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GIMS - How do I export to YDD for models?

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  • MrYorkiesWorld

    Player Hater

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Posted 30 October 2017 - 12:51 PM

Hi guys,


I recently started looking into editing models in GTA V, and so I now had 3ds Max with GIMS, OpenIV, and GTA V of course.


I can edit the models fine, and I know how to export them, but for some reason when I export them back out of 3ds max using GIMS, they import into OpenIV as YDR files, which don't really help me at all because the files I want to mod are in YDD format.


How do I change this and convert the YDR files to the correct YDD format for GTA V so my mods can actually be seen in game?



  • 3Doomer

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Posted 30 October 2017 - 04:02 PM Edited by 3Doomer, 30 October 2017 - 04:03 PM.

You can create a model dictionary with GIMS to export an ODD file, which can be converted to YDD using OpenIV.

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