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GIMS - How do I export to YDD for models?

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MrYorkiesWorld
  • MrYorkiesWorld

    Player Hater

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  • Joined: 30 Oct 2017
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#1

Posted 30 October 2017 - 12:51 PM

Hi guys,

 

I recently started looking into editing models in GTA V, and so I now had 3ds Max with GIMS, OpenIV, and GTA V of course.

 

I can edit the models fine, and I know how to export them, but for some reason when I export them back out of 3ds max using GIMS, they import into OpenIV as YDR files, which don't really help me at all because the files I want to mod are in YDD format.

 

How do I change this and convert the YDR files to the correct YDD format for GTA V so my mods can actually be seen in game?

 

Cheers!


3Doomer
  • 3Doomer

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#2

Posted 30 October 2017 - 04:02 PM Edited by 3Doomer, 30 October 2017 - 04:03 PM.

You can create a model dictionary with GIMS to export an ODD file, which can be converted to YDD using OpenIV.





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