maybe you want to completely change his personality, including other characters? I personally would completely remove all of Torino's missions and change Carl's personality, retaining his humor but with more determination. Someone who wants to redeem himself for what he did (Although resembles Niko's backstory a lot.).

 

Thoughts? What would you change?


nader91
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#2

Posted 04 November 2017 - 02:54 AM

ryder... needs more ryder, not because of the memes (hehe so funny... not) but because of a character he is... he meshes well with cj, like ying and yang

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Light Syde Riandy
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#3

Posted 04 November 2017 - 04:47 AM Edited by Light Syde Riandy, 04 November 2017 - 04:48 AM.

I would change the theme because what I mostly care about SA is all of its features. Like, why would there be a jetpack and inconsistent plots after the first city's missions? If I want to make a ghetto themed game, then I would implement every features related to the ghetto themed game itself. I'll think about what theme suits best for all features from the original game later on.
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Femme Fatale
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#4

Posted 04 November 2017 - 05:07 AM

Remove over the top missions like The Black Project.
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CoolMods
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#5

Posted 2 weeks ago Edited by CoolMods, 2 weeks ago.

add a character similar to the homie snoop dogg


Evil empire
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#6

Posted 2 weeks ago

Give CJ the possibility to take part to fighting competitions.

I would keep the ice-cream selling sub-mission from Vice City.


Algonquin Assassin
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#7

Posted 2 weeks ago

Make CJ less of a pussy. It's pathetic that he bitches out in certain cutscenes yet he's the knight in shining armour in others. 

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Misunderstood
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#8

Posted 2 weeks ago

<- Ryder. 


Tycek
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#9

Posted 2 weeks ago Edited by Tycek, 2 weeks ago.

I guess dropping the few most over the top missions - Black Project, Green Goo and redesigning some of them - like Freefall would be sufficient to make the story more realistic.

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Evil empire
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#10

Posted 2 weeks ago

I would add missions with

-the mafia families retaliating after the heist in the Calligula and CJ making an alliance with Tommy Vercetti

-CJ escorting Hernandez so he witnesses against the C.R.A.S.H,

-CJ finding those who killed his mother

-the army retaliating after CJ stole the green goo and about Mr Truth's schemes with it


Official General
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#11

Posted 2 weeks ago

* A side activity to do with buying and selling drugs. The Black Market Mod is a great example of what should have been in the game, especially for realism purposes. 

 

* Remove the way over-the-top Mike Toreno missions, or at least make them a bit more realistic.  

 

* Make Carl less submissive to Catalina. No real OG would tolerate a woman totally dominating him like that. 

 

* Gang wars extended to SF, LV and all the small towns. 

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Steezy.
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#12

Posted 2 weeks ago

Expand the hood aspect of the game more, and show mentioned homies like LB and Three Deep.

Cut out/tone down most of the over the top missions, such as Toreno's missions, and the Area 69 mission.

Either make Ryder's betrayal more significant or have it where he stays with GSF and either just gets killed off or arrested until the endgame like Sweet.

Have more Cesar - CJ missions to further show their friendship

Add back in most of the cut content
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Am Shaegar
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#13

Posted 2 weeks ago

It is already realistic enough for my liking. Toreno's missions are an awesome addition to make the story interesting, and less boring. So, I wouldn't change anything about it.

 

For the topic, Madd dogg's career getting ruined because of CJ stealing the rhyme book could be done differently without making him kill the manager. I understand that CJ was only trying to establish OG LOC's career because the homies are always loyal, looking out for each other, but why force CJ to kill? How can stealing a rhyme book can ruin someone's career? 

 

Similarly, CJ shouldn't be forced to kill the valet in 555 We Tip mission just to get a uniform. It should have been done stealthily, or any other interesting way


Craig
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#14

Posted 2 weeks ago

So I've been thinking about this topic for a little while and I came to realise that a lot of the changes I'd propose don't actually affect the storyline directly. Instead, they're the details and mechanics that could have enriched gameplay for me, and the overall experience of the game. For example, I'd have liked to see the gang territory mechanic used in such a way that felt more varied, and wasn't dropped a few missions following the introduction of it. It barely feels like we've had time to play around with it before we're whisked away into the countryside. Having more variety in the gang attacks too would be nice, but again it doesn't really change the story. I know they're a key part to the post-game (with us having to acquire a certain number of territories before we can progress) but I wouldn't consider that a storyline change. That to me would be a mechanic change.

