I am currently trying to create a digital city much like the GTA games and what better place to ask for feedback than the GTA community! (Although I don't know how active this forum is as I've just signed up) I'd like to point out that I wasn't sure where to post this so I apologize in advance if there's a better place for it...
Enough rambling, let's get to it!
This is what I have so far. (These are not in-engine pics, will post some of those later)
I'm currently in the laying-out phase with light texturing so expect a lot of white boxes. The goal is San Andreas-ish level of detail but with infrastructure that actually makes sense. I'm drawing a lot of inspiration from Vice City but mostly I'm using Miami as reference.
Originally I was going to develop this on UE4 but it didn't make much sense as UE4 is suited for more modern games (and the fps wasn't great, even with everything toned down), so I moved to a more suitable engine with barebones shading but with many more out-of-the-box gameplay functions.
So where do you guys come in?
I'd like you to give me your opinion on what some essential GTA-style Sandbox landmarks on an open-city game are (Such as Airport,Docks,Downtown,Airbase) and well, motivate me
I'd appreciate your feedback!