 

I think there's a lot of divide over the more OTT missions, particularly the ones involving The Truth and Toreno. In my opinion, both characters are great and add a good deal of variety to the game - like it or not, flying planes across the bay and stealing alien artefacts is a far cry from the hood-rat scene you started with in Los Santos. Bet you didn't see that coming! While it would be nice to see a change in these mission strands, I think I'm saying that because I've played the game to death and I'd love to see more of the same, not so much because I think the story is bad. Instead of stealing green goo from a flatbed train for no reason, have us dabble in more of the conspiracies that float around The Truth's head. We can still use the new environment offered to us. How about following a leaker from the Lil' Probe Inn to see what he's hiding and where? Or an assassination attempt on Toreno that echoes back to saving Love Fist from the deranged stalker back in Vice City? Again, I'm only suggesting these missions as additions, and not so much as replacements... well, maybe replace the green goo one. I never did care for that.

 

The casino strand is all well and good to me. It's a little sudden, but it's an exaggeration of knowing the right people. Carl did good work for Woozie, so it stands to reason he would be recommended for such skilled work. Playing the two against each other is fun too, and it added a degree of tension doing work for both families knowing where our loyalties really lied.

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Official General
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#15

Posted 2 weeks ago

Oh and there is more.....

 

* To see more of the Vagos play a part in the story. For being the biggest Hispanic gang in LS, they play so small a part.

 

* There should have also been Mexican drug cartels added, would have nicely tied in with the Vagos. 

 

* Arms trafficking missions.

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Journey_95
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#16

Posted A week ago Edited by Journey_95, A week ago.

I would get rid of the over the top Toreno missions and the Mafia storyline too. Its just unnecessary and ridiculous. CJ loses sight of his objectives there, at least the San Fierro story was still connected to Big Smoke & Ryder.

 

More focus should have been put on the Hood aspect (by far the most interesting part of SA) instead of shafting it after the first Act.

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Am Shaegar
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#17

Posted A week ago

CJ loses sight of his objectives there.

 
That's the point. It's an attempt to show that CJ was indeed starting to lose focus, and the fact that you felt the same, shows that the writers were successful in getting the point across.
 
For more details, check out my post here, which explains the reasons for the same.

Spoiler
 

 

 


Official General
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#18

Posted A week ago Edited by Official General, 5 days ago.

I would get rid of the over the top Toreno missions and the Mafia storyline too. Its just unnecessary and ridiculous. CJ loses sight of his objectives there, at least the San Fierro story was still connected to Big Smoke & Ryder.
 
More focus should have been put on the Hood aspect (by far the most interesting part of SA) instead of shafting it after the first Act.

 
The only reason why I would tolerate the Mafia is because of Las Venturas, solely due the Mafia's extensive history and involvement with the real life Las Vegas. I actually did not mind the Mafia part, but it should have stayed in LV - I did not particularly see the point in flying out to Liberty City to do their dirty work, that was all unnecessary. If not for the Vegas connection, I definitely would not have wanted to see the Mafia in SA. 
 
I just wished we saw the LS gangs have a presence in LV too. At least the territory glitch and Save Editor can easily place LS gangs in SF and lV for roleplay. 

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IndogamersPro
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#19

Posted 5 days ago

* Remove Zero Missions

* Moar Ryder

* Arms Trafficking Missions.


BowlingMaster
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#20

Posted 5 days ago

I'd give Ryder a bigger part in the story and link the missions better (without changing them, just adding extra information in cutscenes). As for realism, I wouldn't bother much, since IV can get boring after a while. Also, using Big Bear would be interesting, since he had a bigger role in the Beta of the game.

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KingD19
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#21

Posted 4 days ago

Night time drive bys by rival gangs
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Official General
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#22

Posted 4 days ago

Night time drive bys by rival gangs

 

There is a brilliant mod called Balla Drive-by that does this already. Its a script that works by spawning Balla gang members doing drive-bys aimed at CJ between 20:00 and 08:00. It's real fun. 


Evil empire
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#23

Posted 3 days ago

More missions with the russian mafia and the Rifa retaliating for T-Bone's death.





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